Page 6 of 8 FirstFirst ... 45678 LastLast
Results 51 to 60 of 71

Thread: New Defense Tower: Witch Tower

  1. #51
    Junior Member
    Join Date
    Jan 2014
    Location
    New York
    Posts
    61
    Quote Originally Posted by KingDao View Post
    Cost in Gold. I'm thinking 1.5 million for level 1, and 2 Spires at max TH. How does that sound?

    ~KingDao
    Really like this idea. Hope it can be added as soon as possible. They are, after all KILLING defense. Maybe this will solve this. Really interesting...

  2. #52
    Trainee TraceMitch's Avatar
    Join Date
    Mar 2014
    Posts
    29
    Very cool idea. I think this should be added into the game. Hope Supercell reads this!
    IGN: Trace
    Town Hall: 7
    LVL:50
    The Loggers

  3. #53
    Centennial Club wwb00's Avatar
    Join Date
    Jan 2014
    Posts
    167
    Quote Originally Posted by TraceMitch View Post
    Very cool idea. I think this should be added into the game. Hope Supercell reads this!
    Same Thing


  4. #54
    Pro Member SargeantZeal's Avatar
    Join Date
    Mar 2014
    Location
    Tropical region
    Posts
    685
    Great idea, probably the next defense coc need, but the potential to be overpowered is also great with 14 skeleton running around distracting troops. Not to mention if there are also witches in the cc... 26 skeletons running around... Nightmare!

  5. #55
    Senior Member KingDao's Avatar
    Join Date
    Nov 2013
    Location
    Right behind you
    Posts
    478
    Thank you for the support. And I really hadn't thought of the result of two of these with witches in the CC... Skeletal Hordes.....

    ~KingDao
    Last edited by KingDao; March 14th, 2014 at 07:21 PM.
    IGN:*Daowulf*
    LvLs: TH- 9 EXP- ​102
    Clan:​Rise of Arnor (Leader)

    Sig By OrangeJJ

  6. #56
    Senior Member KingDao's Avatar
    Join Date
    Nov 2013
    Location
    Right behind you
    Posts
    478
    Possible solution to Skeletal Hordes problem..... only 1 witch tower........... Whatcha think?

    ~KingDao
    IGN:*Daowulf*
    LvLs: TH- 9 EXP- ​102
    Clan:​Rise of Arnor (Leader)

    Sig By OrangeJJ

  7. #57
    Centennial Club Vikings09876's Avatar
    Join Date
    Jan 2014
    Posts
    127
    Quote Originally Posted by KingDao View Post
    Possible solution to Skeletal Hordes problem..... only 1 witch tower........... Whatcha think?

    ~KingDao
    I feel that only one wouldn't control how attackers with witches attack. Make it A MAX of only two. One at TH 8 or 9 and one at 10. Maybe reduce the MAX units summoned to 5-6. And extend tile radius by one. that way it evens the odds.
    Last edited by Vikings09876; March 15th, 2014 at 12:24 AM.


  8. #58
    Fresh Spawn
    Join Date
    Mar 2014
    Posts
    1
    How about giving it a 10 range radious the first 5 radious the witch would shoot energy bolt doing half as much damage as the wizard tower then the last 5 radious would do the resurrection
    Last edited by datuser01; March 17th, 2014 at 01:23 AM.

  9. #59
    Junior Member
    Join Date
    Jul 2013
    Posts
    92
    I really like this idea and it is possibly the best idea I have ever seen on these forums (after masterminds daily rewards thread, obviously). However, I HATE the idea of the tower needing graves to summon skeletons as if it is in the middle of a base, where it will be most useful, there will be no spaces for graves to be made.

    Overall this in an INCREDIBLEand INGENIOUSE idea.

    Jaze

  10. #60
    Senior Member KingDao's Avatar
    Join Date
    Nov 2013
    Location
    Right behind you
    Posts
    478
    Quote Originally Posted by Jaze View Post
    I really like this idea and it is possibly the best idea I have ever seen on these forums (after masterminds daily rewards thread, obviously). However, I HATE the idea of the tower needing graves to summon skeletons as if it is in the middle of a base, where it will be most useful, there will be no spaces for graves to be made.

    Overall this in an INCREDIBLEand INGENIOUSE idea.

    Jaze
    Ummmmm, it hasn't needed graves for awhile now..... did i forget to edit the OP after I announced that in the comments?
    IGN:*Daowulf*
    LvLs: TH- 9 EXP- ​102
    Clan:​Rise of Arnor (Leader)

    Sig By OrangeJJ

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •