Very cool idea. I think this should be added into the game. Hope Supercell reads this!
IGN: Trace
Town Hall: 7
LVL:50
The Loggers
Great idea, probably the next defense coc need, but the potential to be overpowered is also great with 14 skeleton running around distracting troops. Not to mention if there are also witches in the cc... 26 skeletons running around... Nightmare!
Thank you for the support. And I really hadn't thought of the result of two of these with witches in the CC... Skeletal Hordes.....
~KingDao
Last edited by KingDao; March 14th, 2014 at 07:21 PM.
IGN:*Daowulf*
LvLs: TH- 9 EXP- 102
Clan:Rise of Arnor (Leader)
Sig By OrangeJJ
Possible solution to Skeletal Hordes problem..... only 1 witch tower........... Whatcha think?
~KingDao
IGN:*Daowulf*
LvLs: TH- 9 EXP- 102
Clan:Rise of Arnor (Leader)
Sig By OrangeJJ
Last edited by Vikings09876; March 15th, 2014 at 12:24 AM.
How about giving it a 10 range radious the first 5 radious the witch would shoot energy bolt doing half as much damage as the wizard tower then the last 5 radious would do the resurrection
Last edited by datuser01; March 17th, 2014 at 01:23 AM.
I really like this idea and it is possibly the best idea I have ever seen on these forums (after masterminds daily rewards thread, obviously). However, I HATE the idea of the tower needing graves to summon skeletons as if it is in the middle of a base, where it will be most useful, there will be no spaces for graves to be made.
Overall this in an INCREDIBLEand INGENIOUSE idea.
Jaze