
Originally Posted by
KingDao
Long have the witches aided our armies in their raids. Now though, an emissary from the witch covens has come to propose a change in our people's relationship. Introducing the first troop spawning defense tower:
The Witch Spire*
Physical Description: Perched on an edifice much like the towers of the wizards, the witch has a commanding view from which to summon fallen foes to fight for you. The witch does not actually damage your enemies, but she summons forth skeletal warriors (and archers!) from their graves to fight for you.
LVL 1
Max Summoned Units: 7
Hitpoints: 650
Range: 8 tiles
Effect type: Area Splash (2 tile radius)
Targets: Ground
...
Skeleton**
Damage Per Second: 25
Hitpoints: 45
Favorite Target: Any
Damage Type: Single Target
Targets: Ground & Air
Movement Speed: 24
Search Radius: 4 tiles***
*tip: because this spire does not inflict damage, but requires gravestones to be effective, place it by cannons, archer towers, and within mortar range for maximum efficiency.
**Skeleton stats are the same as the stats for the in-game skeletons that the witch troop summons. Furthermore, at the battle's end, skeletons have a 50% chance of turning into tombstones worth 10 elixir.
***Troops outside skeleton search radius are not targeted by the skeletons.