If the witch tower doesn't do any damage or blocking,what use is it for a defense?
If the witch tower doesn't do any damage or blocking,what use is it for a defense?
This is a nice idea. Many good players (me too) lure out castle troops and heroes to defeat them outside, this is a good way to have some "support troop" defenses that cannot be affected by the lure tactic because lure them all you want, they will keep spawning troops till they are destroyed. I'm a fan as this shall give us a new raid tatics to combat this. My only fear is that it shall spawn troops indefinably and raiders wont target deference the way the clan castle troops affect raiders
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There are too many "towers" in the game according to me, I would feel better if it was called a Witch Spire or some kind of synonym to tower, but the word is over used in idea making. Speaking of ideas, you got a great one! Though the creation of skeletons should be minimal for balance and the IT would have to take a major nerf, the SPIRE should also be very very expensive to build/upgrade.
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So basically whenever an enemy troop is killed in the Witch Spire's radius the witch summons a skeleton? I'm not entirely sure if that's it, but if it is, it's a pretty cool idea.
I do have a few questions, though.
When you say that it does not damage enemies, but then you say it has area splash. Do you mean it has "splash summoning?"
Also, when you say "Max Summoned Units: 7" do you mean seven at a time, or seven all together? And how does this fit in with the area splash idea?
You said that "Skeleton stats are the same as the stats for the in-game skeletons that the witch troop summons", but normal skeletons can attack ground targets only, contrary to "Targets: Ground & Air."
I think it's a great idea, though it could use a little work.![]()
Last edited by ShardFalconeye; February 11th, 2014 at 11:28 PM.
If this new defense is going to be like a wizard tower, don't make it easy to get. To get wizards, it costs elixer, so it is only logical to have the upgrades of this defense be of the other basic resource...gold. But for witches, they are not elixer troops, they are dark elixer. Thus, I say to get the defense and upgrade it should be done with dark elixer. Also, the unlocking of this defense, in my opinion should be at a level 9 Town Hall. The logic behind this; why should there be a witch tower at a Town Hall level that you can't even make witches. I mean look at the wizard tower. The first wizard tower is unlocked at a level 5 town hall, the troop unlocked at that level, wizards. Make the witch tower some thing you can only get 2 of. 1 at level 9 Town Hall, and another at level 10
I think this defense should still cost gold. I am curious as to what my readers think a good price range is, but I think DE is out of the question. As for the TH lvl to unlock this tower, I was thinking the same as you, one at 9, another at 10, with possibly a third at 11. It is in My TH 11 idea thread because I figured they could come out in the same update.
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