It's not overpowered at th11 and 12.
It's not overpowered at th11 and 12.
It's not OP. Give the defenses time to catch up.
I won't say that they are OP, but I will say that they don't add anything to the game for me. My style of gameplay tends towards using miners or using air attacks - something that negates the walls. A siege engine is unnecessary for me and annoying to deal with on defense.
Not that I bother with defense much anymore, since defensive structures like inferno towers have been nerfed and offense is favored anyway.
I never said it wasn’t powerful. The post of mine you replied to was in response to an inaccurate definition of what OP means.
As for whether the SM is OP, I don’t think so at th10 since th10 is the new th9. It was too hard to 3 star even when it was the 2nd highest hall and it would be way too hard to 3 star as the 3rd highest hall if they didn’t change something. At th11 I also don’t think it is OP. It definitely increases the 3 star rates for 11v11 and I’m fine with that. I thought 11 was at a pretty good balance for being the highest hall, but now that it no longer is the highest hall I’m glad the SM makes it easier to 3 star. For th12 I don’t know yet. It is very easy to have a max SM and max army combo right now, but not so easy to have max defense. So, offense should be very powerful right now, otherwise it will be terrible later when defenses catch up. I will need to wait to see what it is like against max defenses and properly designed bases before knowing whether I consider it OP and in need of a nerf. One thing SC could have done is only release SM as level 1 for now and then add the extra levels later when defenses are higher. That would have made sense to me.
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
Currently using miners to get some dark, and I use one siege machine every attack, it works as a fine tank, and soaks quite a bit of damage for miners, and lets the queen get inside the base more easily to help (king upgrading so haven't used him with miners).
Spending some gold to get a higher percentage of the loot seems worth it.
TH12, AQ 60, BK 60, GW 30
I won't go as far as saying they're OP, but I do think they completely blow-up TH10 vs TH10 wars. It amazes me to watch those wall wreckers work. Honestly, my golems seem to melt faster than the wall wrecker, and they don't even take out the walls for me. Put a few giants in your SM, and you're almost guaranteed to have something tanking for you throughout your whole hit. Admittedly, this may be by design with SC, encouraging players to jump out of TH10 by introducing something that completely blows-up the strategic side of TH10 wars. While I do wish SMs were only available at the end game (i.e., TH11s & TH12s), its also early so maybe there'll be some balancing incoming in the coming weeks. Who knows...