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Thread: Siege engine overpowered here’s an idea…

  1. #11
    2222's Avatar
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    Quote Originally Posted by Realtruth View Post
    It makes every attack easier.. a lot easier. Including spammin bowitch ..

    Siege engine reduces the skill required to do 3 star attacks by a large margin. That is the definition of OP
    That isn’t my definition of OP. What if it made 3 star attacks go from 1% to 3%? That would be making it 3 times as easy, yet that wouldn’t be OP. What if it was from 10% to 20%. That is twice as easy, but yet not OP.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  2. #12
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    New trap? More to grind? Let us give 50 lvl per each defense/troop/walls. This way at least no one will be screaming lack of content.

  3. #13
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    Quote Originally Posted by Colin94 View Post
    I guess they just had bad layouts or weak defenses. My clan mates need about 5 tries with bowitch to 3 star my war base. Got the new traps and th tesla but everything was lvl1 and they are max th11.
    We definitely ain't pulling the max th11 so for sure the defense is still weak; #1 had a war weight of 102 and #2 had a war weight of 101. Regardless, to be able to pull a 3 star already as a new Th11 I think that's OP.

  4. #14
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    Quote Originally Posted by 2222 View Post
    That isn’t my definition of OP. What if it made 3 star attacks go from 1% to 3%? That would be making it 3 times as easy, yet that wouldn’t be OP. What if it was from 10% to 20%. That is twice as easy, but yet not OP.
    How about 30% to nearly 90%? You are being not true to yourself if you say that the sm is not very powerful, borderline op. I actually would rather them keep the sm alone but undo the buff to spammy troops- mainly witches and miners.
    Last edited by Redviper42; June 14th, 2018 at 03:24 AM.

  5. #15
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    Quote Originally Posted by Redviper42 View Post
    How about 30% to nearly 90%? You are being not true to yourself if you say that the sm is not very powerful, borderline op. I actually would rather them keep the sm alone but undo the buff to spammy troops- mainly witches and miners.
    It remains to be seen how meaningful the buffs were. At th11 level witches were mainly used for their skele spawn (which was nerfed) NOT their dps. And miners still seem lackluster compared to bowitch comps.

  6. #16
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    Quote Originally Posted by BCX View Post
    We definitely ain't pulling the max th11 so for sure the defense is still weak; #1 had a war weight of 102 and #2 had a war weight of 101. Regardless, to be able to pull a 3 star already as a new Th11 I think that's OP.
    I don't think it's fair to call it a "new th11" if it already has max troops.. Since this is an ATTACK only the attackers offence should be taken into account, and the attacker is definitely not "new" if you have those troop levels.

  7. #17
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    Quote Originally Posted by Colin94 View Post
    Siege machine is not op. Bad idea.

    The siege machines are a great addition to the game because they make multi stage attacks at th11/12 easier. More skilled attacks instead of bowitch spam. I like it. I dont have a th10 but there were many complaints about it being too difficult. Siege machines will fix this, too.
    Agree 100%. Base designs will adjust too so attacks will be slightly more difficult. So far ballancing seems right for 10v10 11v11. Most th12 are still th11 defensively so we dont know yet but seems good.

  8. #18
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    Quote Originally Posted by Plyc View Post
    It remains to be seen how meaningful the buffs were. At th11 level witches were mainly used for their skele spawn (which was nerfed) NOT their dps. And miners still seem lackluster compared to bowitch comps.
    Meanwhile 16-20 witchspam is rolling th10s...th11 miners are VERY strong
    Last edited by Redviper42; June 14th, 2018 at 04:41 AM.

  9. #19
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    Nah. Its all good. No need to start nerfing

  10. #20
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    Quote Originally Posted by 2222 View Post
    That isn’t my definition of OP. What if it made 3 star attacks go from 1% to 3%? That would be making it 3 times as easy, yet that wouldn’t be OP. What if it was from 10% to 20%. That is twice as easy, but yet not OP.
    My definition of O.P is anything that would give odd or abnormal results regardless of the number of stars someone gets from a battle. If there was a spell that could instantly one star a base that would be overpowered although it is not 3 stars. When I see a spam bowitch attack goes wrong from the very beginning, yet the guy still mange to get the townhall cuz a few bowlers turned semi-immortal by healers finally find their way to the TH and destroyed it despite many defenses shooting on them like crazy, that in my opinion is OP. When a TH 9 could get 9 times over 10 a 50% one star on any Th11-12 with baby dragons, yet the same Th9 wouldn't be able to do 30% on these same bases using any other combo, that's something O.P in my book.

    I don't know if the Siege Machine is OP or not. Till now I've defended well against it. But the whole strategic part of that game was funneling, so if now we start having troops that go straight to the TH, I hope it is not gonna remove the few remaining strategy/skills in this game.

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