Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
New trap? More to grind? Let us give 50 lvl per each defense/troop/walls. This way at least no one will be screaming lack of content.
Last edited by Redviper42; June 14th, 2018 at 03:24 AM.
Nah. Its all good. No need to start nerfing
My definition of O.P is anything that would give odd or abnormal results regardless of the number of stars someone gets from a battle. If there was a spell that could instantly one star a base that would be overpowered although it is not 3 stars. When I see a spam bowitch attack goes wrong from the very beginning, yet the guy still mange to get the townhall cuz a few bowlers turned semi-immortal by healers finally find their way to the TH and destroyed it despite many defenses shooting on them like crazy, that in my opinion is OP. When a TH 9 could get 9 times over 10 a 50% one star on any Th11-12 with baby dragons, yet the same Th9 wouldn't be able to do 30% on these same bases using any other combo, that's something O.P in my book.
I don't know if the Siege Machine is OP or not. Till now I've defended well against it. But the whole strategic part of that game was funneling, so if now we start having troops that go straight to the TH, I hope it is not gonna remove the few remaining strategy/skills in this game.