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Thread: Siege engine overpowered here’s an idea…

  1. #1
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    Siege engine overpowered here’s an idea…

    So that new thing is crazy overpowered- described as invincible wall breakers crossed with a golem crossed with 1-2 jumps. In fact at this stage I don’t even feel it adds to the gameplay. Rather takes away from it. So what can we do to improve this situation?

    new trap- the ambush. Make th10+ capable of building two of these. If the siege engine passes within let’s say 4-5 tiles from it the ambush trap activates and destroys the siege engine. You can level this trap and depending on what level it is is what % health the cc troops lose once the engine is ambushed. 25%-50%-75%


    so what do you think ?

  2. #2
    Forum Elder Colin94's Avatar
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    Siege machine is not op. Bad idea.

    The siege machines are a great addition to the game because they make multi stage attacks at th11/12 easier. More skilled attacks instead of bowitch spam. I like it. I dont have a th10 but there were many complaints about it being too difficult. Siege machines will fix this, too.

  3. #3
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    It makes every attack easier.. a lot easier. Including spammin bowitch ..

    Siege engine reduces the skill required to do 3 star attacks by a large margin. That is the definition of OP

  4. #4
    Forum Elder Colin94's Avatar
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    What th are you? (And can I get a player tag to see if it's rushed? ) I don't have any problems defending against them at th12. They can't destroy more than three defenses and one or two walls.
    Last edited by Colin94; June 14th, 2018 at 02:10 AM.

  5. #5
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    Near max 11

  6. #6
    Forum Elder Colin94's Avatar
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    Try to make a triangle with infernos, ea and th to defend against siege machines. Itzu shows this in a video but it's in German. (https://youtu.be/JzbESOJRJ9Q)

  7. #7
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    I really think it depends on the th level. At 12, maybe it may be more multi stage (I'm not a Th12). However at th11, it makes it even more spamy. I'm #2 in war as a new th11, max troops space, lv3 bowler/witch, 44aq/40king, still only one spell capacity, and I spam giant, witch, and bowler to victory with the siege machine. It's OP because instead of taking 1 or 2 jump, in its place I can take 1 or two more rage/heal. Enemy #1 and enemy #2 was literally no match.

    Our th12 wasnt in war and the enemy doesn't have a th12 so only we have the siege machine and it's only because of that we gonna be victorious. Sadly, in the future I think we gonna see a lot of draw in war becasue every body will be able to 3 star everybody, of course meaning war with only th11 and under but have ability to receive siege machine.

  8. #8
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    Siege engine is not OP, the donated one can be maxed already in high level clan while the Th12 defenses are mostly still TH11 level.
    Also right now most of the heroes are not defending either upgrading or not in guard mode, same with cc troops. I have them all in sleep mode while I am boosting them, because I don’t want anyone injured before an attack. So my own base’s defense is weaker than before update. And so are many bases I attack.
    If I use one of my own lv 1 WW it’s ok. Not too OP but not useless. If I use a maxed WW which is donated then it’s strong... once the defenses get upgraded I think the maxed Siege Engine will be not nearly as OP as it seems at times.

    Right now our clan only has 3 people able to donate any siege engines... so we don’t give TH 10 accounts (most of them are minis of Th12) many to play with. As for the TH11 they are pretty much same strength of our TH12s right now....
    Last edited by Laurana; June 14th, 2018 at 02:28 AM.

  9. #9
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by BCX View Post
    I really think it depends on the th level. At 12, maybe it may be more multi stage (I'm not a Th12). However at th11, it makes it even more spamy. I'm #2 in war as a new th11, max troops space, lv3 bowler/witch, 44aq/40king, still only one spell capacity, and I spam giant, witch, and bowler to victory with the siege machine. It's OP because instead of taking 1 or 2 jump, in its place I can take 1 or two more rage/heal. Enemy #1 and enemy #2 was literally no match.

    Our th12 wasnt in war and the enemy doesn't have a th12 so only we have the siege machine and it's only because of that we gonna be victorious. Sadly, in the future I think we gonna see a lot of draw in war becasue every body will be able to 3 star everybody, of course meaning war with only th11 and under but have ability to receive siege machine.
    I guess they just had bad layouts or weak defenses. My clan mates need about 5 tries with bowitch to 3 star my war base. Got the new traps and th tesla but everything was lvl1 and they are max th11.

  10. #10
    Centennial Club HideZo's Avatar
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    when using SM in war, I often saw my opponent made a mistake. Some deployed SM pretty well but there was no cc troops inside. Some forgot to bring cc troops at all. And, some used ground SM with LaLoon. Their top attackers were messed up by this new toy rather than helping them.

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