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Thread: Tribal Boost idea: increased chance of intel

  1. #1

    Tribal Boost idea: increased chance of intel

    Just an idea. Nice thing about triable boosts is the developers can play around with ideas that might not be a good fit for a statue. It would basically work the same way as the power stone chance tribal boost.
    Username: Major Mark Taskforce: The One Percent Experience Level: 65 Victory Points: 550 HQ: 22
    Statues: TD: 44% TH: 62% GBE: 109%

  2. #2
    rowman's Avatar
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    I could see that as a Tribal Boost. Like PSC, it would impact intel chance only, and not increase guaranteed intel. So it could increase the chance of an intel from player base (chance) for example, but not intel received from each Hammerman defend (guarenteed). Same would apply to intel from defends, chance intel only.

    Just some numbers to start with for discussion: Each boost increases chance 10%. At full boost, +50%. Then intel chance would be at full boost:
    a) From a PvP base, 50% + (50% of 50%) = 75%. Hence an expected 3 intel from every 4 bases.
    b) From an NPC base or Dr T, 25% + (50% of 25%) = 38% (rounded up), or an expected about 4 from every 10 bases, or 2 or 3 from 7 Dr T stages.
    c) For defends, no change for first intel (guaranteed). But for additional intel (chance item) odds will increase.

    Those numbers feasable? Too high? Too low?
    Last edited by rowman; 1 Week Ago at 11:40 PM.
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  3. #3
    Right on! Thank you for filling in the blanks.
    Username: Major Mark Taskforce: The One Percent Experience Level: 65 Victory Points: 550 HQ: 22
    Statues: TD: 44% TH: 62% GBE: 109%

  4. #4
    I would say that anything to help increase intel would be a good thing.
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  5. #5
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    I suggested this as a whole new statue idea while ago however it would also work as a tribes suggestion.

    Same thing for proto part increase possibility.

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