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  Click here to go to the first staff post in this thread.   Thread: Town Hall 12 Update - the FEEDBACK thread!

  1. #1281
    The witch strategies I used to use seem to be worse despite the fact they just got buffed. This is for TH9. Have they been given high AI attack priority? (Ie: cannon chooses to attack the witch over the golem who is closer)

  2. #1282
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    Offense at th12 is just absolutely crushing defense whether its lavaloon, electro dragons, or bowitch. Please buff the defenses at town hall 12, or just bring back the heal block effect of inferno towers. They were the best defense in the game until the heal block got removed and now they are quite useless as a simple heal spell can dominate through. Another issue is that miners are capable of escaping the giga tesla bomb from 5 star town hall 12. The bomb either needs to be triggered earlier or have it able to penetrate through beneath the ground to kill miners.

  3. #1283
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    Quote Originally Posted by esunsalmista View Post
    I know the feedback has been posting for weeks now but had to add in a comment for the bad visual design. Not to hurt anyone's feelings over there but the color scheme is awful for the TH12 buildings. I like the overall idea of the twofold color scheme: blue trim on some things (walls, cannons, bomb tower, lab), and the metalic lead trim on some things (inferno tower, barracks, army camp). But it's all ruined by first, the attempt to keep 2 buildings consistent with their predecessors: the archer towers with the green trim and the wizard towers with the overall purple (to which you decided for some reason to also add yellow); And second, by adding the pink to the xbows. That's three types of buildings that just don't fit in at all.

    No offense but I can tell there are no artists over there. Please consider bringing in a designer to help you guys out. CoC is a game where there's a lot of downtime and a lot of staring at your base. TH12 is just an eyesore.
    I totally agreen with you as the green stripes on archer towers make them look a lot worse than before. And the max inferno towers need to look better for sure. where did the chain go?

  4. #1284
    Forum Champion Warios's Avatar
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    Quote Originally Posted by Zeeehow View Post
    Offense at th12 is just absolutely crushing defense whether its lavaloon, electro dragons, or bowitch. Please buff the defenses at town hall 12, or just bring back the heal block effect of inferno towers. They were the best defense in the game until the heal block got removed and now they are quite useless as a simple heal spell can dominate through. Another issue is that miners are capable of escaping the giga tesla bomb from 5 star town hall 12. The bomb either needs to be triggered earlier or have it able to penetrate through beneath the ground to kill miners.
    Do you have 5 idle builders on your base because all your defences are max level?
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  5. #1285
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    Quote Originally Posted by Zeeehow View Post
    Offense at th12 is just absolutely crushing defense whether its lavaloon, electro dragons, or bowitch. Please buff the defenses at town hall 12, or just bring back the heal block effect of inferno towers. They were the best defense in the game until the heal block got removed and now they are quite useless as a simple heal spell can dominate through. Another issue is that miners are capable of escaping the giga tesla bomb from 5 star town hall 12. The bomb either needs to be triggered earlier or have it able to penetrate through beneath the ground to kill miners.
    Canít agree more.

  6. #1286
    Senior Member
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    Quote Originally Posted by Zeeehow View Post
    Offense at th12 is just absolutely crushing defense whether its lavaloon, electro dragons, or bowitch. Please buff the defenses at town hall 12, or just bring back the heal block effect of inferno towers. They were the best defense in the game until the heal block got removed and now they are quite useless as a simple heal spell can dominate through. Another issue is that miners are capable of escaping the giga tesla bomb from 5 star town hall 12. The bomb either needs to be triggered earlier or have it able to penetrate through beneath the ground to kill miners.
    Its still too early. Are you talking about a fully maxed th12? Probably not. And if u want to stop miners use ground skeles in good positions. Electro drag is also very very effective. Untill people start spreading their bases out a little more. Miners and especially electro drags do seem a little strong. But upgrade your defenses and keep redesigning your base and we will see.

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