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Thread: That’s one nail in the engineering coffin..how about another?

  1. #1
    Noctaire's Avatar
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    Thumbs Up That’s one nail in the engineering coffin..how about another?

    Requiring placement of all buildings before upgrading is a huge step forward in putting unfair (and unsportsmanlike) engineering in the game’s past. Hats off to SC for taking this step forward.

    Unfortunately, it’s just one step short of where we need to go to put engineering firmly in the rear view mirror. This change prevents the go-forward, but does nothing to rectify the existing situation and I’ve no doubt there are plenty of new TH11 defenseless, shell games being spun up since the announcement (I’ve run into a bunch while raiding).

    The next step is to prevent these lopsided, engineered games from even being able to participate in Clan Wars. It shouldn’t be too hard with the must-place-all requirement in force after the update - just render any game that does not have all buildings from the previous level as ineligible for war. Then require certain levels of XP to upgrade and, finally, to war.

    Sure...we’ll see TH11/TH12 games with everything level 1 but resources and barracks - that’s a given and I’m sure It will be the new engineering mantra in the future. But this is the logical next step.

    1) Prevent future, defenseless/lopsided bases from being created.
    2) Disincentivize the keeping of defenseless/lopsided bases by not allowing them to war (based on placement of all structures from the previous level).
    3) Require specific XP levels to move to the next TH (like Boom Beach).
    4) Restrict access to war within each TH level by XP level.

    Boom - no more gaming the CW matchmaker.

    Right now, we have a TH8 and lower CW going on one of my clans. The opposing clan has a TH11 near-defenseless - with several max level troops - and it came in at #10 on their rankings. It weighs in as a TH7 (and not even a maxed TH7). Last war on another was similar - a TH11 weighing beneath early TH10s, even though it had several defenses deployed and maxed. This is only possible through selective placement and upgrade.

    Oh to dream! Keep tightening them screws....
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  2. #2
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    Points 3 and 4 can be circumvented by excessive donating.

    Add another couple of rules:

    - Laboratory Level (not the troops) must be maxed, before a transition to the next TH level is possible.

    - XP is given for upgrading troops. (maybe?)

    Otherwise, this looks like a viable plan .. and I'm sure the Rules of War need to change to something like that, otherwise Clan Wars will be dominated by old Engineered Bases.

    /Affront
    Last edited by Affront; June 10th, 2018 at 06:24 AM.
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  3. #3
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    Brilliant idea OP. This way the battlefield will be evened out.

  4. #4
    Forum Veteran wysiwyg's Avatar
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    For years we’ve listened to sc saying they’re working on it. Years mind you.

    Yes, this is a step in the right direction.

    I sincerely hope they’ve done more. Adding weight to ths, a reworked wmm system, something

  5. #5
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    Simple solution to the proposed 2nd nail.

    In war matching algo simply add in the weight of missing buildings from previous th. Every base would weigh as if it had followed the new rule of dropping all buildings. Done.

    I assumed supercell would do this but there hasnt been a recent mention of matching changes so i dont know. They should.

    Edit: i just wanted to add that i really like the method supercell is using to nerf engineers. Its not too limiting yet it should be effective enough and increasingly so at higher th lvl engineers. I would just like to see it applied to grandfathered bases too. I believe my method listed above is even less intrusive and perfectly effective for this purpose.
    Last edited by GameTheory; June 10th, 2018 at 06:40 AM.

  6. #6
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    I'm sure it's not hard to put in the MM algorithm that villages without all the buildings will be marked as engineers and then engineering clans only match each other.... not that that's what supercell would do..

  7. #7
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    Quote Originally Posted by GameTheory View Post
    Simple solution to the proposed 2nd nail.

    In war matching algo simply add in the weight of missing buildings from previous th. Every base would weigh as if it had followed the new rule of dropping all buildings. Done.

    I assumed supercell would do this but there hasnt been a recent mention of matching changes so i dont know. They should.
    probably the simplest and easiest way to calculate the base weight. Cripple yourself all you want, it's not going to give you an advantage.

    /Affront
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  8. #8
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    An extra level on almost every defence, almost every troop, 10 levels extra on each hero, 20 more camp space, an extra level on walls, 5 more CC space, access to siege machines...... Thats your advantage against engineers. A defenseless (besides a lvl1 cannon) th11 will not have access to any of this content and will not be able to 3* you. Seems like you now have the advantage against an engineer....

  9. #9
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    Quote Originally Posted by GameTheory View Post
    Simple solution to the proposed 2nd nail.

    In war matching algo simply add in the weight of missing buildings from previous th. Every base would weigh as if it had followed the new rule of dropping all buildings. Done.

    I assumed supercell would do this but there hasnt been a recent mention of matching changes so i dont know. They should.

    Edit: i just wanted to add that i really like the method supercell is using to nerf engineers. Its not too limiting yet it should be effective enough and increasingly so at higher th lvl engineers. I would just like to see it applied to grandfathered bases too. I believe my method listed above is even less intrusive and perfectly effective for this purpose.
    Really hope they will eventually do this or similar solution.
    tiered of seeing max offense th11s hiding on the war map somewhere between th7 and th9 bases at the bottom and attack top th11s.
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  10. #10
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    Quote Originally Posted by GameTheory View Post
    Simple solution to the proposed 2nd nail.

    In war matching algo simply add in the weight of missing buildings from previous th. Every base would weigh as if it had followed the new rule of dropping all buildings. Done.

    I assumed supercell would do this but there hasnt been a recent mention of matching changes so i dont know. They should.
    This looks best all round. If every TH match making started from this premise then “thank you very much” fair wars for all.

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