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Thread: That’s one nail in the engineering coffin..how about another?

  1. #21
    Pro Member Kaniva13's Avatar
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    What's funny about this... I don't think there is an engineer problem at all. About half my clan play with these types of bases, the other half maxes. I'm not going to look, because I don't need to... But 90 percent of our wars end up in a tie or a 1 star win or loss. That means the match making algorithm is working. All our match-ups are super close and it's been like this for at least a few months now. We face alot of clans similar to ours... Engineering used to be a problem... It's not anymore imo, there's just a bunch of whiners out there.

  2. #22
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by Kaniva13 View Post
    What's funny about this... I don't think there is an engineer problem at all. About half my clan play with these types of bases, the other half maxes. I'm not going to look, because I don't need to... But 90 percent of our wars end up in a tie or a 1 star win or loss. That means the match making algorithm is working. All our match-ups are super close and it's been like this for at least a few months now. We face alot of clans similar to ours... Engineering used to be a problem... It's not anymore imo, there's just a bunch of whiners out there.
    A tie or 1 star win/loss doesn't mean that the war was fair. Maybe one clan had bad attackers/bases but the advantage because of engineering.

  3. #23
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    Quote Originally Posted by BentleyJ View Post
    Ppl engineer to gain an advantage that isn't skill based...I don't feel sorry for them if they get left behind. There is a reason one way of upgrading is called rushing and the other is called "engineering", those rushed bases were doing "progression freedom"....engji bases simply game the system. The "war solution" is to fix engineering, no one would engineer if they didn't gain an unfair advantage.
    Nonsense. Zero defence bases, no wall bases, have all existed well before clan wars existed. The number might not be huge, but people still did them cuz they liked to build something unique.

    Personally I built a defenceless base for war and by the time it was usable in war, MM was good enough that it was pointless to put it in war, yet I still continued to pour money and time in to it cuz I liked the way the base looked. I only play multiplayer with it even to this day and wouldn't add a single defence to it even though it has 0 benefits in war for my clan.

    Freedom to build your base the way you want shouldn't have ever been taken away. That was what was unique about Clash.

    The 'Engineering style base' affects no one in multiplayer, let it be. As far as war is concerned, yes, definitely make it a level playing field. Weight these bases as if they actually had defences. Problem solved.
    Last edited by xTH11x; June 10th, 2018 at 10:57 AM.

  4. #24
    Senior Member Tucsy's Avatar
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    Quote Originally Posted by fette View Post
    I don’t see why everyone’s gameplay needs to be nerfed to within an inch of its life just to satisfy the war minigame. These draconian restrictions coming in are completely unnecessary if war were managed differently.

    I’m really annoyed to see everyone punished for what only a section of the player base takes advantage of and what could also be restricted differently without hitting everyone equally with this rubbish. It’s not a step forward imo, it’s a step backward.
    THIS!

    COC is supposedly be the game where everyone can play it their way. Some people like engineering their bases, so let them! I've never understood the big fuss about this unfair war matching, yes they have advantage over you in war, so what? they also have to go some extra miles in the multiplayer games as they will be hammered every time they're offline as they are super easy targets, and to grind years just to get those max troops and heroes without absolutely any defence, hats off to them really.

    Basically it's your choice, if you choose to go a certain path, you should be allowed to. THAT was the reason why COC was so popular. Of course everything will change now, I will even believe that more people are put off this idea of placing everything before upgrading than more people are attracted to it, because those who have put down everything would have put down everything regardless, so does this change bother them? no. Do you really think the majority of them will be OVER THE MOON to learn the other players are now also forced to do the same? no. The only people that are genuinely attracted to this idea are those who have suffered from some unfair wars. and most of those people probably didn't even care all that much that they lost to an engineered clan, don't forget you are sometimes given a much weaker clan as opponent as well, in their eyes you also have an unfair advantage over them.
    Quote Originally Posted by TheDevilsLuck View Post
    I really think it has to do with sniping. They said sniping was unintended, so people are telling them that being a top iOS game was also unintended.

  5. #25
    Pro Member Kaniva13's Avatar
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    Quote Originally Posted by Colin94 View Post
    A tie or 1 star win/loss doesn't mean that the war was fair. Maybe one clan had bad attackers/bases but the advantage because of engineering.
    Maybe? This isn't a game of horseshoes and hand grenades. Stop dismissing the fact the 90 percent do end in a tie or a star difference. And we rarely see bad bases... Poor attacks sure... They happens to everyone in a high pressure close war I need to 3 star to win environment...

  6. #26
    DeputyDonkey
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    Quote Originally Posted by fette View Post
    I don’t see why everyone’s gameplay needs to be nerfed to within an inch of its life just to satisfy the war minigame. These draconian restrictions coming in are completely unnecessary if war were managed differently.

    I’m really annoyed to see everyone punished for what only a section of the player base takes advantage of and what could also be restricted differently without hitting everyone equally with this rubbish. It’s not a step forward imo, it’s a step backward.
    How would you propose to manage it differently? I think everyone would love to have different options.

  7. #27
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    why ?
    i didn't put extra xbow
    eagle atliery
    and didn't upgrade my inferno
    just because my heroes are of low level currently going 38
    once i feel m able to rekt any th11
    i will drop eagle and 4th xbow and upg inferno

  8. #28
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    Quote Originally Posted by xTH11x View Post
    Nonsense. Zero defence bases, no wall bases, have all existed well before clan wars existed. The number might not be huge, but people still did them cuz they liked to build something unique.

    Personally I built a defenceless base for war and by the time it was usable in war, MM was good enough that it was pointless to put it in war, yet I still continued to pour money and time in to it cuz I liked the way the base looked. I only play multiplayer with it even to this day and wouldn't add a single defence to it even though it has 0 benefits in war for my clan.

    Freedom to build your base the way you want shouldn't have ever been taken away. That was what was unique about Clash.

    The 'Engineering style base' affects no one in multiplayer, let it be. As far as war is concerned, yes, definitely make it a level playing field. Weight these bases as if they actually had defences. Problem solved.
    If you agree they should be weighted as if defenses are there, then apparently I misunderstood you. I thought you were trying to defend engineering and matchmaking...I understand now you just want to do your own thing. For what it is worth I am a maxer...but I keep one of each level wall that I never plan on upgrading and I get that part of it.

  9. #29
    Forum Legend Tomville's Avatar
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    Quote Originally Posted by Ishaanmusic View Post
    why ?
    i didn't put extra xbow
    eagle atliery
    and didn't upgrade my inferno
    just because my heroes are of low level currently going 38
    once i feel m able to rekt any th11
    i will drop eagle and 4th xbow and upg inferno
    Why? Well the basic thought behind it that since you have th11 troops, they should be used for rekt-ing proper th11 bases, and that this is broadly what war is about. If you are not rekt-ing big th11 yet despite th11 war troops that’s generally taken as a sign you aren’t yet a strong attacker, and there oughtn’t be loopholes that allow you to rekt smaller ones with big troops in the meanwhile, as opposed to just practicing and apologising to clan for rekt-fails on things the right size for those troops.
    Last edited by Tomville; June 10th, 2018 at 11:18 AM.
    Chapter One #22V00CGY Level 16 International clan
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  10. #30
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    Quote Originally Posted by BentleyJ View Post
    If you agree they should be weighted as if defenses are there, then apparently I misunderstood you. I thought you were trying to defend engineering and matchmaking...I understand now you just want to do your own thing. For what it is worth I am a maxer...but I keep one of each level wall that I never plan on upgrading and I get that part of it.
    Ha ha yeah I've done that too. Call it the wall museum.

    Was planning on doing that with all defences in another account as well.

    Yeah I totally support the need to kill engineering on the battlefield. It should have never been allowed, but please don't wreck multiplayer.

    At this point it's just going to fall on deaf ears. SC has already made their decision and that's honestly the end of it.

    Pretty sad cuz I'm sure there are many like me who would rather quit than do exactly what everyone else is doing after being allowed that freedom for so many years.

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