Requiring placement of all buildings before upgrading is a huge step forward in putting unfair (and unsportsmanlike) engineering in the game’s past. Hats off to SC for taking this step forward.
Unfortunately, it’s just one step short of where we need to go to put engineering firmly in the rear view mirror. This change prevents the go-forward, but does nothing to rectify the existing situation and I’ve no doubt there are plenty of new TH11 defenseless, shell games being spun up since the announcement (I’ve run into a bunch while raiding).
The next step is to prevent these lopsided, engineered games from even being able to participate in Clan Wars. It shouldn’t be too hard with the must-place-all requirement in force after the update - just render any game that does not have all buildings from the previous level as ineligible for war. Then require certain levels of XP to upgrade and, finally, to war.
Sure...we’ll see TH11/TH12 games with everything level 1 but resources and barracks - that’s a given and I’m sure It will be the new engineering mantra in the future. But this is the logical next step.
1) Prevent future, defenseless/lopsided bases from being created.
2) Disincentivize the keeping of defenseless/lopsided bases by not allowing them to war (based on placement of all structures from the previous level).
3) Require specific XP levels to move to the next TH (like Boom Beach).
4) Restrict access to war within each TH level by XP level.
Boom - no more gaming the CW matchmaker.
Right now, we have a TH8 and lower CW going on one of my clans. The opposing clan has a TH11 near-defenseless - with several max level troops - and it came in at #10 on their rankings. It weighs in as a TH7 (and not even a maxed TH7). Last war on another was similar - a TH11 weighing beneath
early TH10s, even though it had several defenses deployed and maxed. This is only possible through selective placement and upgrade.
Oh to dream! Keep tightening them screws....
