TH13-75/75/50/20|BH9| Farm with US | full stats
Except that it will take you several months before you are war ready in terms of troops yet your defences could be well maxed by then. So that poster's logic is spot on, you shouldn't place any heavy war weight buildings until you have high level war troops. This is why in any serious war clans, you are forbidden to join war before your troops are war ready, or you must not place the X-bows etc. right away because then you will count as a TH9 when really your troops are only TH8 levels (so technically you are giving the other clan unfair advantage but no one complains about this do they). But then of course, many people will place those buildings regardless because those will protect them in the multiplayer.
If you choose war over multiplayer, it's your choice.
If you choose multiplayer over war, it's also your choice.
This is why I think OP's idea is just nonsense, especially the part where it says "Restrict access to war within each TH level by XP level", this is such an unfair restriction to rushed bases, not to mention that XP level can be easily manipulated. In other words, in order to please a small number of people (like the OP), the masses should be put on a hell of restrictions just so they can war fairer. Well, makes sense.
As long as he stays at th11, he would be eligible for wars. From what he posted, he just hasn't dropped the th11 stuff. If I'm reading the thread correctly, the idea is to say you have to drop everything from the previous level to war. That's a pretty normal upgrade path.
Seems to me like they have already fixed this. Next....
Reread the post of the person I was replying to - he’s not talking new to town hall, he’s talking deliberated omitted an xbow, an eagle and left infernos low level and specifically waiting on those to be a good enough attacker. I agree people serious about war don’t go in with troops that aren’t war-ready. Where we differ is on the thought there can and should be something the player can do that is directed at using a loophole to try to influence matchmaking.
I don’t agree either on the OP’s exp idea as workable, but I do agree with the OP’s overall premise of the need for further steps to stop the practice of certain builds impacting matching where that delivers unfair matches.
Last edited by Tomville; June 10th, 2018 at 11:55 AM.
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Another unique idea..... The brilliance overwhelms
The war scene needs to change as the game evolves and it’s long since been neglected. Engineering completely ruins the war side of the game for anyone below the top level or two. Now, if the idea is that CW should be just for TH11/TH12...then engineering really isn’t an issue. That’s never been the case, though.
Requiring placement of all structures before upgrading eliminates the most flagrant engineering in the future, but it doesn’t really eliminate the problem for the vast majority of clans, especially since there are so many already in play. Some players will upgrade properly afterwards, but for most, there’s just no reason to drop everything as they will still enjoy all the benefits of their lopsided TH11 for the next couple of years.
Engineering has killed the war scene for a LOT of players. It’s become the norm - a nearly required part of the game to be able to compete effectively. You almost have to have a ringer or two in place because the other side almost surely will. I flat quit warring altogether for over a year because of it (and everyone knows how much of a CoC junkie I am). But, I do think SC could have easily addressed it if they chose to do so; hopefully, this is an indication that the lip service we’ve had for a couple years now is moving to real solutions.
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