After 12 hours of battle day in clan war, map shows surrender request if more than 70% of players of war (NOT SPECTATORS) confirmed surrender request than WAR ends.
After 12 hours of battle day in clan war, map shows surrender request if more than 70% of players of war (NOT SPECTATORS) confirmed surrender request than WAR ends.
Last edited by Zizazgola; June 6th, 2018 at 05:49 PM.
What about the loot? When all attacks are done and i didnt use my 2nd attack, i just attack for loot... If the enemy can surrender...
Why these threads appear again and again?
SC has already defended this by stating that 2 day war system is important so as to prevent frequent wars and keep economy balanced.
Thank you.
I still wonder why this is not yet a ruled out idea. (or is it? I am not sure)
Player Tag: #9YC8CL2C | Farm Tag: #92VP2V0Y
Town Hall - 13 | My stats here || Farm Experience - 47
Trying to keep up with all Supercell games - but time's always just not enough.
YouTube Channel | Instagram Handle | Twitter Handle | Reddit Handle
the 2 day war for reasons of balancing the economy is completely bogus and unfounded. However, as EnglesReinout pointed out, preventing the enemy to loot is a valid reason to prevent prematurely ending the war. There would have to be agreement on both sides before a war could end.
As far as balancing economy, how balanced is it that the search for war times out with "No match found for war" please try again.. Each time this happens another day is wasted... so where is the balance there?
the Farm War Leagues would LOVE this suggestion....just think how much of a cash cow wars would become for them......double the rate of loot from their wars. Pretty sure this will never see live for that exact reason.