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  Click here to go to the first staff post in this thread.   Thread: Town Hall 12 Update Preview - Game Balance Changes

  1.   Click here to go to the next staff post in this thread.   #1
    Darian[Supercell]'s Avatar
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    Town Hall 12 Update Preview - Game Balance Changes

    (They tried to silence me, shut down my video, but you can't stop the signal! This sneak peek MUST be heard/seen!)

    In addition to the new content for the upcoming Town Hall 12 update, we have a ton of new balance changes we are going to be implementing when the update goes live. Due to the number of balance changes going into the game, we have broken them down into relevant categories.

    For an overview of the changes and an insight into some of the change decisions, check out this sneak peek video.



    Economy:
    Wall Ring:


    • The price of Wall Ring has been reduced from 200 Gems to 100 Gems per Ring.
    • The number of Rings required for each Wall upgrade has been reduced and now covers up to 1M of required resources. For example, a Wall that requires 1M resources will require 1x Ring. A Wall that requires 2M resources will require 2x Rings, 3M resources will require 3x Rings, etc. Anything below 1M resources will only require 1x Ring.

    Trader:

    • The Trader will offer an increased number of Wall Rings.

    Resource Storage:

    • Maximum Elixir and Gold storage at Town Hall 12 is increased to 12M per resource type.
    • Maximum Dark Elixir at Town Hall 12 is increased to 240K.

    Walls:

    • We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10. Please see the corresponding table below to see how much the Walls have been discounted.

    Wall Level Town Hall Level Price Reduction
    1 2 0
    2 2 0
    3 3 0
    4 4 0
    5 5 -5,000
    6 6 -25,000
    7 7 -100,000
    8 8 -250,000
    9 9 -500,000
    10 9 -1,000,000
    11 10 -1,000,000
    12 11 0

    Treasury:

    • We have increased the amount your Treasury can store across all Town Hall levels. Please see the corresponding table below for the new storage levels. Please note: Your Clan Perks also increase your storage. These numbers are without your Clan Perks!

    TH Level Gold Elixir Dark Elixir
    1 50,000 50,000 0
    2 200,000 200,000 0
    3 400,000 400,000 0
    4 600,000 600,000
    5 800,000 800,000 0
    6 1,200,000 1,200,000 0
    7 1,600,000 1,600,000 8,000
    8 2,000,000 2,000,000 10,000
    9 2,400,000 2,400,000 12,000
    10 2,800,000 2,800,000 14,000
    11 3,200,000 3,200,000 16,000
    12 3,600,000 3,600,000 18,000

    Star Bonus:

    • The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards. The new rewards are as follows, per league.

    League Gold Elixir Dark Elixir
    Unranked 10000 10000 0
    Bronze 3 50000 50000 0
    Bronze 2 80000 80000 0
    Bronze 1 110000 110000 0
    Silver 3 140000 140000 0
    Silver 2 180000 180000 0
    Silver 1 220000 220000 0
    Gold 3 260000 260000 200
    Gold 2 300000 300000 400
    Gold 1 340000 340000 600
    Crystal 3 380000 380000 900
    Crystal 2 420000 420000 1200
    Crystal 1 460000 460000 1500
    Masters 3 500000 500000 1800
    Masters 2 540000 540000 2100
    Masters 1 580000 580000 2400
    Champion 3 620000 620000 2700
    Champion 2 660000 660000 3000
    Champion 1 700000 700000 3300
    Titan 3 750000 750000 3600
    Titan 2 800000 800000 3900
    Titan 1 850000 850000 4200
    Legendary 900000 900000 4500

    War Loot:

    • The amount of loot earned from Clan Wars has been increased.
    • Percentage for winning Clan Wars increased from 600% to 700%.
    • Percentage for draws increased from 240% to 350%.
    • Percentage for losses increased from 180% to 300%.

    Spells:
    Lightning Spell:


    • The amount of damage done per lightning strike has been increased with a total of 6 per level.

    Level Previous Damage New Damage
    1 50 50
    2 55 60
    3 60 70
    4 65 80
    5 75 90
    6 85 100
    7 95 110


    Freeze Spell:

    • Freeze Spell has been rebalanced to increase its utility.
    • Housing space requirement reduced to 1.
    • Training cost and time reduced by 50%.
    • Donation cost reduced by 50%
    • Duration of the Freeze spell reduced.

    Clone Spell:

    • Housing space requirement reduced to 3.
    • Training cost and time reduced by 25%.
    • Donation cost reduced by 25%.
    • Duplicated housing space reduced by 25%.

    Defenses:
    Town Hall Upgrading:


    • All available buildings must be placed before you are able to upgrade to the next Town Hall level.

    Archer Tower:

    • Level 12 damage decreased from 86 to 83.
    • Level 13 damage decreased from 98 to 92.
    • Level 14 damage decreased from 110 to 108.

    Inferno Tower:

    • Single and multi-mode damage increased.
    • Level 4 damage increased from 54 to 58.
    • Level 5 damage increased from 64 to 70.

    Bomb Tower:

    • Level 5 damage increased from 44 to 46.
    • Level 6 damage increased from 48 to 52.

    Eagle Artillery:

    • Removed the 3x damage bonus to Golems.

    Troops:
    Healer:


    • Level 4 healing reduced from 71 to 65.
    • Level 5 healing reduced from 90 to 80.

    Miner:

    • Movement speed increased from 250 to 400.
    • Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds.

    Giant:

    • Level 7 HP increased from 1220 to 1280.
    • Level 8 HP increased from 1440 to 1480.

    Bowler:

    • Level 1 DPS reduced from 65 to 60.
    • Level 2 DPS reduced from 75 to 70.
    • Level 3 DPS reduced from 85 to 80.

    P.E.K.K.A.:

    • Level 5 HP increased from 4500 to 4700.
    • Level 6 HP increased from 5100 to 5200.
    • We have also decreased the Elixir costs to train P.E.K.K.A. in order to make them more affordable at lower levels.

    Level Previous Cost Current Cost
    1 28000 21000
    2 32000 24000
    3 36000 27000
    4 40000 30000
    5 45000 33000
    6 50000 35000
    7 55000 37000

    Dragon:

    • Level 5 HP increased from 2900 to 3000
    • Level 6 HP increased from 3200 to 3300
    • We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels.

    Level Previous Cost Current Cost
    1 25000 18000
    2 29000 20000
    3 33000 22000
    4 37000 24000
    5 42000 26000
    6 46000 28000

    Witch:
    Level HP Change DPS Change # of Skeletons
    1 270 -> 320 50 -> 100 3 -> 4
    2 300 -> 360 60 -> 120 No change
    3 330 -> 400 70 -> 140 5 -> 4


    Builder Base:

    Buildings:


    • Added 20 Wall pieces (4 segments) to Builder Hall level 8.

    Troops:
    Super P.E.K.K.A.

    • Decreased death damage across all levels.
    AKA Tank Puppy

    Ice skating is just walking in cursive.



  2.   Click here to go to the next staff post in this thread.   #2
    Anoushka[Supercell]'s Avatar
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    Leaker!!!!!
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  3. #3
    Forum Elder Monoxide's Avatar
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    The changes look great

    Except for the wall cost reduction and bowler nerf. Overall I like it
    Last edited by Monoxide; June 2nd, 2018 at 11:59 AM.

  4. #4
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    Lol well played
    Greg's Heroes - Level 192 - TH12 - heroes 58/60/26.
    Greg's Zeroes - level 86 - TH9 - heroes 10/7, Clan Games, Clan Games, Clan Games.

  5. #5
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    Yoppzziiii!

    Great change SC! Thanks for the info Darian.

    And yeah well played haha 🤣
    Last edited by Rider10; June 2nd, 2018 at 11:58 AM.

  6. #6
    Super Member asddib's Avatar
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    Nice, I'm so excited for the new changes! now I'm th10 with lvl10 wall, can't wait to max my walls after the new update.
    But the super pekka nerf was not needed, it was rarely used anyway.
    Last edited by asddib; June 2nd, 2018 at 12:09 PM.

  7. #7
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    ...Oh Anoushka is here !!
    Last edited by ASNegi; June 2nd, 2018 at 11:57 AM.

  8. #8
    Crab Claw Ibrani's Avatar
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    Where are the siege workshop and the new troop ;/

  9. #9
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    Very well made video Darian.

  10. #10
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    Quote Originally Posted by Anoushka[Supercell] View Post
    Leaker!!!!!

    Lol funny!!

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