Im of the leaning that Supercell has already adequately addressed engineering. Seems to me that clans with lopsided bases face other clans with lopsided bases. There are exceptions to the rule as always, but generally wars seem fairly evenly matched in my experience. Clans with a typical mix of townhall levels with typically weighted bases arent regularly being mismatched. This seems to be an issues for clans that have players that either dont hold their weight or are ignorant on maintaining a relatively equal or favorable offense to defense ratio.
Last edited by jqgunty; June 1st, 2018 at 08:40 PM.
ProAntagonist - #QJV8PCL8 - Since June 2014
Level 215 - TH12 - 56/60/30 Heroes - 10 Researches left - 100 L13 Walls
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Main: Gueede | Began 12/19/13 | Clan Swänky Town (#PLPJY20V) -- Co-LeaderTH 12 - LVL 170 - BK 60- AQ 60 -GW 30 - Magma: 130 | Ivory: 152 | Zap: 18
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Thank you TerMinus Prime
Hay Day | Level: 136 | # VL8GVUL | Main Hay Day Topics | Forum Rules | HD Wiki
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Ok, fair enough, I admit I did not not read all your replies, but if this is your view I agree. It is a step in the right direction, but, I put my stick in the ground, it will only help improve tge battle against engineering if it also requires other defense buildings deployed before moving to th12. If I am reading your reply correct you may agree with that right? 👍
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (author´s note: past sentense) in the power of simple, fun game play.
Last edited by mcleo; June 1st, 2018 at 08:59 PM.
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (author´s note: past sentense) in the power of simple, fun game play.
Thank you TerMinus Prime
Hay Day | Level: 136 | # VL8GVUL | Main Hay Day Topics | Forum Rules | HD Wiki
Clash of Clans | Level: lost count at 200 | #Y0VJUJG
Agree, all we can do is wait and see, and hope for the best. On a side note, my reply was not to be negative, just to be a healthy critic. I actually take my hat off for SC building a longevity game like this, and keeping forums with so much mud fights running, but final note, that does not mean I necessarily agree with everything
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (author´s note: past sentense) in the power of simple, fun game play.
Thank you TerMinus Prime
Hay Day | Level: 136 | # VL8GVUL | Main Hay Day Topics | Forum Rules | HD Wiki
Clash of Clans | Level: lost count at 200 | #Y0VJUJG
I think you may be a bit out of date on engineering. TH10s without infernos are suicide, unless extreme ones beating up TH7s. Similarly TH9s with no xbows. Sure there are engineers out there missing some of those, but I doubt they are very successful (they usually get massacred if we encounter them).
The EA is often omitted still, although I'm not sure if even that's a good idea; I've just never seen anyone trying any alternative schemes.
Various data posts: Who plays what? CWL data 1 (stars), 2 (3* rates), 3 (rosters), 4 (start times and other) Data at end of old Legends And (non-data) how max bases are ordered in war