I tweaked it a little; what do you think?
Features of Ver. 2.0:
-now, the giants will clump together to destroy the cannon, then get sprung by the spring traps
-more resources in corner, ensuring that gobs will stay there instead of walking into the Giant funnel
-triple bomb cluster works in two ways: if the gobs take the funnel, they will be blown up by them, and if they use a WB to break open the corner, they will be blown up when trying to open the core to get to the gold storage
-wiz tower overlooks "gob zone", but has too short of a range to be distracted by giants
-more point defenses in Giant funnel, more splash in NW corner







and btw, nice work guys. Its looking good.
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