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Thread: [Project] Let’s build a trap base

  1. #161
    Millennial Club rhymquimghyf's Avatar
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    On the second thought, I don't think we should build farming design based on these principles.

    Trophy base capitalizes on looking weaker than it really is. It attracts attackers and wrecks them.

    For a farming base with TH outside, looking tough is the best trait. Actual base performance is irrelevant, for a tough-looking base you'll be getting shields 90% of times anyway.
    Last edited by rhymquimghyf; December 10th, 2013 at 01:09 PM.

  2. #162
    Senior Member mooclashes's Avatar
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    First off great thread. I know there have been other threads about base building but relevant base designing obviously changes all the time. Secondly my head hurts after reading all the twist and turns of each base design. I am a TH8 and about to go on a trophy push. My best is Crystal2 at the moment but maybe with great defense I can push higher. Again great post as this is what I think the Forums should be used for.
    Supercell - add a button in Clash to stop the screen from shaking during attacks please!
    https://forum.supercell.com/showthre...Screen-Shaking

    Edit: March 30, 2020 they did! Thank you Supercell!



  3. #163
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    This is what I've been working with. Tweaking it a bit from my original vault design. Trying now to defend from hogs since giants are already on a merry-go-round and barely touch gold. I'll try to add logs when they happen. Any thoughts?

  4. #164
    Millennial Club rhymquimghyf's Avatar
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    I found hog defense at TH8 to be hit-or-miss. We have only 3 bombs, so we can make a proper trap on 1 side only, and hope for the best. Attack on any other side is a loss.

    Seems like farming hoggers prefer to go for the clear path to the group of splash on the gold side. But I had hog attacks from all sides, unfortunately.

  5. #165

  6. #166
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    very interesting thread, using one of these bases on a near maxed th8

  7. #167
    Forum Elder LachlanS's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    After few days of testing huge envelope-type base with little to none inner walls I'm ditching the design.
    It works well only if attacked from 1 particular side, but no matter how much bait I'm using people keep attacking me from other sides as well.

    Can't get over 33% of successful luring, which is really low, we need at least 75.

    I'm thinking about a base without outer wall. That leaves us with a whole lot of wall to use for WB baiting, so inner defensive cores (isle-type) must be opened by bashing the wall, air or archers. Double/tripple walls might have a great comeback.

    Such design rendering Giants really useless, as they'll just walk all over the place ignoring walled defenses until all bait defenses are destroyed, and get into traps from all sides.





    If i'll have some spare walls I'll try so separate barbs/king from archers/queen and see if it does any good.

    Barbs will (hopefully) go with the black arrows, archers will go with the red

    Yeah I would love to help with a base like this as my clan is doing a push next week.


    Sup, tad inactive.

  8. #168
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    I just found this thread it's very interesting concept. I'm at th8 now and struggling with the lvl 6 troops, I'm keen to keep this idea going anyone still working on this idea?

  9. #169
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    Quote Originally Posted by Finn2000 View Post
    I just found this thread it's very interesting concept. I'm at th8 now and struggling with the lvl 6 troops, I'm keen to keep this idea going anyone still working on this idea?
    They already made a base that work.

  10. #170
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    i like this idea, might use it

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