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Thread: [Project] Let’s build a trap base

  1. #111
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Derskull View Post
    Here's another idea guys: http://gyazo.com/6ea3ef499dfaee1d9f3cb3d8e329c831
    Town hall existing as a lure in the center of base. This would seperate meat shields from gobs and archers on the outer sides of the base hopefully.
    I don't get how it is supposed to work, please elaborate.

  2. #112
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Altin View Post
    Major flaw on my recent base. Tesla spots where town hall is had an open pocket right into the middle of my base. Doh!
    Yeah, and the 3xGiant Bomb trap is the real PITA to set up without holes and good coverage still.

  3. #113
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by cakework View Post
    To be honest the best anti barch / BAM tactics are being able to funnel tons of those troops into an area where they will set off a giant bomb. Well centralized splash is also really important. If you keep 3 or more splashes covering each storage well, you should NOT have a tough time with Barch / BAM.

    If you need any help, let me know guys.
    We need help

    Any serious barch is released in multiple waves. First one will defuse the bombs. Bombs are usable, but not the ultimate solution.

    Wizard tower standing next to storage is not really protecting it, archers are still able to pick it for free.
    So I was thinking to incorporate something like this in my design (barch supposed to come from the top)



    In theory it should gather all archers and all barbarians in a single spot, until tanks are depleted or the wall breached.
    The Wiz tower is positioned to be out of reach by archers.

    I've tested similar setups and they work wonders.

    The problems are:
    1) they are massive (the one pictured above is the smallest I got, smaller by a long margin)
    2) they are vulnerable from every other side
    3) they MUST be enclosed by walls to not interfere with anti-giant.
    4) 1 lvl4 Wiz tower is not powerful enough against lvl6 barch, and there is no place to fit 2
    5) you have to place mortars somewhere not too far away

  4. #114
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Scorch View Post
    Just made this:



    Just tried to make it look nooby and place as many traps as possible what do you think?
    You've put a lot of thought into this. Looking good, but there are a few things:
    1) you have a spawn hole where giant bombs are.
    2) wiz tower+storage set in this way proved to be not working. Archers are out of range for WT. But don't take my word for it, test it, maybe it will work for you
    3) you better hide those builders huts inside if you have spare space. 49% is a win, 50% is a loss.

    Looking very interesting, I'd love to see the replay.
    Last edited by rhymquimghyf; December 1st, 2013 at 12:08 AM.

  5. #115
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Altin View Post
    You need more cannons/archer towers on the bottom to clean up anything left over after giants get springed. The top has all the defenses, the bottom has nothing.

    Update for my base: Won a Barch from a TH10 ))
    I've never had anything left after spring traps so far

    The most giant-heavy attack (24 lvl6 giants) was on the wrong side. Giants went for the bombs and died in an amazing explosion.

    Can I watch your replay, or maybe some details how attack went?

    Anti-barch is a priority now

  6. #116
    Forum Veteran Scorch's Avatar
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    Updated version, did some small changes:



    Still looking for good WT spots. But i will just wait for some serious attacks now
    Unity Veterans | Town Hall 11 | Level 195
    Maybe active again?
    Level 12 Walls: 66/300 | Level 45 King | Level 50 Queen
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  7. #117
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Scorch View Post
    Updated version, did some small changes:

    Still looking for good WT spots. But i will just wait for some serious attacks now
    You might consider plugging that spawn hole near giant bombs with your last builders hut and save 2 wall pieces

    The bottom side is looking really weak and tempting, I like it.

  8. #118
    Forum Veteran Altin's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    I've never had anything left after spring traps so far

    The most giant-heavy attack (24 lvl6 giants) was on the wrong side. Giants went for the bombs and died in an amazing explosion.

    Can I watch your replay, or maybe some details how attack went?

    Anti-barch is a priority now
    By anything I meant like archers,etc.
    The attack went like this:
    Attacked from trapped side. Wizard tower in the funnel was destroying the barbs. My CC full of balloons was also activated. When the balloons were dying, they were falling on the archers, thats what killed a lot of the archers. I still think the archers would have died without the balloons because the constant mortar fire from that side was also hurting the archers and barbs.
    I also won an archer giant attack. He attacked from the trapped side. The balloons came out of the CC, destroyed the giants. Either way the giants would have been sprung. The archers destroy the balloons with minimum casualties and then get destroyed by the wiz tower. He deploys archers on the right side, clears the outside buildings and the archers funnel into my barch trap on the right and get electrocuted by my wizard tower .

    Current record: 4/6 won, both losses from the wrong side (the core, and the bottom left. btw the core hole is fixed now.)
    Last edited by Altin; December 1st, 2013 at 02:24 AM.

  9. #119
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Altin View Post
    By anything I meant like archers,etc.
    The attack went like this:
    Attacked from trapped side. Wizard tower in the funnel was destroying the barbs. My CC full of balloons was also activated. When the balloons were dying, they were falling on the archers, thats what killed a lot of the archers. I still think the archers would have died without the balloons because the constant mortar fire from that side was also hurting the archers and barbs.
    I also won an archer giant attack. He attacked from the trapped side. The balloons came out of the CC, destroyed the giants. Either way the giants would have been sprung. The archers destroy the balloons with minimum casualties and then get destroyed by the wiz tower. He deploys archers on the right side, clears the outside buildings and the archers funnel into my barch trap on the right and get electrocuted by my wizard tower .

    Current record: 4/6 won, both losses from the wrong side (the core, and the bottom left. btw the core hole is fixed now.)
    Wow, the luring seems to be really working for your base. I only got 2 attacks of 8 on the trapped side.
    Please keep posting your results.

  10. #120
    Trainee AaronTheSly's Avatar
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    I just finished this design!
    http://s904.photobucket.com/user/Aar...9cccc.jpg.html

    Please critique.

    cDTP's SLY!
    Farm the farmers! leave nothing!!

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