We need help
Any serious barch is released in multiple waves. First one will defuse the bombs. Bombs are usable, but not the ultimate solution.
Wizard tower standing next to storage is not really protecting it, archers are still able to pick it for free.
So I was thinking to incorporate something like this in my design (barch supposed to come from the top)
In theory it should gather all archers and all barbarians in a single spot, until tanks are depleted or the wall breached.
The Wiz tower is positioned to be out of reach by archers.
I've tested similar setups and they work wonders.
The problems are:
1) they are massive (the one pictured above is the smallest I got, smaller by a long margin)
2) they are vulnerable from every other side
3) they MUST be enclosed by walls to not interfere with anti-giant.
4) 1 lvl4 Wiz tower is not powerful enough against lvl6 barch, and there is no place to fit 2
5) you have to place mortars somewhere not too far away
You've put a lot of thought into this. Looking good, but there are a few things:
1) you have a spawn hole where giant bombs are.
2) wiz tower+storage set in this way proved to be not working. Archers are out of range for WT. But don't take my word for it, test it, maybe it will work for you
3) you better hide those builders huts inside if you have spare space. 49% is a win, 50% is a loss.
Looking very interesting, I'd love to see the replay.
Last edited by rhymquimghyf; December 1st, 2013 at 12:08 AM.
I've never had anything left after spring traps so far
The most giant-heavy attack (24 lvl6 giants) was on the wrong side. Giants went for the bombs and died in an amazing explosion.
Can I watch your replay, or maybe some details how attack went?
Anti-barch is a priority now
Updated version, did some small changes:
Still looking for good WT spots. But i will just wait for some serious attacks now![]()
Unity Veterans | Town Hall 11 | Level 195
Maybe active again?
Level 12 Walls: 66/300 | Level 45 King | Level 50 Queen
GG: 2.00b | EE: 1.80b | HH: 8.53m | SV: 4,139
By anything I meant like archers,etc.
The attack went like this:
Attacked from trapped side. Wizard tower in the funnel was destroying the barbs. My CC full of balloons was also activated. When the balloons were dying, they were falling on the archers, thats what killed a lot of the archers. I still think the archers would have died without the balloons because the constant mortar fire from that side was also hurting the archers and barbs.
I also won an archer giant attack. He attacked from the trapped side. The balloons came out of the CC, destroyed the giants. Either way the giants would have been sprung. The archers destroy the balloons with minimum casualties and then get destroyed by the wiz tower. He deploys archers on the right side, clears the outside buildings and the archers funnel into my barch trap on the right and get electrocuted by my wizard tower.
Current record: 4/6 won, both losses from the wrong side (the core, and the bottom left. btw the core hole is fixed now.)
Last edited by Altin; December 1st, 2013 at 02:24 AM.
I just finished this design!
http://s904.photobucket.com/user/Aar...9cccc.jpg.html
Please critique.
cDTP's SLY!Farm the farmers! leave nothing!!