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Thread: [Project] Let’s build a trap base

  1. #131
    Forum Veteran Altin's Avatar
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    Im gonna take a break from clash, so anyone is willing to test my base for me if they want to.

  2. #132
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    http://clashofclansbuilder.com/plan/246431

    Sorry I can't post the image, but here is the link.

    This is what I was thinking. The top AD is hopefully to lure balloonions from that side which would likely get one shot by the air mines. I think that the 3 giant bomb would be expected there but hard to avoid. The stuff at the bottom is to try and keep archers from just picking off the storages. I only put in two gold and 3 builders because atm that's all I have.
    Last edited by verh; December 2nd, 2013 at 03:04 AM.

  3. #133
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    Quote Originally Posted by rhymquimghyf View Post
    I don't get how it is supposed to work, please elaborate.
    Archers would be lured to buildings surrounded by walls and barbs would be lured towards the town hall in the center.
    LEVEL: ~107
    CLAN: None
    IGN: Wikipedia Brown
    Town Hall 9

  4. #134
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Derskull View Post
    Archers would be lured to buildings surrounded by walls and barbs would be lured towards the town hall in the center.
    I ditched this idea, after first wave it will be just a bunch of empty walls, and BARCH is always released in multiple waves.

  5. #135
    Millennial Club rhymquimghyf's Avatar
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    Actually, the best lure we could have had is the terribly under leveled walls, but it is gone forever.

    I almost fell for a TH9 with golden walls today.
    In the last moment before I deployed my first giant realization strikes: his defenses are almost maxed.

    The wall makes so strong "this base is weak" impression, in almost blinds you.

  6. #136
    Millennial Club rhymquimghyf's Avatar
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    I'm on the losing streak right now (4 consequtive losses)



    I'm including a pic to give you an idea what armies I'm facing, how many resources I'm losing and what my general results are. The topmost is a 53% loss. The guy at the bottom got 0/60/200 - not much.
    Doing a lot of small and not so small changes to the base. No one wants to attack me on the bottom still (trapped side).

    Climbed to Crystal2 to make attacks more often. I'm stick with this design few more days, but I have ideas for the better one already

    My current base (lots of untested changes yet)
    Only TH8 defenses I got so far are the mortars, all else TH7. I think I'm doing pretty good. I was not 3-starred EVER since starting this thread, and I'm generally gain more stars than I lose.

    As for the resources, I'm losing some, but I've rarely lose all of them to single attacker because storages are spread out.



    80% of all the attacks coming from the left: lab area or spell factory area. Don't know why.

    Wait a second, I think I got it (switches the storages)


    If I'll have free time today I'll climb to Crystal 1 to test the anti-hog.

    P.S. got 3-starred and lost 50 cups as I was writing this message Very smart Giants/Spells/Heroes/BARCH from the lab area
    Last edited by rhymquimghyf; December 2nd, 2013 at 08:18 PM.

  7. #137
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    They come in through the west side because its easy to drop a naked wall breaker on the decorations and follow with meat shields.

    Move the football fields to the west side to push back the spawn area. Move the decorations to the south.
    Move the walls protecting south AD to close off the gold and dlix on the south west.
    An extra layer of wall will discourage the attacker from west side.

    You want the AD to look exposed but not too exposed so plant a single cannon next to it. Set your king to sleep.

  8. #138
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by bearclan View Post
    They come in through the west side because its easy to drop a naked wall breaker on the decorations and follow with meat shields.

    Move the football fields to the west side to push back the spawn area. Move the decorations to the south.
    Move the walls protecting south AD to close off the gold and dlix on the south west.
    An extra layer of wall will discourage the attacker from west side.

    You want the AD to look exposed but not too exposed so plant a single cannon next to it. Set your king to sleep.
    I incorporated most of your suggestions. I prefer my king to stay awake - he is one more reason to start the attack from the bottom, as people generally don't like the archers deployed for killing the king to go to waste.

    After fixing a few mistakes I introduced to my base with recent changes, I got my setup working and winning again.

    Got 81 trophies from defense today, lost 19. The only loss was just a miraculous last second save with the queen.

    Here it is:







    I think I'm doing pretty well for a very early TH8 in Crystal 2
    Last edited by rhymquimghyf; December 3rd, 2013 at 02:21 PM.

  9. #139
    Super Member cakework's Avatar
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    So currently you are looking for trophies?
    Level 102 TH9
    Highest Trophies: 2815

    How to use The BAM Army
    Community Project List


  10. #140
    Senior Member Moocow81's Avatar
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    Unhappy Sorry guys...

    I'm really sorry. But I'm not sure this is working for me. It is probably due to the fact that I am basically maxed defense-wise. Of course I will still try and help, and try to suggest things to improve the project, but I will b using slightly more conventional designs for the rest of my time at TH8 simply because I can't look vulnerable. People look at my base and think "it's a trap" (notice the OP reference? Lol). So ima go down the brute force route on my designs.
    Tl;dr
    i won't b using any of these bases any more, but I will still help out on the thread.
    TH9-lvl 110
    Proud member of The Forum Alliance
    IGN- moocow81
    Highest cups-2700 and something
    (updated 18/06/15 - or 06/18/15 for all you americans who do the date wrong )


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