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Thread: Cannon Cart and Boxer Giant Attacks…which strat to use when?

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    Post Cannon Cart and Boxer Giant Attacks…which strat to use when?

    I’ve been spending some time on one of my alts (KussVonNacht, aka “KVN”) here lately. Over the past month or two, I’ve managed to get max both Mitch and Minion Drops - my top two attack strategies since BH6/BH7. Over on my flagship game (Noctaire), I’ve been working a LOT with Cannon Carts, so I decided to max them next on KVN and add in Boxer Giants afterwards.

    It’s made for some VERY interesting gameplay. Season reset was not too long ago, and I just finished up the the ground troops a week into the new season so I’ve switched over to using my Boxer Giant/Cannon Cart attack strategies. Lots and lots of 3-star results and wins in general; right now, my Battle Log shows 8/1/1 from the last few days. Defenses on the KVN game are generally L7, with a few key defenses at L8 so it’s far from maxed too.

    I’ve completed the initial series on Boxer Giant/Cannon Cart attack strategies. You can read about each at the links below….

    GiCart Attack Strategy

    GiBoCC Attack Strategy

    Big Bart Attack Strategy

    One thing I do try to emphasize, though, is the importance of NOT becoming a one trick pony and at BH8, there’s no reason for that to ever be an issue.

    I switch between attack strategies frequently, depending upon both the offensive capabilities of the game I’m playing and the opponents I face. In the case of the KVN game, I have maxed Cannon Carts and Giants, with L14 Raged Barbarians and L12 Bombers - plenty to take advantage of several ground attack strats.

    It seems like a great many players really like the box base designs for some reason, and those are the very bases that Cannon Carts do so well against. Of course, I’m only happy to oblige. Boxer Giants and Cannon Carts form a perfect union - the Boxer Giant attacks defenses and tanks for the Cannon Carts who come in behind them and help take down those same defenses very quickly. The best defense against these attacks rests with the Giant Cannon - who shoots through the target troop and damages everything in the line of its cannonball; the MultiMortar - whose splash damage is severely damaging to Cannon Carts; and Teslas, which hit Cannon Carts hard as well. If you can keep their fire concentrated on the tanks, though, you keep the Cannon Carts alive to absolutely wreak havoc on most base designs.

    I find GiCarts (Boxer Giants and Cannon Carts) are usually adequate to task for most of my attack runs. The typical base layout includes multiple points of ingress and so long as there is at least one, I can easily open a second nearby with the Boxer Giant. Given those two ways into the base, and a little careful pathing, I form up my offensive line and begin the sweep through the base with Boxer Giants at the front and Cannon Carts to the rear. My Battle Machine is typically lower level - usually L10 - so he comes in on clean up and secondary tanking services, after the Boxer Giants start to go down and I’m out of more to trickle into the base.

    Sometimes, I come across a base where there’s a wall across the entry point that I want my offensive line. In these cases, I will switch to GiBoCC (or Big Bart) and have Bombers take down the wall so the offensive line forms up outside the base. If there are any fringe buildings outside the walls, I take them out first - once they’re gone, the Bombers can come in straightaway to take out most levels of walls in a single throw with their Big Bomb ability. All that’s typically required here are L10 Bombers. Occasionally, I hold one back to take out an interior wall as well.

    I also have no problem switching it up to use a camp Raged Barbarians, as you see in Big Bart and Big Bart Jr. Big Bart uses Boxer Giants and Cannon Carts, but also Bombers and Raged Barbarians to great effect; Big Bart Jr. is the same but omits the Bombers. An example of when I’ll add in Raged Barbarians is when I come across a base with a bunch of structures around the outer edge of the game grid. If it’s just a single camp in a corner, I’ll usually either power through and snag it at the end or drop a Cannon Cart on it and just wait until the Cannon Cart gets closer to the base before launching the main attack. However, some players really like to put buildings around the outside of the game grid and when that’s the case, I drop a single Raged Barbarian on each, then trickle the remaining units into the base for distraction and tanking.

    I use similar logic for my air attacks as well. If a diamond base has the MultiMortar at the apex of the base, I’ll use Mitch; if a base has a lot of compartments, I’ll switch to Minion Drops. Roaster under construction…good likelihood I’ll go with air. Big, open base…it’s probably going to be a ground attack. Understanding the inherent weaknesses of specific base designs will help you cross the finish line faster and with a higher percentage than your opponent.

    The companion video for this article has 6 replays using Boxer Giants and Cannon Carts. 3 are Gicarts, 2 are GiBoCC, and one is Big Bart Jr. Ideally, this should illustrate when to use each and why one works better than the other for that particular layout. The link is below.

    Last edited by Noctaire; May 10th, 2018 at 04:14 PM.
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    Nice write up Noc. I've been mainly running Bombarian Carts, but I'm seeing a lot of GiCarts lately, and the occasional Big Bart. My giants are lvl 16 (as are my bombers, barbs, and carts), but I haven't switched to adding them in yet. I'll give the videos a look see and probably start experimenting on my own with it. The attacks against my base have been hit or miss; likely due to the attackers experimenting on their own as well, and not knowing how to fully use them. And good trap placement...

  3. #3
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    I've switched the KVN game off air altogether; just running these BG/CC attacks now. I even switch over on my flagship game sometimes when the SP isn't working well for me. (Like this morning...hit a horrible losing streak where I just could NOT win.) Some of my other alts are still running L14 Minion Drops (I just play them on the weekends) and they're about to start upgrading L16 troops; I;m debating running CCs and BGs first on them...just seems to make sense.
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    Quote Originally Posted by Noctaire View Post
    I've switched the KVN game off air altogether; just running these BG/CC attacks now. I even switch over on my flagship game sometimes when the SP isn't working well for me. (Like this morning...hit a horrible losing streak where I just could NOT win.) Some of my other alts are still running L14 Minion Drops (I just play them on the weekends) and they're about to start upgrading L16 troops; I;m debating running CCs and BGs first on them...just seems to make sense.
    Yes, as a former air-exclusive attacker pre-bh8, it's very sad what Supercell has done to the air troop game at bh8. I haven't upgraded a single firecracker to level 8 and even max level minion drop attacks against me are just sad, I'm glad I recognized early enough to upgrade ground first and have now started to work on air troops.

    Sad times. #MakeAirGreatAgain

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    Quote Originally Posted by knils View Post
    Yes, as a former air-exclusive attacker pre-bh8, it's very sad what Supercell has done to the air troop game at bh8. I haven't upgraded a single firecracker to level 8 and even max level minion drop attacks against me are just sad, I'm glad I recognized early enough to upgrade ground first and have now started to work on air troops.

    Sad times. #MakeAirGreatAgain
    I said the same thing about ground in BH7. My drop ships currently are level 8 and upgrading to level 9. My ground troops are almost entirely maxed; only witches and archers, both at lvl 14 to go. Well, and Super Pekkas, I haven't started them yet.

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    Nice video Noc. I appreciate the analysis of how to use these so well vs. box and bracket bases, as well as diamond bases with open bottoms. Excited to get my giants up to 16 in a couple weeks (still at L12; didn't use them at all before BH8). For now just running BarbBombCarts

    I've seen your vids on doing the common diamond base (with closed bottoms, dual walls at the top) with mitch but still have trouble pulling it off with any consistency (at L15 NW, L16 minions). Can usually get ~70% w/ barb bomb carts though @4400 cups, just wondering whether you're still using mitch on these even vs. max roaster, max GC.

    Also, what are you hitting bases most similar to your main base / arrowhead design most effectively with? I'm seeing it and similar bases to it popping up quite a bit lately, also a variant with one opening in the wall up top that leads to crusher, which itself is adjacent to BH, and they're giving me trouble. If I run the mitch attack, BM runs to crusher, then NW get picked off like flies. Or they put the top of the base really at the top of the grid such that there's no where good to put NWs

  7. #7
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    Quote Originally Posted by jgalt101 View Post
    Nice video Noc. I appreciate the analysis of how to use these so well vs. box and bracket bases, as well as diamond bases with open bottoms. Excited to get my giants up to 16 in a couple weeks (still at L12; didn't use them at all before BH8). For now just running BarbBombCarts

    I've seen your vids on doing the common diamond base (with closed bottoms, dual walls at the top) with mitch but still have trouble pulling it off with any consistency (at L15 NW, L16 minions). Can usually get ~70% w/ barb bomb carts though @4400 cups, just wondering whether you're still using mitch on these even vs. max roaster, max GC.

    Also, what are you hitting bases most similar to your main base / arrowhead design most effectively with? I'm seeing it and similar bases to it popping up quite a bit lately, also a variant with one opening in the wall up top that leads to crusher, which itself is adjacent to BH, and they're giving me trouble. If I run the mitch attack, BM runs to crusher, then NW get picked off like flies. Or they put the top of the base really at the top of the grid such that there's no where good to put NWs
    Thanks!

    I still hit the diamond bases with Mitch sometimes; just depends on what’s where. If it has the MM at the top and a long run to that point from the corner, I’m all about it. Other times, I switch to CCs - either GiCarts/GiBoCC or PEKKA Carts. There are times I pull out Minion Drops as well, if I don’t like the layout or positioning of the base on the game grid. Mitch works when there’s a long run for the NWs to get their Bats going.

    Against my style of Base, I typically go with Cannon Carts and attack from the bottom/side, away from the apron/shroud. Some particularly good air attackers have done well against it with Minion Drops too.
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  8. #8
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    Carts 16 finish in a few hours. Giants 14 and will start the 15 upgrade immediately. In the 4200 trophy range, how viable do you think the attack will be? My barbs and bombers are also 14. Air is not getting it done as more defenses get up to 8.

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    Quote Originally Posted by Piper139 View Post
    Carts 16 finish in a few hours. Giants 14 and will start the 15 upgrade immediately. In the 4200 trophy range, how viable do you think the attack will be? My barbs and bombers are also 14. Air is not getting it done as more defenses get up to 8.
    I use BGs and CCs all over the 4000s, sometimes with Bombers (GiBoCC) sometimes without (GiCarts). It should do ok with L14/L15 BGs but not nearly as well as when you have that additional BG per camp at L16.
    Clan/Task Force: Divergent Void (#P8CGRG0C / #8GG02YRP)
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  10. #10
    Forum Legend Piper139's Avatar
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    Quote Originally Posted by Noctaire View Post
    I use BGs and CCs all over the 4000s, sometimes with Bombers (GiBoCC) sometimes without (GiCarts). It should do ok with L14/L15 BGs but not nearly as well as when you have that additional BG per camp at L16.
    Pretty much. It did ok, particularly against box designs. It's a nice option to have against bases that aren't good for minion drops or drop Mitch. Lookong forward to having l16 giants in 10 days or so

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