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  Click here to go to the first staff post in this thread.   Thread: Town UI Discussion!

  1.   Click here to go to the next staff post in this thread.   #61
    Kaptain Kat's Avatar
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    Quote Originally Posted by BostonGirl View Post
    Yes...said just a little wearily. We’ve asked so many times.

    On the positive side, I will say that the sorting has eliminated the tedious scrolling and honestly made it a lot easier in the town.
    Yes I know, I too wished this would’ve been part of this update.
    For now I’m hoping this was too complex to code and they simply didn’t have the time for it and keeping my fingers crossed it will be addressed in a future update someday.

    Thank you TerMinus Prime

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  2. #62
    Pro Member porg69's Avatar
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    Quote Originally Posted by BrandonKelly View Post
    I agree with see visitor remaining. Those in competitive hoods like to stack our completed Townies in preparation for next task. Do not get rid of this feature. The only real chance that’s needs to be brought is removing the ALL button.
    I believe the see visitor when idle should just take you to the visitor when you select, this is how it originally worked.. no double clicking. The see visitor is handy to use so I wouldn’t remove it - unless the ability to select the visitor isn’t available from selecting in the UI using 1 click
    Last edited by porg69; June 25th, 2018 at 05:06 PM.

  3.   Click here to go to the next staff post in this thread.   #63
    Kaptain Kat's Avatar
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    Quote Originally Posted by porg69 View Post
    I believe the see visitor when idle should just take you to the visitor when you select, this is how it originally worked.. no double clicking. The see visitor is handy to use so I wouldn’t remove it - unless the ability to select the visitor isn’t available from selecting in the UI using 1 click
    What does the see visitor do that it warrants that extra tap when you’re assigning townies to buildings ?

    Thank you TerMinus Prime

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  4. #64
    Pro Member porg69's Avatar
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    Quote Originally Posted by PittyPoo View Post
    Two points to add to my recap above.

    First -- Dispensing with the "see visitor" button will not impede your ability to select which building to sort that visitor to, or to elect to release that visitor.
    This is a problem for those than don’t want to select the building to avoid releasing visitors when they are ready. Most use this function for the derby.
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  5. #65
    Pro Member porg69's Avatar
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    Quote Originally Posted by Kaptain Kat View Post
    What does the see visitor do that it warrants that extra tap when you’re assigning townies to buildings ?
    The only time I know and use the select visitor is to select it if unassigned to a building (ideally select visitor without selecting the “select visitor” icon should take you direct to it.... most importantly is to select a visitor to release it when it’s in a building that has other visitors ready to release to assist in avoiding releasing other visitors. Hope that’s cleaner to understand.
    Last edited by porg69; June 25th, 2018 at 05:47 PM.

  6.   Click here to go to the next staff post in this thread.   #66
    Kaptain Kat's Avatar
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    Quote Originally Posted by porg69 View Post
    This is a problem for those than don’t want to select the building to avoid releasing visitors when they are ready. Most use this function for the derby.
    That would be a different see visitor button.
    To selectively serve new townies (without collecting the ones that are ready) you use see visitor on the waiting tab
    To selectively release townies which are ready you use the collect reward button on the ready tab

    This discussion about the extra taps are about the see visitor button on the idle tab only.
    On this tab it serves no obvious purpose whatsoever.

    edit:
    Whoops more info added.

    Yes that is more clear but this extra information makes all the difference in the world.
    What I certainly do not want is to remove any functionality we have now. I’m a derby player too.

    However on the idle tab this button serves no purpose. Humor me for a minute or so and next time you go to the town pull this post up and then take a minute to look at these steps as you go through the motions.

    2 townies arrive in your town. Let’s call this townie X and Y.
    You want to serve these 2 townies.
    these are the steps you take
    1) Click on town hall
    2) click on X
    3) click on see visitor
    4) now you see the townie and can send X to the gift shop.

    For townie Y you’ll have to go through all these steps too..
    And then they’re still not served, they’re only in the buildings they need!

    Now picture this.
    What would be the objection if you land on step 4) after you click on X in step 2) ?
    Or
    If you click on X in step 2) a list would drop down instead of see visitor which shows
    -Diner
    -Gift shop
    -Send Away

    This would cut out 1 tap per townie.
    Now whats 1 tap per townie ? Well that’s 10 taps for a full load on 1 single personal train.
    Not to mention if you serve the multiple building townies. It’s a lot of extra and pointless tapping in a week...

    Ideally I would also like to return to the town hall after I do step 4 on X so I can immediately continue with Y.

    If both were implemented that’s 2 extra taps per townie... it adds up..
    Last edited by Kaptain Kat; June 25th, 2018 at 05:56 PM.

    Thank you TerMinus Prime

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  7. #67
    Pro Member porg69's Avatar
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    Quote Originally Posted by Kaptain Kat View Post
    That would be a different see visitor button.
    To selectively serve new townies (without collecting the ones that are ready) you use see visitor on the waiting tab
    To selectively release townies which are ready you use the collect reward button on the ready tab

    This discussion about the extra taps are about the see visitor button on the idle tab only.
    On this tab it serves no obvious purpose whatsoever.
    I agree I see your point now. That makes more sense.

  8.   Click here to go to the next staff post in this thread.   #68
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    Quote Originally Posted by porg69 View Post
    I agree I see your point now. That makes more sense.
    Sorry, was still editing my post after reading you’d responded once more.
    long story short. I certainly do not want to lose any functionality we have now.

    Everyone plays differently and that should still be possible. Even with what’s ideal for the various derby tasks.
    Last edited by Kaptain Kat; June 25th, 2018 at 05:59 PM.

    Thank you TerMinus Prime

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  9. #69
    Senior Member Angelina0165's Avatar
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    All they have to do is make it optional to remove "see visitor". Some use it, some dont. They could make it an option under the sorting options settings.
    See visitor is definitely useless under the idle tab.

    And yes, if we could stay in the town hall (and not get kicked out) everytime we send a visitor away or to a building, that would remove an extra tap as well, as kaptain kat has tried to explain
    Last edited by Angelina0165; June 25th, 2018 at 06:08 PM.
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  10. #70
    Pro Member porg69's Avatar
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    Quote Originally Posted by Kaptain Kat View Post
    Sorry, was still editing my post after reading you’d responded once more.
    long story short. I certainly do not want to lose any functionality we have now.

    Everyone plays differently and that should still be possible. Even with what’s ideal for the various derby tasks.
    I reread your edited post and this sounds reasonable and a better way plus eliminate extra clicks by selecting where visitor will go first from the idle tab. Thanks for clarifying.
    Last edited by porg69; June 25th, 2018 at 06:09 PM.

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