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Thread: The calculation of weight of defences, am I right or wrong?

  1. #1
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    The calculation of weight of defences, am I right or wrong?

    Let us forget the non-linearity of MM and think about the weight calculation for a second.

    I was once working with the weight and something struck in my mind that Air-Xbow and ground X-bow weigh the same but different ranges and target. So this is helpful for making equations (I'm going to math side).

    Enter slot 1: Air and ground xbows

    Air xbow leven 1- Range = 11; targets all troops.
    Ground xbow level 1, Range = 14; Targets ground only.

    Let a constant be k. (because except range and targets, everything is same so I take a constant here for remaining properties)
    Weight of grounded xbow level 1= k×(3.14×196)×number of grounded troops
    Weight of air xbow level 1 = k×(3.14×121)×number of air and ground troops.

    It implies, k×3.14×121×All troops = k×3.14×196×ground troops
    Upon division, 121÷196 = (number of Ground troops)÷(number of all troops)

    Enter Slot 2: Modified archer tower.

    Let's assume a level 10 archer tower that is modified. The same theory goes as well, but here range and damage are different unlike the xbow. So, this one can help you make another equation.

    I'm assume that the range and the number of troops should be multiplied in the equation.

    This is what I speculate about the weight calculation. I'm not sure if supercell has randomly picked up numbers for defences. If I talk about the non-linearity, the non-linear thing may be linear because some calculation in form of (x^2). For example, (2,5,10,17,26,37) may seem non linear but it is in the form of (X^2 + 1).

    Have a thought please?
    Last edited by ExpertSAQ; April 13th, 2018 at 02:27 PM.

  2. #2

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    I don't think the weights are calculated from stats - they can't be because it's meaningless. All sorts of things like rate of fire, shell velocity, radius of splash, whether the shell tracks a moving target, affect how useful guns are, even if they have the same DPS and range.
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    Geared up defenses don’t change weight if that is what your second example is referring to. SC has said as much here in the forums. I doubt there is any change for the xbow either.

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    Quote Originally Posted by OnyxDS View Post
    I don't think the weights are calculated from stats - they can't be because it's meaningless. All sorts of things like rate of fire, shell velocity, radius of splash, whether the shell tracks a moving target, affect how useful guns are, even if they have the same DPS and range.
    So weight are taken randomly in your opinion? What about the calculator that dorsan made earlier?
    Quote Originally Posted by Bigdome757 View Post
    Geared up defenses don’t change weight if that is what your second example is referring to. SC has said as much here in the forums. I doubt there is any change for the xbow either.
    I didn't say that geared up defences weights changes, it remains same and therefore makes an equation.

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    No weight change even if some towers/traps/Geared change mode.

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    Quote Originally Posted by frainlll View Post
    No weight change even if some towers/traps/Geared change mode.
    Please refrain from repeating the same context

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    Quote Originally Posted by ExpertSAQ View Post
    Please refrain from repeating the same context
    I add 1 more item 'traps'. And this is very common concept.

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    Quote Originally Posted by frainlll View Post
    I add 1 more item 'traps'. And this is very common concept.
    If you don't understand the concept then I have request you to not say.

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