Yes I agree!
(Expect more DE zappers)
Yes definitely!
No, they're fine the way they are!
Yes I agree!
(Expect more DE zappers)
Spell time reduction but a higher training cost.
PSNID: DAW1990
Gamecenter: Andre_wll
It needs a reduction, but I always boost my spell factory anyways, even when farming.
...back in my day lightning spells took 2 hours and a certain spell took 25 hours to make.
Clashing since August 2012
I would rather see people raiding more with troop alone with spells being the possible gamechanger that you need to plan how to use to get maximum result. If training times were reduced it would just mean that spells could use used more actively without that much thought. I think this game is allready lacking enough on the tactical side without the need to make even more simple.
I voted no. If the spell time were reduced, imagine how many heal spells people would use. And then they would boost the spell factory. The only thing the spell factory needs is a hitpoints reduction. I mean, 600? Every time I try and get 100%, the spell factory gets in the way. If the spell creation times got lowered, more people would take care of their spell factories. We don't want tis, trust me, I've been studying spell factories for the past 7 years.
Town Hall 10 Level 112 Clan: FreezeSpell Fav troop: Wallbreakersand Witches
Fav spell: Jump spell I HAVE LV 6 GOBLINS BOW DOWN TO ME
Read my conspiracy: http://forum.supercell.net/showthrea...reakthrough%21
Last edited by Tuvya; November 21st, 2013 at 08:40 AM.
A reduction of 5 minutes to each would be quite nice.
Would anyone else like to be able to queue spells, same as the barracks?
This way one could be ready and waiting when the spell factory is full or one could be building while you're searching for a battle etc. Biggest pain for me is when I come back after a lot of searching, my army is nearly done but I haven't even started the spells yet. Seems out of wh@ck.