View Poll Results: Do you feel the Spell times should be reduced?

Voters
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  • Yes definitely!

    225 85.55%
  • No, they're fine the way they are!

    38 14.45%
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  Click here to go to the first staff post in this thread.   Thread: Reduction in Spell times long overdue!

  1. #21
    Senior Member JaceyJames's Avatar
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    Good idea about the spells..

    maybe lightning should switch time with the rage spell..

    also, heal is fine as is imo.
    Farming God

  2. #22
    Super Member YoN's Avatar
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    It would be fine to have spells times reduced, but I doubt SC would ever implement it for obvious reason.
    As a compromise, they could give us some additional options for boosting spell factory, say 12 hours for 30 gems and 1 hour for 10.
    IGN Yonnn
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  3. #23
    ★★★ Champion
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    Quote Originally Posted by YoN View Post
    It would be fine to have spells times reduced, but I doubt SC would ever implement it for obvious reason.
    As a compromise, they could give us some additional options for boosting spell factory, say 12 hours for 30 gems and 1 hour for 10.
    They've reduced them previously when they felt it was necessary.

  4. #24
    Millennial Club
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    20 minutes for every spell

  5. #25
    Junior Member
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    The Rage spell definitely needs to be lowered somewhat; other than that it's not too outrageous.

  6. #26
    Centennial Club
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    Agree with reducing timings for all spells. Increasing lightning will hurt barch or BAM players who take out mortars. It is an integral part of DE hunting using barch/BAM.
    SidMahashay - CoLeader in Greyjoy_Reapers


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  7. #27
    Super Member Stormp00per's Avatar
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    You read my mind, face! Spell creation time definitely needs a reduction.

    Just throwing this out there, don't know if its a good idea but what if upgrades reduced the time to make them? For example: Lightning level 1 is 30 minutes and with every upgrade the time it takes to create comes down significantly. Certainly makes the upgrades worth every penny you put in!


    IGN: Storm. Level 128 Droid from Lunar Rising.

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  8. #28
    Crab Claw
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    Rage takes longer BECAUSE it's more expensive. It's like how when you level up, it gets more expensive as it has more value. Rage is very useful for during battle boosting your troops.
    Lightning should not decrease time, and I wouldn't say it should increase either. The loot multiplyer decreased it enough already. Anyway I have excess elixir, so it's a very easy DE boost for any ol' farmer
    Last edited by 11qq11; November 21st, 2013 at 06:36 AM.

  9. #29
    Forum Master daz258's Avatar
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    I am going to play devils advocate here.

    If spells are reduced again, that would mean a rage spell would cook faster then a P.E.K.K.A or a Golem.

    Really? I think that is terribly wrong. A top tier spell should always be at least equal training time to a top tier troop, not quicker.

    Troop train times would have to be reduced across the board before this should happen.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
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  10. #30
    Senior Member
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    Quote Originally Posted by daz258 View Post
    I am going to play devils advocate here.

    If spells are reduced again, that would mean a rage spell would cook faster then a P.E.K.K.A or a Golem.

    Really? I think that is terribly wrong. A top tier spell should always be at least equal training time to a top tier troop, not quicker.

    Troop train times would have to be reduced across the board before this should happen.
    top tier spells are freeze + jump... If you were to compare to something at least compare to same level th, so dragon aka 30min.

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