This new defense will be after the eagle artillery, meaning it will be in Town Hall 12 or more ..
The defense will be a collection of statues: a statue of "a dragon, a statue of Beka, and a statue of a Prince riding a horse." Of course, Supersil can change the statues, I just put forward some examples. This defense is activated by three traps, the shape of this trap a small-sized cottage construction, when this trap is destroyed, come out of the spirit trap and enter one of the statues | The defense will not be activated if the three traps are not destroyed and the three statues are revived. It is also not allowed to put three traps next to each other, you must choose their places in the form of a triangle or a straight line and every trap is at the edge of the village, in this way we will create a lot of methods and strategies and tactics to attack and be careful not to activate traps to revive the statues. Details of the defense: 1 - the size of the defense is greater than the eagle's artillery in two patches 2 - consists of three statues 3 - damage each statue; Bika single damage 300 per second; dragon collective damage 159 per second; knight single damage 60 per second. 1000, the pica 5000; the knight 900. The defense building before and after the exit of the statues from it 2000 hit points, the statue building When the attack is carried out and before its activation sounds are issued making hostile forces close to him feel scared
We turn to traps or sensors, number three, size the size of the building hut, shape close to the shape of the statue of the building but the smallest size, when the trap is activated spirit and go to the statue, becomes the statue glow and is expected to activate the rest to start the attack ..... Sorry for the bad language I use Google Translator




