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Thread: Cloud Whisky's TH9 Farm base

  1. #71
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    Awesome base! Let's say you will include the BK and AQ on the design, where will you put them?

  2. #72
    Forum Superstar InfinityBladeCOC's Avatar
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    Maybe this should be a trophy base (all gold losses are from gold mines)

    fe1 best fe


  3. #73
    Senior Member desiboi29's Avatar
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    Nice base Cloud!

    Hey man! This is an amazing th9 farming base! Also, I love the way that you added the BAM strategy at the end! Thanks!

  4. #74
    Forum Elder TomRapp's Avatar
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    Great base, i'll be using once my current base inevitably fails me.
    Zapping DE storages
    IGN:TomRapp
    Cup Record:3652
    BK:25
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  5. #75
    Forum Superstar InfinityBladeCOC's Avatar
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    Quote Originally Posted by InfinityBladeCOC View Post
    Maybe this should be a trophy base (all gold losses are from gold mines)

    How does this base win so many defenses?!?!?

    fe1 best fe


  6. #76
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    Wow, i admire your work. When i have had enough with my farming base there's no doubt i'll be moving to this one, Nice work
    Level 100 | Elder with FK Donators | TH 9 Keen Farmer (I am going for maxed TH9!)

  7. #77
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    Giant bombs & traps not being effective.

    Got rushed with giants, barbs and archers, BK & AQ, lost all of my gold. The main problem i feel is that there are limited places to put the giant bomb to clear lower tier troops.
    Giants which are sent in first usually step on the giant bombs when placed outside the walled area.sending in barb/arch rush after that would make this base cake.

    Suggestion: For those who play often.
    -DE drill can be omitted, tesla takes over the position in all 4 corners.
    -Giant Bombs take over tesla's position.
    -Addition cannon, put on the opening of the left and right side of base to bunch giants up so spring traps will activate on 3 giants.
    -Open pathway to tesla +1 defensive structure (omit 1 wall)
    Pathing AI for giants IMO would be nice to watch (if they mass giants, maybe after attacking the WT, they walk back out to attack the tesla?)

    Trap placement and AI pathing to me is super important in this game.
    Tell me your feedback guys!! Thanks again to Cloud Whisky for an awesome base.

    P.S. I like bases with more spaces/funnelling deep within the base due to the uncertainty it brings in traps/tesla placement and effectiveness.
    Last edited by jellyfishes38; December 27th, 2013 at 04:09 PM.

  8. #78
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    Quote Originally Posted by InfinityBladeCOC View Post
    How does this base win so many defenses?!?!?

    Seeing the pictures, i think the loss is quite great, 1kDE is no joke along with 200k gold(2-3storages) and elixer as bonus. IMO this set up is bad against giants then barb/arch rush.
    -If I were to have 12 giants, and the rest barbs and archs/wizs inbetween with spells, i could probably loot 75% overall. Even with level 5 troops.

    Anyway, the people you get trophys from are the people who are seriously looting you instead of going for your TH.

  9. #79
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    when I first looked at it, I was like nah. I took a look at it again n it seemed good! honestly, I dunno how good it really is as ima TH8, but it seems pretty cool.
    IGN: Pranav | Clan: Legendary Kings [#8VYVC88R] | I am the man with no avatar.
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  10. #80
    Senior Member rynoster's Avatar
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    Quote Originally Posted by jellyfishes38 View Post
    Got rushed with giants, barbs and archers, BK & AQ, lost all of my gold. The main problem i feel is that there are limited places to put the giant bomb to clear lower tier troops.
    Giants which are sent in first usually step on the giant bombs when placed outside the walled area.sending in barb/arch rush after that would make this base cake.

    Suggestion: For those who play often.
    -DE drill can be omitted, tesla takes over the position in all 4 corners.
    -Giant Bombs take over tesla's position.
    -Addition cannon, put on the opening of the left and right side of base to bunch giants up so spring traps will activate on 3 giants.
    -Open pathway to tesla +1 defensive structure (omit 1 wall)
    Pathing AI for giants IMO would be nice to watch (if they mass giants, maybe after attacking the WT, they walk back out to attack the tesla?)

    Trap placement and AI pathing to me is super important in this game.
    Tell me your feedback guys!! Thanks again to Cloud Whisky for an awesome base.

    P.S. I like bases with more spaces/funnelling deep within the base due to the uncertainty it brings in traps/tesla placement and effectiveness.
    Not a chance dude, no way tier 1 can get all the gold... What level your defenses - IGN and clan name?

    Quote Originally Posted by jellyfishes38 View Post
    Seeing the pictures, i think the loss is quite great, 1kDE is no joke along with 200k gold(2-3storages) and elixer as bonus. IMO this set up is bad against giants then barb/arch rush.
    -If I were to have 12 giants, and the rest barbs and archs/wizs inbetween with spells, i could probably loot 75% overall. Even with level 5 troops.

    Anyway, the people you get trophys from are the people who are seriously looting you instead of going for your TH.
    If you read again you will see all losses were from mines/pumps. Then, if you look closely you will see that he is at 8 000 001 gold in his storages, i.e. no where to go for the gold - just confirms his post.

    Lastly, the DE he lost was due to lightning strikes...
    Level:140+ TH10 | Clan: Rekkies@War | Clan Website | Recruiting TH9 with maxed TH8 defenses and Lv7+ walls
    Final five goblin missions 3-starred with TH7 troops | Road to Champions League




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