So that would be the criteria: 6k cups. To explain my thought:
- what happens if, when switching to PvP the player loses once or multiple times: stays in PvP? any trophy effect from PvP?
- a player is in PvP but decides to stop, can PvP ‘mode’ be stopped? or player needs to lose battles? to what point?
- each season, all players reset at 5k (still?), then have to climb again to 6k to start PvP?
- what are the scenarii of PvP in terms of loot, trophies, etc? is the economy still ‘based’ on the army cost (time/resources) or else? (is it a system like presented in the
famous IFR post or something like BH versus battles, ?)
Ps: I admit I did not re-read beyond the OP of the ‘cure for the common clouds v3’ recently, if these questions are answered somewhere in the thread, it wasn’t added to that idea in the first post.