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  Click here to go to the first staff post in this thread.   Thread: Cloud Control - All About Clouds and Our Proposed Solutions

  1. #171
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    legend isn't supposed to be the place for farming

    it's the place for best pusher

    with PvP model

    only Max TH11 can stay

    as it should be

    let devs do the math for loot system at legend

  2. #172
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    Quote Originally Posted by MrCool81 View Post
    There are a lot of TH 11 base under 5000 trophies. Why not matching them together. That would fix the clouds. You only need a solution how to deal with the trophies (-50, +50). This should be possible - e.g. make the trophy +/- depend on the townhall status and not the difference between trophies.
    This is discussed already if you read the thread.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  3. #173
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    Quote Originally Posted by Alishr99 View Post
    legend isn't supposed to be the place for farming

    it's the place for best pusher

    with PvP model

    only Max TH11 can stay

    as it should be

    let devs do the math for loot system at legend
    Right... Well, what if you are maxed, and SC releases more upgrades (such as all remaining walls, for example)? Should we all drop to a lower league and farm until we become maxed again and move back up to Legend?
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  4. #174
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    The one easy solution not mentioned here is to simply reduce the time until personal break. When you come out of shield in Legend you have 4 hours until personal break with all that time guarded by village guard. Cut that to 3 hours until personal break after coming out of shield, with the entire time guarded, and you will be forcing more players off to become targets. This should solve the problem nicely while giving all legend players a level playing field.
    Last edited by Excalibur312; March 27th, 2018 at 04:55 PM.

  5. #175
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    Quote Originally Posted by kdrakakis View Post
    Right... Well, what if you are maxed, and SC releases more upgrades (such as all remaining walls, for example)? Should we all drop to a lower league and farm until we become maxed again and move back up to Legend?
    let devs do the math for loot system for legend PvP

    it'll work the same way as BB

  6. #176
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by wilsonatore View Post
    The problem with mm based on th level is that lower level bases would have an easier time reaching the top of the leaderboard, having never faced a maxed level th.
    Not if the matchmaking parameter was for the median or average weight of high legend bases.
    Last edited by Reefus; March 26th, 2018 at 01:37 PM.

  7. #177
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    Quote Originally Posted by 2222 View Post

    Now, take that same idea but only allow a certain number of attacks per day and you are onto something.



    Finding a match after an hour would be a huge improvement for legends. I had some nice searches of over 8 hours the last couple days. This isn’t a “solution” to the clouds, but it is an improvement.
    Agreed, a time limit would be required to prevent pay to win, as well as limitations on the matchmaker to use the typical weight of a general legends player (if it's higher than the weight of the searcher).

    It also introduces risk for active players in low leagues who never get or need a shield. There should be more attacks available for legends and no freedom from being attacked simply for farming low. Kill two birds with one stone.
    Last edited by Reefus; March 26th, 2018 at 01:46 PM.

  8. #178
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    The very easy solution is: you have to take a defense after each offense, thus keeping a 1:1 ratio. Do this only in legend league, then defense becomes much more important as well. And, maybe you can make it that you have a button 'available for defense', so you can choose to sit out your shield (and not attack anymore) or do 'available for defense', get attacked (even while you are online, have a shield, or guard, etc.) and then you can attack again on your turn. Nice and clean this way, and the best way for getting higher in trophies is scoring defenses (or have 1-star against you while scoring 2, of getting 2-stars against your base while scoring 3). So, base building becomes more of a thing, and 3-starring also becomes much more important: if everyone can get 2-stars, the people getting 3 stars will be the ones on top (and rightly so!).

    I don't see any disadvantages on the first glance, does anyone?

  9. #179
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    If I can get current number of players in Legend and total th10 and th11 count [including and excluding engineers or whatever] then i think i have something in my mind.......


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  10. #180
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    Quote Originally Posted by stokking View Post
    The very easy solution is: you have to take a defense after each offense, thus keeping a 1:1 ratio. Do this only in legend league, then defense becomes much more important as well. And, maybe you can make it that you have a button 'available for defense', so you can choose to sit out your shield (and not attack anymore) or do 'available for defense', get attacked (even while you are online, have a shield, or guard, etc.) and then you can attack again on your turn. Nice and clean this way, and the best way for getting higher in trophies is scoring defenses (or have 1-star against you while scoring 2, of getting 2-stars against your base while scoring 3). So, base building becomes more of a thing, and 3-starring also becomes much more important: if everyone can get 2-stars, the people getting 3 stars will be the ones on top (and rightly so!).

    I don't see any disadvantages on the first glance, does anyone?
    Forced defense has been discussed, and I agree it seems very viable. I think it has advantages to straight builder hall style pvp as well.

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