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  Click here to go to the first staff post in this thread.   Thread: Cloud Control - All About Clouds and Our Proposed Solutions

  1. #161
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    Quote Originally Posted by wilsonatore View Post
    No, I don’t have to wait and you don’t either. Played the silly game in legends for almost a year and tired of it. You can drop trophies, anyone can. I’ll tell you how if you need some tips. Just ask.
    What’s the point of trophies if you can’t get to many or you’ll have to drop them in order to play the game? I read the entire thread and didn’t see 1 actual con to matchmaking based on TH level

  2. #162
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    Quote Originally Posted by 2222 View Post
    I like the idea of bot bases for loot rather than trophies. That would encourage more “casual” players in legends. That would be a great idea I think. I’m also fine with bot bases for trophies after an hour of searching, because that requires no gems so it would not be pay to play. I would like it combined with a 14 or 16 hour per day search limit, but I would like that whether we have bot bases or not.
    the problem with your suggestion is the player is locked into a cloud search for an hour. Which means the device the player is using must be connected to power as we all know well coc will drain a phone/tablet.

    then, who wants to sit at a game and watch clouds? Not me.

    The real problem is simple, there is not enough incentive to be in legends. The rewards are not worth the clouds to most people. And being in legends does not mean you must grind trophies. I am a casual player and I do not sit grinding away all day and yet I can still maintain my trophies in legends.

    The solution should be to increase the incentives for going to legends. The carrot needs to be bigger

  3. #163
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    Quote Originally Posted by DrClaw View Post
    What’s the point of trophies if you can’t get to many or you’ll have to drop them in order to play the game? I read the entire thread and didn’t see 1 actual con to matchmaking based on TH level
    Now you’re on board...trophies matter when there’s nothing else to do. As a maxed 11, is beyond silly to be forced to lose just to be able to play the game, and most don’t consider waiting hours for an attack playing the game. The problem with mm based on th level is that lower level bases would have an easier time reaching the top of the leaderboard, having never faced a maxed level th. Is the top of the food chain and endgame play, no way anyone should bypass it with a handicap.

    TH13...level 254...75/75/50/20...gg 2 bil...ee 2 bil...hh 45 mil...atb 6032

  4. #164
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    Quote Originally Posted by DrClaw View Post
    What’s the point of trophies if you can’t get to many or you’ll have to drop them in order to play the game? I read the entire thread and didn’t see 1 actual con to matchmaking based on TH level
    There was discussion about how this would be bad if you allowed players to just get instant matches over and over all day long by matching any of the same hall. You might have missed it. It would be pay to win and there would be even less players able to play legends than now. Instead of searching all day long you would have to attack non stop with everything boosted. It would be horrible.

    Now, take that same idea but only allow a certain number of attacks per day and you are onto something.

    Quote Originally Posted by xiteg View Post
    the problem with your suggestion is the player is locked into a cloud search for an hour. Which means the device the player is using must be connected to power as we all know well coc will drain a phone/tablet.

    then, who wants to sit at a game and watch clouds? Not me.

    The real problem is simple, there is not enough incentive to be in legends. The rewards are not worth the clouds to most people. And being in legends does not mean you must grind trophies. I am a casual player and I do not sit grinding away all day and yet I can still maintain my trophies in legends.

    The solution should be to increase the incentives for going to legends. The carrot needs to be bigger
    Finding a match after an hour would be a huge improvement for legends. I had some nice searches of over 8 hours the last couple days. This isn’t a “solution” to the clouds, but it is an improvement. As for more people in legends, it doesn’t really make much difference. There are more people in legends now than what there used to be, yet clouds aren’t better. 5 players trying to find 5 matches for each time they go on defense causes clouds. Make that 10 players trying to find 5 matches for each time they go on defense and the clouds just got worse, not better.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  5. #165
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    We've the limit already (guard and pbt)

    Just curious as no one talk about legend PvP model

    I guess devs is scared enough they lost elite player aka spender

    Years gone... Same story... Old mechanic..

    It getting old

    One day d3vs told us
    They do balancing to keep the game challenging

    When was the last time they change multiplayer mechanism? Yep... Dec famous

    The game survive and getting better...

    How to encourage masses to build balance bases?
    ATM we can see non maxed bases and mini Max sat at legend... It's a joke

    Throw BB model of PvP for Titan and legend
    Masses player would quit or adapt
    Now it's a journey to build our bases to the Max available

    Leader board got their value in term of skill

  6. #166
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    Never never PvP in the mainvillage, thats not the game. There must be a other solution. It is not the way to bring the legends and titanes away from the normal farming.

    Perhaps it could be possible to do both: every legend has to farm to be over 5k , and than the legend is able to play PvP as an option. This could be o.k. - but inmy opinion this is not the way.
    Last edited by SuperGrobi; March 26th, 2018 at 09:13 AM.

  7. #167
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    Decouple trophies from farming -- solution to clouds in Legend

    One of the solutions to clouds proposed by the community is the introduction of a PvP system in Legend league, similar to the one in Builder Base.

    Supporters of this solution claim that such a system would actually take advantage of the large number of active players in Legend, which is exactly the reason clouds exist under the current system, namely the lack of inactive bases.

    Opponents of this proposed solution point out the dissatisfaction of a large part of the community with the PvP system, which is mainly caused by the fact that a well executed attack can turn out to be a loss.

    I think there is common ground between the two approaches, and a compromise could make PvP viable in both villages. The compromise I have in mind is decoupling farming from trophies.

    Under this new system, in a PvP battle, if we get a star we get the resources. No longer shall we be frustrated by the fact that, for example, our wonderful two star 85% attack was a waste of time, just because the opponent got two stars and 90%. If we get the victory (that is, more stars/percentage than our opponent), then we get the trophies!

    Imagine how much more enjoyable experience this game would be. Players in Legend would attack as often as they wish, and get resources if they get a star. They would also get trophies if they get more stars/percentage than their opponent. The same would hold true in the Builder Base.

    It would even be possible to get trophies without any resources, in situations when both players score 0 stars but different percentages.

    What do you think?
    CoC: Elder in war clan Fontana #YQP89RPV. Always recruiting Greek-speaking warriors!
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  8. #168
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    There are a lot of TH 11 base under 5000 trophies. Why not matching them together. That would fix the clouds. You only need a solution how to deal with the trophies (-50, +50). This should be possible - e.g. make the trophy +/- depend on the townhall status and not the difference between trophies.

  9. #169
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    Quote Originally Posted by Reefus View Post
    i have a mini in low leagues that recently found a max th11 working on walls in gold 3. Such a player would almost never be attacked by other gold league players. They have near zero risk and farm dead bases for loot. That’s perfectly fine but there’s no reason that’s the way it should be. Opening up these very high level bases to attack by legend players alleviates clouds at least somewhat, while Introducing some risk of actually being seriously attacked by farmers in low leagues

    limiting the availability of these bases to only legend players that have spent some time in the clouds, and making the cup offers low should prevent the pay to win scenario you fear while improving the quality of life for legend leaguers at least somewhat. It’s not a silver bullet to clouds but I think it’s a stone that hits multiple birds.
    I like this idea. As a farmer who occasionally pushes I can go 4-5 days without a defence, get hit by someone dropping trophies, and maybe once in a week someone actually tries to go after the loot in storages, only failing miserably for a 30% 0*. So many max, or at least mid TH11s in gold that just sit there without a shield and a worry in the world. Even a 4 trophy offering would be better than 3 retries in a row.

  10. #170
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    Quote Originally Posted by MrCool81 View Post
    There are a lot of TH 11 base under 5000 trophies. Why not matching them together. That would fix the clouds. You only need a solution how to deal with the trophies (-50, +50). This should be possible - e.g. make the trophy +/- depend on the townhall status and not the difference between trophies.
    one legend search for a pvp - do you think the search is over after 2min like in the nightvillage?
    i don`t think so ;-)

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