Playing since December 2012
Accounts: JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
"The two most powerful warriors are patience and time." Leo Tolstoy
Well, one of those posts is likely to derail a thread from an interesting debate between two positions both with some good reasons for their position into a personal attack fest like the other thread. I'll let others decide which post that is. As I said, this one is checked off the list, I'll ignore it for a while, but maybe come back later to see if anything interesting was discussed.
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
I understand your point, but I find the need to "shoot" them down because to me they do not come over as valid reasons.
I have posted my reason to have frequent clan games (i would rather have them ALL the time) in every thread about this issue. I'll copy and paste:
The warring clans can still go to war. I dont like wars anymore cause of the faulty matchmaker and the engineers that ruin the experience. (Or my skill level being to low to overcome those engineers) Point being: My clan stopped warring.
The farmer clans can still farm. My clan is still having fun with farming so we do that too. In my clan we like to help each other out with donations. We like to give our clan members top troops and have no problem doing that. We do not care about ratios.
The bb clans can still bb. Somewhat a mixed bag, but I like to do the bb.
In come the clan games. Its very fun to do for my clan, cause we can do it together and have a clear goal. Extra bonus: we can help our little TH's become bigger and better faster because of the rewards. This is fullfilling for our clan. We would like to become a new thing, the clan games clan.
So why not let the clan games clans do their thing. We finally have gotten a 4th way of playing the game which is fun (to us)!
And the great thing, just like with donations, warring, pushing whatever in the game, you do not HAVE to participate in my clan. We discussed it among each other, and were fine giving some people a pass on the goals if they do not have the time.
There is no downside to it imho.
Because you're still talking about entire clans. If all 50 people happen to want exactly the same thing it works fine. All other aspects of the games it's possible for individual players to do what they like regardless of what the clan is doing. A few clans might insist all players war, but that's uncommon. For most, individual players can opt in or out of war as they choose. Players can play BB or not as they choose. I don't care whether my players do or not. I don't care how much or little my players farm. Players who don't do games impact their clan, and it's to the clan's advantage to kick them and replace them.
Various data posts: Who plays what? CWL data 1 (stars), 2 (3* rates), 3 (rosters), 4 (start times and other) Data at end of old Legends And (non-data) how max bases are ordered in war
High frequency games encourage (for those that want to partake) more activity, which increases a players loot and hence advances their base. Downside of that is that more activity at the top of the trophy ladder increases clouds, however the vast majority of players aren't at that point.
More activity and more loot leads to players upgrading to the next TH, which is what SC want people to do. They do not want people sitting at TH9 for a year or more. Whether or not it will actually encourage them to move up is a different question, but certainly more activity = faster progression towards endgame, particularly with the available rewards.
Throwing a book out every month slows down that now faster progression. In fact, people might be less interested in it, given that by that time it's easy to save enough gems to gem (for instance) a hero level. A higher frequency (especially if you're getting those rewards) leads to dependency on those rewards. People get used to getting them each week and blasting through their upgrades. That means they will keep up their activity levels. All of this is good for the game, certainly from SC's point of view.
If you slow the frequency people are much more likely to be more "take it or leave it" about the rewards as they will not view them as so important. One hero level or one building every two or four weeks is nothing to get excited about. One each week though ........
There are several downsides, which have been expressed already. And SC has already stated they are reducing the frequency, probably for some of the reasons listed by others (that you've shot down and dismissed as not valid and stupid), and also for profit margin or something along those lines that aren't motivators for players.
Playing since December 2012
Accounts: JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
"The two most powerful warriors are patience and time." Leo Tolstoy
Hi JF Soul.
First off: I am 100% sure I NEVER said you have mental problems. I would never say such a thing, that would be ridiculous.
Next to that, I have read those 3 posts and I cannot understand your point. Probably I am too dumb to understand.
Do you mean that you are afraid that the clan games become to boring if they come to frequent? If so, why not choose to not do them. Why do you need SC to help you by not offering them? Again, I probably do not understand you correctly.
Can you please reply with the reason you try to express?
Very good point, and I agree with you about SC's motives.
While those who trophy push or are in higher levels don't represent the largest population of the clash community, SC tends to give them a somewhat larger voice because they are the most active and usually spend the most money.
Will be interesting to see how Clan Games matures and evolves.
Playing since December 2012
Accounts: JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
"The two most powerful warriors are patience and time." Leo Tolstoy
What if they made 1 day's worth of clan games but they spread it across the week. It doesn't force everyone to sign on at once and people don't feel like it's always going on because three can finish it early. More casual players can finish it too. It's a win-win for everyone![]()
The only thing Bmille3 desires in life is for Lach to accept their friend request.
Yes, and what is WRONG with that? Why is that all of a sudden a problem? Some clans will kick you if you do not meet donation ratios. Do you ask for SC to make sure that does not happen? No. You as an individual player have the choice to go to such a clan or not. Why should that be different for clan games? Some clans will ask for all of their players to participate in clan games 100%, other clans ask people to participate for some points and other clans do not care who participates in clan games.
Why do we suddenly need SC to make the rules up for every clan out there?