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Thread: Triggering clan games fireworks triggers other obstacles‘ animation

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    Triggering clan games fireworks triggers other obstacles‘ animation

    A minor bug: When clicking on any obstacle (let‘s say a fortune tree), the respective obstacle‘s animation (in case of the fortune tree gold falling out of the tree) is activated every time you click on the clan games fireworks.

    Same effect when clicking anywhere else in the clan games area, i.e. the horse.
    Last edited by AgentC81; March 11th, 2018 at 01:40 PM.

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    Millennial Club Ishmaam's Avatar
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    Its not a bug, and it doesnt have anything to do with obstacles. If you tap on the CC, and then on the boat, horse, fireworks it will makes it sound.
    Because when you tap on the CC, the sound will play....then when you again tap on it the sound will play and the CC will go to its normal display. But if you dont tap it second time, and tap on the horse, the boat, the fireworks; it will make that particular sound of the building taped before e.g. the CC.
    This is because the horse, fireworks, and boat are not obstacles or buildings.
    Hope you understand and Clash on>>>
    Last edited by Ishmaam; March 11th, 2018 at 01:48 PM.

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    Not sure if I understand that correctly. The observation is that tapping on the clan games area triggers animation and sound of the obstacle you have selected before clicking the clan games area.

    Since the clan games area has nothing to do with the obstacles, I think it is a bug and not the expected behaviour of the program.p
    Last edited by AgentC81; March 11th, 2018 at 02:08 PM.

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    Quote Originally Posted by AgentC81 View Post
    Not sure if I understand that correctly. The observation is that tapping on the clan games area triggers animation and sound of the obstacle you have selected before clicking the clan games area.

    Since the clan games area has nothing to do with the obstacles, I think it is a bug and not the expected behaviour of the program.p
    I was able to reproduce this bug on my base. It seems that we got a few different sound bugs with the last update. Hopefully SC takes care of them soon.

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    Millennial Club Ishmaam's Avatar
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    Quote Originally Posted by AgentC81 View Post
    Not sure if I understand that correctly. The observation is that tapping on the clan games area triggers animation and sound of the obstacle you have selected before clicking the clan games area.

    Since the clan games area has nothing to do with the obstacles, I think it is a bug and not the expected behaviour of the program.p
    thats what i am saying.
    and no, it does not only happen with the clan games area, it also happens with the boat

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    Millennial Club Ishmaam's Avatar
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    Quote Originally Posted by Bigdome757 View Post
    I was able to reproduce this bug on my base. It seems that we got a few different sound bugs with the last update. Hopefully SC takes care of them soon.
    This sound bug has been out since builder base was released.
    I have been observing it since then

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    Quote Originally Posted by Ishmaam View Post
    This sound bug has been out since builder base was released.
    I have been observing it since then
    You are completely missing what the OP is saying. When he clicks on an obstacle, a sound specific to that obstacle is heard. If you click on the fireworks or horse after clicking an obstacle, the sound from the obstacle, not the fireworks or horse, is heard.

    edit: Matter of fact, if you click on any structure on your base and then click the fireworks of horse, both sounds are played together. A small glitch but a glitch nonetheless.
    Last edited by Bigdome757; March 11th, 2018 at 04:27 PM.

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    Millennial Club Ishmaam's Avatar
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    Quote Originally Posted by Bigdome757 View Post
    You are completely missing what the OP is saying. When he clicks on an obstacle, a sound specific to that obstacle is heard. If you click on the fireworks or horse after clicking an obstacle, the sound from the obstacle, not the fireworks or horse, is heard.

    edit: Matter of fact, if you click on any structure on your base and then click the fireworks of horse, both sounds are played together. A small glitch but a glitch nonetheless.
    I know and I am the first one to understand and comment.
    But its not only about the clan games, its also sticking with the boat.
    And its not only about obstacles, its also with any buildings (check it out if you dont believe me)

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    Quote Originally Posted by Ishmaam View Post
    I know and I am the first one to understand and comment.
    But its not only about the clan games, its also sticking with the boat.
    And its not only about obstacles, its also with any buildings (check it out if you dont believe me)
    Jup, true, I can reproduce that. For the obstacles it is just more obvious because they have more iconic animations when you tap on them.

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    Quote Originally Posted by Ishmaam View Post
    I know and I am the first one to understand and comment.
    But its not only about the clan games, its also sticking with the boat.
    And its not only about obstacles, its also with any buildings (check it out if you dont believe me)
    Did you read the edit in my post? You quoted it so I assume you read it. In your first response you quickly state that this isn’t a bug when it clearly is. Do you think it was intended to be this way? I doubt it. Your explanation also sounds made up. “Because they are not obstacles?” I’d be interested to know where you got that specific information. I see now that you did understand his post although your first response is difficult to comprehend. But saying that this was intended and not a bug is silly. Why would the developers want two sounds to play simultaneously?

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