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Thread: Noc’s Upgrade Guide for BH8

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    Noctaire's Avatar
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    Post Noc’s Upgrade Guide for BH8

    The time has come - Builder Hall 8 is upon us. And, of course, with a new builder hall must come…

    Noc’s Upgrade Guide for BH8

    I’ve been working on 5 of my games at BH8 over the first couple days of the release. What I’ve come up with are new bases with similar design concepts, new attack strategies that expand on previous strategies, and a firm resolve that upgrading in much the same way as other levels is the solid solution.

    First and foremost - I’m hoping everyone fills their storages before hitting the upgrade button. This will enable you to upgrade and buy everything new that there is to buy from the Shop. Unlike previous upgrades, this upgrade is strictly buildings and troops - there are no walls to sap our resources.

    The opening of every upgrade guide begins with the F2P and F2P+ track. In both cases, you’ll want to pull the trigger on the upgrade with full storages, collectors, and stacked attacks. Ideally, you’ve saved a Book of Building so you can quickly finish the upgrade as well. If not, I recommend using the 5 days of build time to fill your storages and stack the last two days of attacks.

    This is where the F2P/F2P+ fork hits. F2P+ players - you definitely want to buy the level-up bonus pack for BH8. The BH8 Bonus Pack provides 3M Gold, 3M Elixir, a level 4 Mega Tesla, and 2500 gems for around $20 (depending upon your local currency, of course). As was the case at BH7, this level-up bonus pack will save you a substantial amount of time and resources. The Mega Tesla costs 3M gold then 3.1M, 3.2M, and 3.3M to get to level 4. That’s 12.6M gold and you'll have to do at least one storage upgrade before you can get it to level 4 to boot. The sixth Army Camp (one of the first things you want to get) costs 2.5M elixir. Buying everything that is new will run you 172K gold plus 3 million gold for the MegaTesla, and that’s needed after you spend 2.8M gold - most of what you have in full storages - to upgrade BH7 to BH8. The BH8 Bonus Pack will literally save you weeks of attacking and millions in resources.

    SuperCell introduced Clan Games and, along with them, Magic Items that enable instantaneous upgrades. The Book of Building can be used to complete the build on your BH, the Army Camp, and/or the Star Laboratory. You can complete troop upgrades with the Book of Fighting, especially nice if you work on your key troops first. Of course, the Book of Everything can finish off any upgrade for you.

    My initial upgrade run, for all of my games, has been to upgrade the BH and finish it off with a Book of Building; buy the Bonus Pack; buy the Army Camp and finish it off with a second Book of Building from uncollected Clan Games rewards; then dropping everything new.

    If you are a strict F2P player, you can still follow this same general course, but you’ll have a little more time as you wait for upgrades to finish.

    Without further ado, here is the breakdown of the building upgrades in the order I recommend:


    1. Upgrade the BH and BoB the timer - If you decide to wait, use the time to refill storages and try to stack 2 attacks before the upgrade completes.
    2. Buy everything new EXCEPT the Army Camp and Mega Tesla - This will take the better part of the day if you decide to let the timers run their course, but it’s well worth it to get everything on the game grid as it will immediately increase your defensive capabilities.
    3. Buy the Army Camp - The Army Camp is, hands down, the most important of the new items to build. You can get the Cannon, Double Cannon, FireCracker, traps, MegaMine…all of these will cost very little gold at their first level and build quickly. The Army Camp will zap your elixir reserves in one hit and requires 2 days to complete building. This is another case where it is well worth the gems to finish it off early as it will greatly improve your offensive capabilities.
    4. Upgrade everything to new to level 4 - Note that we still have not dropped the Mega Tesla yet. I realize this may be a bit of a controversial move, but I’ve found the Mega Tesla offers limited defensive advantage at level 4 (courtesy of the Bonus Pack) so you will get a bigger bang for your upgrade time if you spend a day or two working on getting the new defenses to level 4.
    5. Upgrade the Star Lab - At this point, you’ll have run through a good chunk of your gold. The next big gold upgrade will be the Mega Tesla at 3M but you’ll be fairly close to out of gold and need a few days to build it up again. That’s a perfect time to knock out an elixir upgrade and you want to get the Star Laboratory done early on so you can upgrade troops.
    6. Drop the Mega Tesla - With everything else to level 4, now I suggest putting down the Mega Tesla. It’s only a 1 day build time but it will cost you 3M gold. Those of you who buy the Bonus Pack - you’ve already got it on the game grid and can skip this step.
    7. Even it all up - At this point, you have everything on the game grid and it is all at least level 4. Now is the time to bring all of your defenses to the same level, preferably level 7. The order is up to you and should be based on the current attack meta. At the start of BH8, the meta is largely air so I recommend you begin with air targeting defenses, specifically the FireCrackers and Hidden Tesla. After that, I go to the Double Cannon and Cannon. The Mega Tesla, though, has to wait until…
    8. Upgrade all storages - You’ve now reached the time that you’ll need to upgrade at least one of each storage so you can hold the resources needed to upgrade both troops and defenses. Some players will upgrade both storages; and that is my suggestion here. If you had maxed storages at the end of BH7, you’ll enter BH8 with 3.2M storage capacity. Bonus Pack players will be able to exceed that when you buy the Bonus Pack, but afterwards you will need level 8 storages to finish up your upgrades. The Mega Tesla can only be upgraded to level 5 if you only upgrade one storage; troop upgrades start at 3M and quickly go up. It just makes sense to knock all 4 storages out at once.
    9. F2P Only - Upgrade the Mega Tesla to level 4. I suggest getting one out of the way early, while everyone is still jockeying for position. Your opponents will have weak troops (still BH7) and will be less developed themselves. Use your elixir for troop upgrades.
    10. Upgrade the Mega Tesla to level 7.


    In between the upgrades to level 7, as you working on gathering resources, bring your new traps/MegaMine on par with your existing as well.

    As I am not spend averse (Clash IS my Starbucks), I will typically gem the timers on these early upgrades to get things further along more quickly. Once I hit the 1-2 day build times, I start running them overnight to reduce the cost. $50 is all I needed to get everything new but the Mega Tesla to level 7. This is not necessary though - you can just as easily take the required time to get them all up to level 7 (about 2 weeks) and you should be absolutely fine. There is no requirement to spend money for this upgrade plan - it works equally well for the F2P, F2P+, and light gemmer.

    Now that everything is at the previous BH level’s max, it’s time to start your level 8 upgrades. (See update below.)


    1. MegaTesla to L8 - The MegaTesla packs a wallop at level 8 and leads the pack.
    2. Roaster to L8 - The Roaster is, overall, the most well rounded defense in the game.
    3. MultiMortar to L8 - By the time you have everything to L7, the ground game will be coming into its own. The MultiMortar is devastating against the ground game.
    4. FireCrackers to L8 (all 4) - Many will have maxed air troops by now (probably Minion Drops); L8 FCs are your best defense.
    5. Hidden Teslas to L8 - Because...well...they’re just awesome! The Hidden Tesla targets air and ground troops and damages pretty much everything heavily.
    6. Giant Cannon to L8 - Now we’re seeing some upgraded Battle Machines. The GC is the best way to control the Battle Machine.
    7. AirBombs to L8 - Further defense against air attacks.
    8. Crushers to L8 - Further defense against ground troops.
    9. Double Cannons to L8 - Further defense against ground and stronger Battle Machines.
    10. Cannons to L8.
    11. ATs to L8.
    12. Guard Post to L8.


    This order should be adjusted to meet the meta but only when the meta takes a long term turn. L7 defenses will be adequate for most players who seek to get solid loot bonuses while upgrading their game at the fastest reasonable clip. As always, support buildings (Clock Tower, Gem Mine) feature at the end of your upgrade path. Mines, MegaMines, and traps should be upgraded in between other upgrades as they best fit.

    The Barracks upgrade, as well as resource collectors, are “fit in where they fit” upgrades. I’ll usually knock the Barracks out fairly early on - after all defenses are matched up with their existing counterparts on my game (so, level 7 in this case). At BH8, we get a new Gold Mine and Elixir Collector - I get those to level 7 in between defenses as well.

    EDIT FOR THE META: Ok - as expected, the meta changed to ground, so the order of defensive upgrades needs to change. If air is your key attack strat, then you should still upgrade it BUT when defending, you’ll find ground attacks are far more the strat of choice for your opponents. Likewise, Cannon Carts are tough customers and the best f=defenses against them are the Roaster, Giant Cannon, MegaTesla, and Hidden Tesla. So...here’s what I suggest now....

    Roaster
    Giant Cannon
    MultiMortar
    MegaTesla
    Hidden Teslas

    Those are the first in just about every upgrade scenario I run now. I’ve been using the Runes and BoB to knock out the MegaTesla. If I don’t have access to either, I usually hit the Hidden Teslas first - bigger bang for the buck. Once I get through those...

    Double Cannons
    Crushers
    AirBombs
    FireCrackers
    Archer Towers
    Cannons
    Guard Post

    Now, let’s talk TROOPS!

    Battle Machine

    The first troop to discuss is the Battle Machine. He gets 5 more levels at BH8. If you’re running anything less than a level 10 Battle Machine, you need to make it a priority to upgrade him to at least level 10. Higher than level 10 and I recommend putting further upgrades on the back burner until your key troops are L16.

    Speaking of key troops….

    Everyone knows I’m an air guy, so I always start off upgrading my air troops. If you are more of a ground attacker, just shuffle the priority.

    Key Troop - Air

    Air has already emerged as THE meta at early BH8. This may change later on, as the level matures, but for now…air is where it’s at. Minion Drops is particularly strong because you can run 3 camps of Drop Ships as tanks in front of 30 Beta Minions that will just rip the base to shreds.


    1. Beta Minion to L16 - At L15, Beta Minions get stronger; at L16, the Long Shot ability improves. Add to this the sixth camp and you get a LOT of bang for your buck here. Beta Minions upgrade for 3.3M and 3.5M.
    2. Drop Ship to L16 - The Drop Ship just received a buff and at BH8 they bump up to 2573 HP (L15) with a reduction in the skeleton summon cool down of a half a second (L16). That’s 3.6M and 3.8M of elixir though, so plan accordingly!
    3. Night Witch - The Night Witch sees a 10% improvement in damage and HP which is modest, but significant for this troop. The Bat Swarm ability goes from 4 to 6 Bats at L16. Both upgrades will require upgraded storages at 3.5M and 3.7M.
    4. Baby Dragon - The Baby Dragon was a powerhouse troop at BH5 but lost its shine at BH6 and was overtaken as a tanking troop by the Drop Ship. He gets a bump in damage and HP, but at 3.4M and 3.6M elixir to upgrade, I put this one at the end of the air upgrade list.


    Key Troop - Ground

    Ground shines with increased camp units for the Boxer Giant, Bomber, and Cannon Carts. While other ground units also see improvements, there should be no doubt that these three are the cornerstone of the future ground meta.


    1. Cannon Cart - The Cannon Cart became a forced to be reckoned with after bumps during the early days of the game. Damage and HP go up a solid 10% but, most importantly, at L16 you get a third CC in your Army Camp. You’ll need upgraded storages for both of these upgrades - 3.4M and 3.6M, respectively.
    2. Boxer Giant - The BG picks up another couple hundred HP at L15, bringing him on par with Drop Ships as a ground tank. The Giant Cannon hardly damages him (compared to the Battle Machine). At L16, he goes to 4 units per camp. You’ll need upgraded storages to finish the BG off.
    3. Bomber - The Bomber is an important part of many ground attack strategies. L15 sees a boost to damage and hit points but, as with CCs, at L16 you get another unit in your Army Camps bringing it up to 5 you can take in a single camp.
    4. Raged Barbarian - Ground attackers will want to knock out the Raged Barbarian but should consider holding off. He sees only modest increases in damage and HP; the biggest benefit is at L16 when his rage time goes from 12 seconds to 16 seconds.
    5. Sneaky Archer - Like the RB, the Sneaky Archer sees a modest improvement in damage and HP. The big bonus here - she gets 2 additional units per camp at L16. Unfortunately, she was nerfed (shorter cloak) in the BH8 update so there is likely less benefit to most attackers.


    Super PEKKA

    The new troop at BH8 is the Super PEKKA. She is quite the powerhouse - slow, but heavy tanking with 3000HP at level 1 all the way up to 5845HP at level 16. The OverCharge ability packs quite the wallop at higher levels as well (1200 damage at L16). You can only carry one per camp, though, so you’ll want to put this one off until later in your upgrade rotation.

    If you are reading this during a Battlefest event (including the first one that is run when a new BH is released), now may be a good time to put a solid dent in your Super PEKKA upgrade. You can complete the first 12 levels of upgrades without upgrading even a single storage - they run 1.6M to 3.2M. The typical Battlefest will run 1 week - that is enough time to upgrade to L5 or L6, especially if you either gem a timer or use a Book of Fighting or two.

    Now...I spent some time on the Super PEKKA this first week of the BH8 release. What I found is that she’s great fun at L16 but...just not a very good troop until L16. The biggest issue is the number of units per camp. Since one Super PEKKA takes up a whole camp, she has to be pretty durn good for that kind of real estate. Until L16, this troop just doesn’t have the HP needed to fully realize her potential. This is the first troop where even the interim levels building to max are not very useable in either a mass attack or as part of a hybrid army composition. So...I’d put this upgrade off a while.


    Noc’s Troop Upgrade Order

    All that said, here’s the general troop upgrade order *I* will be following at BH8:


    1. Super PEKKA to Lx (Battlefest Only)
    2. Beta Minions to L16
    3. Drop Ships to L16
    4. Cannon Carts to L16
    5. Boxer Giants to L16
    6. Bombers to L16
    7. Night Witch to L16
    8. Battle Machine to L25
    9. Super PEKKA to L16
    10. Raged Barbarian to L16
    11. Sneaky Archer to L16
    12. Baby Dragon to L16


    Rushers

    Now...for those of you who are heavily rushed and were unable to get near to max BH7 before BH8 dropped, or maybe you’re just new to the game...you can still use these upgrade guides. The key defenses and troops are where it’s at - those should always be your first priority. I’ll release a formal hyper-rusher’s guide a bit later, but for now, remember my basic guidelines for rushing:


    • Always get your base to not more than 2 defensive levels behind the level you are at - So, you want to have all defenses on your BH8 game to be, at a minimum, a defensive level 5. If you still have level 3 and level 4 defenses, get those to level 5.
    • Max key defenses at the new level - This is (in rough order) your Roaster, MultiMortar, FireCrackers, Hidden Teslas, Giant Cannon, AirBombs, and Mega Tesla. I shuffle the order a bit there at each level, but those should always be your first focus.
    • Once the key defenses are maxed, max what remains - Double Cannons, Cannons, Archer Towers.
    • Along the way, work on traps and mines in between other upgrades.
    • Walls come last.
    • BM should be at level 10 by the end of BH7; if not, he needs to be a high priority upgrade at BH8 but only to level 10.
    • Max the troops for one attack early so you have a solid attack for getting daily loot. (The new troop - in this case, Super PEKKA - is not the priority at first, although using Battlefest to juice it up a hit is a good idea.)


    So…there you have it - my upgrade guide for BH8. Hopefully, you find this useful! Let me know what you think!

    For those of you who would rather watch/listen, here's the video....

    Last edited by Noctaire; June 4th, 2018 at 05:11 AM.
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  2. #2
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    In the past, I always upgrading point defenses first before heavy defenses. I could consistently stayed at max loot bracket. But since now the point defense upgrade time is 3 days, I am switching to upgrading heavy defenses first, more or less the same as Noc's upgrade path.

    In addition, also the new magical items should come into upgrade path plan.
    1. Remember to check out daily Trader thing. This is well applicable to both willing to pay players and F2P. The things to look out for are:
    - Book of Heroes (500 gems only) BM upgrade from 21-25 cost 3 days or 1000 gems if you gem it, so BoH does gives you discount of 500 gems. Of course with 3 days upgrade time you could attack without BM for 1st day and stack 2nd and 3rd loot bonus until BM upgrade finished.
    - Book of Buildings (925 gems). This is really important and will affect some of the upgrade path for heavy defenses. Roaster, Giant Cannon and Multi Mortar at level 8 require 5 days upgrade time (or 1500 gems). Using BoB on it does give you discount of 575 gems.

    2. Clan Games also offers Books as rewards. Since we could not keep 2 Books at once, we really have to use those Books in between Clan Games, and thus efficiently we should change our upgrade path based on the Clan Games rewards offered. For example if current Clan Games ends in 2 days and it offers BoB, make sure to start storing loot and upgrade some heavy defenses (Roaster, Giant Cannon and Multi Mortar to level 8). Not only it give you instant upgrade, but it also avoided having to defense without those important defenses for 5 days. It's a great use.

    3. Book of Fighting is good too, but it only gives you some few days attacking advantage. If your Main Village still have a lot of troops upgrade to do, it will be better to use it on Main Village as compare to Builder Base, because Main Village has unlimited loot, means you could store up loots and upgrade troops within few days. Unless you are max out on your Main Village like me, Book of Fighting should be use on Main Village troop upgrade.

    4. Multi Mortar Gear Up. I am not sure how many days it requires yet, but this is the 4th best use of BoB after Roaster, Multi Mortar and Giant Cannon. It frees up your Master Builder for how many days the upgrade require and avoid overflowing resources on Builder Base.

    5. I don't see much use of any other magical items in Builder Base. Some might argue Power Potions. Yes for lower trophy range. But above 4000 trophy range, most players already with the high level troops, it will not guarantee wins with Power Potions. I am in favor of trading it with free gems. And Wall Rings, don't ever purchase it unless you are a heavy gemmers who intends to use gems to upgrade Walls.

  3. #3
    Forum Veteran vlix's Avatar
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    Thank you for the guide!
    Even though i have different upgrade path, it’s very helpful

    There is one thing that’s bugging me though.. The “F2P+”
    IMHO, once you bought the Value Packs, you are no longer F2P, Plus or not..
    My suggestion is to call it by a different name, why not “Value Packers” VPs.. or “Value Pack Buyers” VPB..

    Again, thank you so much for the guide!

  4. #4
    Noctaire's Avatar
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    Don't forget - in a way you CAN store a second Book/Rune and/or more than 5 potions, it's just time limited. You have a week to collect from the most recent Clan Games. I did this on my BH8 upgrade - my CC was filled with Magic Items and I did not collect on the CG rewards. I upgraded to BH8, used a BoB, then collected on CG rewards, dropped the Army Camp, and used the BoB from the last CGs. On another game, I did that then used a BoE to finish off the Star Lab upgrade as well.

    Likewise, although I have not tested this personally, we've been told that if you BUY a potion it will allow you to have more than the allotted slots in the CC. So far, the Trader does not allow this but if you see something in the value pack offerings, those seem to go beyond the typical 5 potions and 1 book/rune limit.

    On the BB, I typically just use the books (and now runes, of course). Book of Heroes is the kind of thing I'll use toward the end of a BM upgrade and usually only if my storages are full. Book of Fighting I'll use on a high level troop upgrade - the lower ones are less than a day to just a few days, and there's always something else to use Elixir on, so I tend to keep those for my HV upgrades as well. Now, the Book of Building and Book of Everything...those I will use extensively on the BB for these L8 building upgrades. No way am I going to sit there waiting 5 days for an upgrade to finish; it's too damaging to gameplay defense and I would overflow my storages.

    For anyone interested, here's a chart of the BH8 upgrades, going from L7 to L8....

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  5. #5
    Pro Member N1NJ4smurf's Avatar
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    hey Noc... why pekka before air? and why DPS before tank with air?

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    Quote Originally Posted by N1NJ4smurf View Post
    hey Noc... why pekka before air? and why DPS before tank with air?
    He was using Battlefest to quickly get the PEKKA done.

    And for me, the extra long shot for the Minions helps greatly. Much more than buffing the Drop ships.
    If your long range can take out stuff faster, the tanks will last longer.

  7. #7
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    Quote Originally Posted by GrapeApeAffe View Post
    He was using Battlefest to quickly get the PEKKA done.

    And for me, the extra long shot for the Minions helps greatly. Much more than buffing the Drop ships.
    If your long range can take out stuff faster, the tanks will last longer.
    To some extent yes, but Minions behind Drop Ships means the deployment has to be fast and in mass volume before Drop Ships are dying. And with mass deployment, the additional Long Shots is not maximized.

    But if you are using Minion to snipe some Buildings with more HP, then additional Long Shots are really good.

    Considering how Minion Drops work though, I will upgrade Minions to 15, then Drop Ship to 16 then back to Minion to 16. But that could change still. And it don't matter much, only few days difference, so I guess yours way is good too.

  8. #8
    Senior Member m5anto's Avatar
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    For F2P you wrote getting new defence to level 7( point 7) before level 8 storages ( point 8) and i think it should be interchanged because during this battlefest it is easier and clock tower upgrade can be done too.

    Also barbarian should be the first ground troop in preference to upgrade, level 15 they tank well and needs extra hit from cannon and roaster won't be able to take them in one go. Bombarian works great. You will go up in trophies with a good base.

  9. #9
    Forum Veteran Jeroboam's Avatar
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    In summary:

    PAY TO WIN: buy stuff, gem stuff - the upgrade order doesn’t matter as you’ll be sitting on a maxed base long before the next game update.

    FREE TO PLAY: lose trophies, grind wins - the upgrade order doesn’t matter as you’ll have everything except walls maxed before next game update.
    Last edited by Jeroboam; March 10th, 2018 at 08:54 AM.

  10. #10
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    I always upgrade storages first to get them out of the way. And now that we have battle fest its even better because they cost 2 mil and only take 1 day to upgrade.

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