I also don't want to implement this feature in my clan. I also think that Starting new clan, or running small clan is already very difficult task. After this feature It's going to 'Mission Impossible'.
I understand that you want to pick who you are choosing to punish.
But that doesn't answer my question.
Do you then forfeit the points of the person that you find undeserving? Or do you keep the points? And the freeloader gets no rewards?
So a person that gets minimal points may still be deserving of rewards? Depending on your opinion?
So really, what you guys are asking for is to punish the low points of people that you choose while letting other low pointers slide. And SC needs to facilitate that for you.
That's interesting. And a little sad. Because it looks like you guys would end up keeping points of people and denying them rewards while benefiting from those points and keeping the rewards for yourselves.
From what I have read, people are asking for an OPTIONAL setting to set a minimum. (Mine would be zero)
For those clans that are struggling it would certainly make it clear what games requirements are.
Some clans are constant war (they exclude people that only war occassionally) I dont join these clans
Some clans are high trophies (I lurk in masters) I dont join those clans
Some clans are USA (or other country) only (look at my avatar) I dont join those clans
Some clans are never war. I dont join those clans
Some clans are 1:1 donation ratios. I dont join those clans
None of the above I have any issues with, kudos to clans for setting out how they wish their clans to be managed. Why is there an issue with similar tools for clan games?
use the tools or dont use them. But respectfully, let others manage their clans as they wish.
Some clans are optional war/donate when you see a request/ help out where you can/appreiciate its a team environment and we all have busy lives. This is a clan I would join. But it is clear based on description and settings.
A clan games settings would help clarify the desirability of a clan. I would not join one unless games were set to zero.
Last edited by Alfie564; February 24th, 2018 at 07:22 PM.
The only thing I would argue with here is that for all the above, the 'only' tools to deal with it are chat, mail and ultimately, kick. If that remains the same for Clan Games, then I've got no problem with that.
What I do have a problem with, is some sort of enforceable minimum limit. That stops it being a CLAN game and makes it into an INDIVIDUAL game. People should want to help their clan mates to progress because that makes them stronger and thus makes the whole clan stronger. Why anyone would want anything different is completely beyond me.
Yes I did, the first paragraph that defines freeloaders did not exclude those members who are loyal, long time members.
The second paragraph are members who are good donations, good in war AND loyal members. Your definition must include all of these attributes in order to be considered as NOT a freeloader, mine does not.
There is a huge difference between your definition and mine which goes back to my original point of not having an agreement with the meaning of the word freeloader.
Again, new player who put '50' point in my clan he can keep the rewards I don't want to take away anyone's rewards.
But if he don't fit into my clan expectations. there is no reason keep him in my clan. I'm talking about new player not the one who is long loyal member of my clan.
It doesn't make it into an individual game. Clanmates still have to work together. It just encourages participation from those who would rather reap benefits without contribution. It also helps set an expectation for what is needed to reach the final rewards. You have said yourself that nobody NEEDS the rewards. There are two options for players who don't want to reach the minimum - don't participate, or switch clans. It's really not about keeping them from rewards as it is ensuring the clan reaches the goal tier for the games.