We made a 200pt minimum rule for our clan. Or don't participate because it's not mandatory.
We were still able to get the book of everything.
We made a 200pt minimum rule for our clan. Or don't participate because it's not mandatory.
We were still able to get the book of everything.
Leaving the forums, not quitting the game.
There really isn’t anything more “in depth” for me to say about my position. I simply am fine with giving clan leaders more tools to run their clan games a certain way if they want to. I don’t see the need for my clan, but it wouldn’t negatively impact me if other clans did make use of the tools.
Are you sure you are replying to the right person? I have no idea what you are referring to. I have specifically said in my clan I would not set a minimum points requirement.
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
No... absolutely not, I don't want leaders to have any additional power during clan games.
What I'm saying is there should be some mechanism that gives benefit to those who contributed their max during the clan games,
When I took clan war as an example, I only meant that when a person does not score star he won't get full loot even if the clan won. That is, there is some individual face in a collective war effort. Something like that should come up for clan games.
Again, I don't want any prohibition from clan leaders on who should participate and who should not.
There has been mention of enhancements like individual achievements. I think that would be nice even if it's a gold star sticker. However, I'm happy that the lowest guy in my clan got all the rewards that we earned as a clan. It helps my clan because he catches up his base more quickly and can contribute more.
Personally, I don't have any problem with my clan mates scoring only 100 points.
Last games, we had full clan, and 32 participated, we didn't run after the others and nobody kicked them. On the contrary when we were sure to unlock the final tier, we made sure they did finish one challange to avail the rewards. I will do what I can do, and so will everybody.
I WANT STICKER TOO!!!
Last edited by Vaibhav998; February 23rd, 2018 at 04:00 AM.
So, although this probably isn't really going to matter much in the grand scheme of things, I figured I may as well share my thoughts on the topic. I've read through this entire thread, and I'll try to hit the points that stood out to me, either in agreement or disagreement. I really don't expect to change anyone's opinion on the matter, but what the heck?
First of all, Darian, I really appreciate your communication - not just about this but in general. All things considered, I like where the game is heading right now, and I think many of the changes/updates in the last year or so have been for the better.
That being said, I disagree with SC's stance on adding this tool in specific, or more clan tools in general. As has been stated many times, the games are supposed to be about clan management and teamwork - but in marathon games like this, it increases tension, and does not give the clan leadership the ability to manage as effectively. Perhaps this happened just because this was the first game with real rewards above 30k, or perhaps people were just excited about the BoE, but from my interactions with people in the game and some on forums, many leaders would appreciate more influence on the clangames controls. Now, I'm not going to harp on this point specifically too much, because in the end, it is entirely SC's decision. I can merely offer an alternative point of view in a respectful manner. Even if I don't agree, I love the communication.
Now to some other points - the obvious retort that many have made to the above comment to others, is "why can't you just manage with a kick tool" or "you must be a terrible leader for not managing your clan". Well, I envy those of you with great clans with players that listen well, and I admire your leadership. In reality though, I think many clans, especially those with low-lying constant turnover will continue to have issues dealing with select clanmates that participate minimally or people intentionally coming just to do one reward. The kick tool, while mildly useful, is not much of a deterrent for people with this behavior or mentality. It's like the real world analogy of a company which hires an intern for the summer, makes clear the requirements, and then has to fire (kick) for underperformance in the first week, BUT then has to pay him/her for the entire summer. Once again - not much of a deterrent.
Now, I wouldn't be surprised if fette shows up and says something about this being a game and not the real world, so I may as well address it now. Obviously this isn't the real world, but the real world is something that (most?) people can relate to, and therefore, one should be able to appreciate why people get heated up about this particular thing. Also attacking an argument for the syntax in which it is provided, rather than the actual argument, speaks to the weakness of the counter-argument.
On the other hand, one of the better counters to this issue I heard was from Tomville, who stated that maybe SC has better things to do. I agree that their may be more pressing things, but it doesn't make an idea bad just because it's lower priority.
While working my long day today, I thought of another reason why not to implement this, and I don't have a problem discussing with myself, so I'll share. I think I saw this also in one post in this thread, although I don't care to take the time to find it. Anyway, maybe SC doesn't want to deal with this because they want to allow progression to players even though they don't contribute much in order to speed up the gameplay. This would make a lot of sense from a business standpoint, however, once again, it comes back to other players becoming frustrated at carrying others and leads to conflict within the clan. Food for thought although SC has not confirmed or denied that statement.
This brings me into a great point from some people in this forum that say that people supporting this must be inherently evil and take joy in removing rewards of others. Obviously I exaggerate (or do I?). But the inherent flaw to this argument is that most people are completely fine with others contributing less, as long as the rewards are obtain, and they don't feel as though the other person is taking advantage of them. I imagine most people don't like to be taken advantage of, although if you do, I can introduce you to my ex. I think games like this one specifically may have brought out the hardness in some people due to the stress of getting to the final rewards, and wanting other players to contribute more, is not something that should be slammed as evil or wrong, but rather understood as a normal reaction.
This brings me into an important point...this feature could be optional for clans. Those of you who have wonderful clans that max without even having to be asked could continue to do so! Clans that don't care could continue to not-care! Clans that feel like they need to have stricter rules to encourage participation could do so! Players who don't like strict clans could find a relaxed clan! Maybe I'm wrong, but I see way more upside to such a feature than downside.
I should note, that there is actually something worse than kicking that some clans have instituted from what I've heard. I could have misinterpreted, but kicking a player after they start a challenge but before they complete it will result in no rewards and being unable to participate. It seems like a clan minimum feature is much kinder than that. Once again, food for thought.
To conclude, I don' expect this to change anyone's mind. People get more entrenched in their opinions about a game, more than some do about politics (which is saying something). I encourage people to keep discussing and not post things like "why is this even still talked about", because that's what this forum is for - community. If everyone agreed on everything and was the exact same, there wouldn't be a point to having this forum in the first place, so please disagree with me, just don't expect me to change my mind either.
Last edited by Ajax; February 23rd, 2018 at 09:10 AM.
I agree with you, but what of a member, who can't contribute to the Games due to work or maybe school? Or exams?
Is it their fault that they have work or exams during the CG? And, what if they're very good in wars, and help your clan to win? Would you not want such promising players to advance quickly by getting the rewards and improving their bases so that they can perform even better? Even if they contribute very less?
Dang, I just don't understand why this thread is STILL active.
have you guys ever heard about game 'football'? You can't have 11 Cristiano Ronaldo or Messi in one team. They work together. They win as a team or lose as a team. It's captain's job to communicate with players to put their all efforts in game. In 90 min of game one players might get substitute who score goal in 1st half. and one might get injured. After win they celebrate as a team. And after loose they decide what changes they need in next game.
Last edited by CaptainJackjr; February 23rd, 2018 at 05:20 AM.