Results 1 to 2 of 2

Thread: READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:

  1. #1

    READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:

    Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

    Zombiebender's guide to searching the forums:

    Ideas taken into consideration, possible future additions (for ruled out ideas list scroll down)

    Major Additions:
    * Clan villages = all clan members contribute, leaders control
    * Add more single player levels (permanent ones)
    * Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
    * Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc

    Clan Related:

    * Way to designate sister/feeder/associated clans to link clan chat in a separate tab
    * Ability to sort clan info besides trophies: By Donation, level, position, league, etc
    * Remove clan join request from clan chat if they've joined another clan already
    * Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
    * History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
    * Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface

    League Related:
    * Alter matchmaking to FIRST match within your specific league, then proceed outside if necessary

    Defensive Structure Related:
    * Add hidden tesla trigger radius circle (green perhaps)
    * Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
    * Add an x-bow loaded with dark elixir or "Dark X-Bow"
    * Add "spires" which add on to defenses or provide an area effect to increase stats

    New defensive buildings: Ice Tower, dragon cave, poison dart tower, healing tower, spear tower

    Other Buildings Related:

    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    * Add a boost option for builders (work at 4x speed for X number of hours) (ie clock tower in main base)
    * Clan Castle - Have both an offensive and defensive area (Great for challenges)
    * War Clan Castle - Dismiss troops 1 at a time, not entire group of troops

    Other new building ideas: Tavern (to hire shady characters), hideout (camp for tavern folks), stables (for horseback units), Siege Factory (for siege weapons), Siege Camp (to house siege weapons)

    Troop Related:
    * When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
    * Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
    * Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
    * New troop that targets support buildings (non defenses or resource buildings)
    * Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
    * Keep troops that survive a battle
    * Self destruct ability for Lava Hounds (to spawn pups)
    * A troop that returns projectiles at originating defense

    New Troops Type Requests:

    * (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
    * (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
    - General - can focus attackers to a specific building
    - Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues
    - Paratrooper - deployed from above, can land anywhere and continue fighting
    - Air based resource targeting unit
    - Unit with both ranged and melee attack capabilities

    Battle Related:
    * No default troop selected upon entering battle - avoid accidental battle starts
    * Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
    * Make use of the water with ships/water-related attacking/defending/units
    * Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
    * Ability to save single player battle replays (and hence, also share)
    * Ability to revenge an online and/or shielded opponent
    * Ability to send message to player after raiding them

    Spell Related:
    * Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
    * Make the spell colors/graphics more unique, wrong selection during battle due to similarities
    * When upgrading spells, include increased range, duration, etc not just primary stat
    * Click/Hold spells when deploying to display radius/range circle to move around - release to deploy

    New spell ideas:

    * (VISION) Invisibility, smoke screen, shroud,
    * (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
    * (TROOPS) Revive, summon, flying, shape shifter/morph
    * (GAME PLAY) - Extra time, trap reveal, target specific building

    Defensive spell ideas (if implemented):
    slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker

    Trap Related:
    * Add a new trap that must be bought with Dark Elixir
    * Trap(s) that only effect heroes in some way
    * Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
    * Disguise traps as random building/obstacle/decoration
    * Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert

    Other trap ideas:
    Moat, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake

    Graphical Interface Related:

    * Add a way to export battle replays to photo roll or youtube natively
    * Add a rewind button to the replays
    * When visiting villages via the battle log, have a "back to log" button besides just a back home button
    * Add the Attacks/Defenses Won stat (from Leagues) to clan view
    * Leave clan/global chat pane available while visiting clan/global villages
    * Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells
    * Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen
    * Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view
    * Add a popup URGING all users to link to Gamecenter (similar to the recent IAP pop-up)
    * Ability to hot link a village for clan to view - visit/invite/link options? - search not always possible

    * Add push notification for Clan Castle full
    * Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
    * Add a small gem reward at each level up, or even every 5 or 10
    * Gem lottery- pay gems for a chance to win more
    * Additional price points for gem purchases

    Builder Base:
    * Ability to still send a Friendly Challenge from Builder Base.
    * Notification in Builder Base when troops in Main Village are cooked and ready.
    * Notification in Builder Base for Clan War events (War Day stars, players attacking).
    * Ability to spectate your matchup live if you finish before your opponent.
    * Friendly Challenge for Builder Base.
    * Ability to toggle between bases in troop training interface.
    * Battle log to stand out more.
    * Another way of switching bases (other than pressing the boat).
    * Spectating Clan Mates/Friends battles (like in CR).
    * A warning before attacking if the received loot does is not going to fit into storages.
    * Gem/resource value packs available in Builder Base.
    * Closing attack log by clicking anywhere off the info screen (like all other info screens)
    * Troop AI improvements.
    * First layout editor slot at BH3 rather than BH4.
    * Leagues (or some form of ranks to easier determine trophy levels and player skill).
    * Add the "Centering Dot" to the ground like in the main base (Helpful while in edit mode).
    * Leave a comment when sharing a replay.
    * To see clan mails from Builder Base.
    * Clocktower boost to 7 hours, instead of 8.
    * Able to still attack while barracks is upgrading (especially once the upgrades start to take days).

    Your suggestions do make a difference!
    The developers and moderators read every idea thread. These ideas are discussed and reported frequently within the staff and moderator circle. Some are interesting enough to be added to short-term to-do lists, some to long-term lists, some simply monitored to see if it fits a direction they want to go, and some are ruled out due to negatives overriding the positives or if they don't fit in the direction they want (or secretly can't say) the game is headed. YOUR direct input has led to numerous in-game changes such as:

    * Gem Mine (BB)
    * Events (challenges)
    * Reduce leader message cooldown from 12 hours
    * Arranged wars (Friendly Wars)
    * Saved troop compositions, rebuild last army - better troop training options
    * Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    * Dueling/challenge/simulator/sparring battle area (Friendly Challenge)
    * Builder Suggestions: Tap Builder Info to see and select suggested upgrades to perform
    * Ability to hide traps/bombs in edit mode to give an "attacker's view"
    * Ability to rearrange barracks queued troops
    * Baby Dragon and Miner were user submissions
    * Upgradable spring traps
    * Revenge attacks now count towards star bonus and league bonus
    * Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc
    * Win resources from defenses (Loot Cart)
    * Ability to turn off snow animation
    * Show Personal Break timer/time remaining
    * Barracks troop queuing
    * Donation interface showing existing donations
    * Higher (than 1) trophy offers
    * Clan Chat filtering
    * Army training summary screen
    * Storages immune to lightning
    * Ability to queue spells
    * Dark Spell Factory
    * Defense ranges/toggling while under construction
    * Clan Wars attack preview screen
    * 1-time village name change
    * Hero Icons show ability status in replays
    * Reduced Boost Prices
    * Reduced Obstacle Clear Times
    * Boost all button for buidling types
    * Visitors can see army camp troops
    * Boosting pause for Barracks, Heroes and Spell Factory
    * Troop/Hero Levels in Player Profile
    * More Clan Settings
    * Improved Clan Search
    * Clan Tags
    * Increased League and Clan War Win Bonuses at all levels
    * Skeleton/Witch Related Trap
    * Spell Ready Notification
    * Ability to queue/order spells individually instead of grouped by type
    * Dismiss troops from Clan Castle and Army Camps
    * Greatly reduced hero regen times
    * Ability to spend elixir or gold on walls
    * Add a pause button to the attack, defense and war replays
    * Clan War, Attack and Defense replays now show "Troops available"
    * Add ability to upgrade multiple walls at once (like rows)
    * Greatly reduced Valkyrie training times
    * Increase text space on leader messages
    * CW Enhancements: Separate war base layout, numbered villages, notice who started war, dismiss war CC troops
    * Clan Wars
    * Hero Auras (Passive addition to stats of surrounding troops)
    * Add more leadership roles - co-leaders
    * Number displays on clan castle to show space used vs having to click it, then hit info
    * Ability to remove obstacles while in edit mode
    * A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
    * 24 hour ban on player to re-join clan after being kicked
    * Make surrender button smaller / move out of game play area - too many accidents
    * Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
    * Elder Kick cooldown time reduced to 20 minutes
    * Donation indicator in clan chat
    * Village construction mode - easier way to rearrange village, saved layouts
    * Update shared replays with different color button, comment field, loot, trophies, battle results, etc
    * Keep tracking loot / achievements after they are completed
    * Add info about available loot % possible with TH differences in-game
    * Cooldown for elder to boot players
    * Add viewable player stats/profile - similar to Hay Day's farm stats
    * Add a mute button to global (basically to hide chat of a player)
    * Ability to share replays within clan chat
    * Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
    * The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
    * Witch was a user submission
    * Move replay 1x 2x 4x button to right and off of playing field
    * Ability to request specific troop reinforcement types (Custom message with request)
    * The Inferno Tower was inspired by several requests for a "Flamethrower" tower
    * Reduce healer camp space, make more viable
    * Mark indicating center of playing grid (The plaque marking the center of the town)
    * Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
    * Add Chinese localization
    * Attack battle log with replays
    * Add troops received to donation stats
    * Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
    * Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
    * When balloons are destroyed, they fall to the ground for 1 last little attack
    * Ability to rotate selected row of walls
    * Moving multiple wall pieces at once.
    * Splash damage with dragons and wizards
    * Show damage % in defense battle log
    * Show remaining lab upgrades during active research
    * Air Bombs
    * Army Camp full notification
    * Heroes
    * Troop donation statistics
    * White insert buffer lines showing while moving decorations
    * Defense replays
    * Army Camp troops survive if Army Camp destroyed while on defense
    * Message displaying when someone leaves/is kicked from clan
    * Trophy limits on clan applications
    * Gem usage confirmation
    * Small shields after maintenance and disconnects
    * Many of the combat balances are due to user input
    * Matchmaking queue
    * Army Camp storage managed as a whole instead of per camp
    * Barracks queue information
    * Clan Search
    * Global chat moderation
    * Trophies to be lost displaying in match screen
    * Broader range of trophies available to be won per match
    * Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)

    Lastly, before you post - please read this sticky:!!!

    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!

    Frequently Requested:
    * Playing clash of clans (or any other SC game) on a computer or through a web browser e.g. Facebook
    *Donating (or trading) resources or gems to (with) other players
    *Paying for gold tier pass in Season Challenges by any means other than cash.
    *An exchange building to convert between elixir, gold, dark elixir, or gems
    *Assign multiple builders to one build/upgrade
    *Upgradeable builders’ huts
    *Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
    *Indicate last online date
    *Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution
    *Additional National flags

    Clan Related:
    *Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
    *Customizable clan flag
    *Add ability to send short message to rejected applicants similar to when expelling
    *A large text area for clan rules that just the clan can see (separate from public clan description)
    *Leader (and co-leaders) ability to delete messages in chat
    *Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    *Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    *Increase clan size: 75 or 100 are most common requests
    * Separate Elder+ chat tab in-game
    *Ability to set points threshold required in order to gain rewards from clan games or to vary the tier received according to individual contribution.

    Defensive Structure Related:
    *Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    *Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    *Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    *Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    *Use Dark Elixir for upgrading some levels of walls.
    *Display both X-bow range circles at once for planning – different color on inactive one
    *Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)

    Other Buildings Related:
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones
    * Lightning Rod to absorb lightning spell

    Troop/Barracks Related:
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Modify healers to include healing air troops
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area

    *Resetting or restarting a specific village
    *Rate base feature
    *Keep replays through maintenance – increase from 4 to 6 or at least since last login
    *Add a setting to disable village animations to improve performance on older devices
    *Add gem use confirmation on all functions
    *Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
    *Additional leaderboards based on TH level
    *Add ability to play background music while in game natively
    *Add push notification for Hero ready (healed/able to attack)
    *Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
    *Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
    *Add custom sound notifications for Clash push notifications
    *Add mini-games, something to occupy time
    Last edited by Ajax; April 5th, 2019 at 07:22 AM. Reason: Add New ruled out idea

  2. #2
    Forum Master zachUVA's Avatar
    Join Date
    Dec 2012


    Fair warning: From now on, any idea thread that contains ruled out ideas may be deleted without notice. This change is effective immediately.

    You can review which ideas are ruled out here:

    To alert mods to ruled out ideas needing deleting, please read this:
    Last edited by Smolson; March 7th, 2017 at 09:21 PM.

    |Trophy Offer Formulas Discovered!|
    ^Now with a handy table linking offers and cup differences^

    RIP Smash Land

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts