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  Click here to go to the first staff post in this thread.   Thread: Whats with the stupid potions supercell 😡

  1. #21
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    Quote Originally Posted by Kiddo0305 View Post
    Yes...^^^^^
    The above mentioned is the answer and I totally agree.
    No,no,no, that's not true.. It's called TH9.5 because it then allows you to hit the th9 mirror you get in war.

    obviously I'm joking..

    war is clan vs clan and the advantage of engineering is starting to be null and void. The power potion, while fine, really only help new th's over the initial bump of having upgraded their th.. and the advantage is limited to a few wars.. after that, any preferred war troops should be maxed anyway.

    Also.. I do belive that everybody has an equal chance at getting those power potions in the Clan Games ..


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  2. #22
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    Quote Originally Posted by Spurs231084 View Post
    So im relativley new to these forums, posted my first post the other day about high lev th10s matching th11s in wars, simce then we have had 3 wars, we have no engineered bases in our team but always get matched with at least 2/3 engineerd bases, to add insult to injury the engineerd bases have got rediculalsy stronger because super cell had this genieous idea to invent a potion that maxes troops to lab lev, so now they dont even have to max there troops, just there labs, can anyone tell me is this just me thinking supercell have really dropped a clanger on this one or is my rant justified? Seems to me like supercell are promoting people to engineer there bases and hit the boost teoops to max lev potion, all the hard work and graft thats gone into my near max th10 gets obliverated in 3 mins flat by some guy near the bottom of the oponants war log using a jumped up troop potion, supercell needs to fix this and fast, i find this very frustrating that the years ive put into this game are now powerless to people who rush th and lab and throw a potion at it!!! And breathe, rant over!!
    I'm going to assume that this is a troll post. Nobody could possibly misspell that many words.
    Last edited by Nuitari; February 10th, 2018 at 01:04 PM.

  3. #23
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    Quote Originally Posted by Himewad View Post
    Power Potion is only really useful for rushers or people that recently upgraded their town hall. Engineers, at least the ones that I have come across, have already maxed their war troops of choice. The power potion wouldn't really help them (unless they decided to mix it up and use a different troop combo).
    The problemwith this thinking is that all the spells, troops, buildings, and anything else these engineers can do to purposefully manipulate the matching algorithm. So they might only have certain max troops they use, that just means they don't have the war weight they should.

    Couple that with the absolute ease of attacking since the inferno nerf, and they just multiplied the problem. They assume that would help, but it's the EA's that make a huge difference on defense now. Plus, I'm amazed at how many people I'm getting matched with that don't even have inferno towers. So, I'm th 10, getting matched with th11s who have no IT, which are simply worthless war weight now, who has a massive advantage from offensive wise.

    The advantage that Supercell had given rushers and engineers is ridiculous. It's literally way to easy to spam troops and get really good results. Hogs, miners, witches, and bowlers simply heal through and defensive damage. Heck, my IT's can't even kill miners because it takes forever for the single inferno to increase damage.

    I'm glad everyone got their feelers boosted by increase in attack power, it only came at the expense of being able to defend. Good balance doesn't mean any troop combo deserves high destruction percentage. It means a good balance between offense and defense, which Supercell is failing to do.
    Last edited by Ajax; February 10th, 2018 at 03:09 PM.

  4. #24
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    Quote Originally Posted by JamesHowlet View Post
    As long as their heroes are high they'll trash your base anyway because as Himewad said, engineers always have their troop choice maxed anyway, so its really not changing anything.
    Simple solution to this is give bases the war weight equivalent of the highest level troops and spells. That would erase their benefit to game the match system like they do. Or SC could simply allow all war bases to be manufactured by choosing which items are placed and which aren't. Make it so everyone can manipulate the system evenly. There seems to be multiple solutions to combat engineered bases.

    To those who say, "what about rushed bases, It's not fair they get punished too". Well, to me it is. No other game or sporting league or ANYTHING I can think of, would change rules and set up to make it easier for people who made bad choices. I can see saying a kid might not know better, which they should, but they would learn the hard way. Any adult, then you deserve to be in the situation your at. I'm guessing many thought it would be an advantage to rush and get the "cool" things. Well, you chose wrong and should deal weigh consequences. Instead, your further rewarded by the game being put in easy mode so at least they can win attacks too. They don't care their defense is horrid, because good defenses don't boost egos like OP offense apparently.
    Last edited by Ajax; February 10th, 2018 at 03:10 PM.

  5. #25
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    Quote Originally Posted by karmakay View Post
    The problemwith this thinking is that all the spells, troops, buildings, and anything else these engineers can do to purposefully manipulate the matching algorithm. So they might only have certain max troops they use, that just means they don't have the war weight they should.

    Couple that with the absolute ease of attacking since the inferno nerf, and they just multiplied the problem. They assume that would help, but it's the EA's that make a huge difference on defense now. Plus, I'm amazed at how many people I'm getting matched with that don't even have inferno towers. So, I'm th 10, getting matched with th11s who have no IT, which are simply worthless war weight now, who has a massive advantage from offensive wise.

    The advantage that Supercell had given rushers and engineers is ridiculous. It's literally way to easy to spam troops and get really good results. Hogs, miners, witches, and bowlers simply heal through and defensive damage. Heck, my IT's can't even kill miners because it takes forever for the single inferno to increase damage.

    I'm glad everyone got their feelers boosted by increase in attack power, it only came at the expense of being able to defend. Good balance doesn't mean any troop combo deserves high destruction percentage. It means a good balance between offense and defense, which Supercell is failing to do.
    So, pre nerf aNd potions, the approximate 3 star rate of th10 vs th10, was under 20%, and th11 was less. How is that balanced? Isn’t balance something approaching 50%.

    Plus, SC said these would be rare, it’s not like you can get 4 every week.
    Last edited by Ajax; February 10th, 2018 at 03:11 PM.

  6. #26
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    Quote Originally Posted by BakusClasher View Post
    On the contrary, I find its used to open a wide variety of attacks formally unavailable previously. I prefer this for and against wars
    How had this increased variety of attacks if people were already maxed troops? That makes zero sense. If they weren't max troops, then why the heck should they be rewarded for purposefully manipulating match algorithm? Seems like polar opposites to me.

  7. #27
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    Quote Originally Posted by Nuitari View Post
    I'm going to assume that this is a troll post. Nobody could possibly misspell that many words.
    Ya, out of all the possibilities, that seems like the most legit. I mean, it's not like English might not be naive language, or he was tired when he wrote it. Heck, he could even just be a bad speller but keep up with your typical SC forum response and take potshots at people who speak their mind. Your sure seem like a genuinely nice fella.

  8. #28
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    Aren't there already enough complaints about power potion..yea its unfair..yea it's irritating...but SC isn't even listening to you..so no point in just creating a new thread...unless you wanna increment your post numbers..

  9. #29
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    Quote Originally Posted by karmakay View Post
    Because while ALL clashers can take advantage of potions with little effort on their end, compared to the bigger effort of creating engineered bases. Which is why these portions were created in the first place to combat the people trying to cheat by manipulating match making algorithm, which SC has stated they don't view as fair play, or as attempting to cheat.

    Not being rude, but if by design the portions effect the bases differently, then suggesting they just do the same seems like someone trying to be intentionally rude. Or basically another version of the standard "get better" or "build a better base" reply many drop as a passive aggressive way to tell someone they are trash. I just come straight out and say what I mean. I don't hide behind innuendos like some people here.
    Lol. You will have to point out where SC said that engineering is not fair play and considered cheating. I’ll wait...

  10. #30
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    Agree with OP, power potion is just crazy. Why would they do that? I don't understand.

    Darian recently said something to the effect that most clans are not engineered. SC did a study or so it seems.

    I don't know how they defined engineered and there is NO way they will tell us but they need to redefine it.

    It is rare we don't see at least one engineer in our 10vs10 wars. We don't even have a .5 and take only 9s and 8s. This war, the opponent has a TH11 at position number 9. If it has power potion our top two nines don't stand a chance. But, the clan is attacking well and our top two nines are going to struggle to survive. Well our number 2 has been three starred already. So it didn't.

    But that 11 sitting down there with level 1 troops can have max everything with a power potion if they need it. Just crazy
    Last edited by StormHeart; February 10th, 2018 at 02:37 PM.

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