
Originally Posted by
karmakay
The problemwith this thinking is that all the spells, troops, buildings, and anything else these engineers can do to purposefully manipulate the matching algorithm. So they might only have certain max troops they use, that just means they don't have the war weight they should.
Couple that with the absolute ease of attacking since the inferno nerf, and they just multiplied the problem. They assume that would help, but it's the EA's that make a huge difference on defense now. Plus, I'm amazed at how many people I'm getting matched with that don't even have inferno towers. So, I'm th 10, getting matched with th11s who have no IT, which are simply worthless war weight now, who has a massive advantage from offensive wise.
The advantage that Supercell had given rushers and engineers is ridiculous. It's literally way to easy to spam troops and get really good results. Hogs, miners, witches, and bowlers simply heal through and defensive damage. Heck, my IT's can't even kill miners because it takes forever for the single inferno to increase damage.
I'm glad everyone got their feelers boosted by increase in attack power, it only came at the expense of being able to defend. Good balance doesn't mean any troop combo deserves high destruction percentage. It means a good balance between offense and defense, which Supercell is failing to do.