I got sick. I'm sad to play and not find obstacles
I think it's safe to assume now that these new "special" "seasonal" obstacles will not spawn on bases with maxed (45+) obstacles, I have yet to see a single instance where they have and yet every single active base under that threshold have received them. (At least my observation.)
I can understand if SC decided to go this route. I imagine bases like mine (10) that have from 50 to 60+ obstacles might create some lag. Multiply that by I can't imagine how many, it might pose a problem.
Question is; Is this simply a glitch? Is this for these "seasonal" obstacles only? Or is this the direction SC is taking for all future "special" obstacles?
Hopefully SC, CM or Mods can follow up when SC opens up on Monday. It would be nice to know which of the preceding is accurate. This way, those of us with max obstacles have a chance to remove some to complete our collections.
Could be. In my main clan we have 3 accounts that have under 45 and they all received obstacles, that's why I mentioned "my observations." I haven't researched further.
I did bribe my son last night to remove obstacles until he reached 43 to see if any spawned. I gave him an extra 2 hours on PS4, went to bed. Got up at 3:00am and he was still playing! He took 4 hours and gave me the "I lost track of time..." hahaha
Last edited by NewtTheSlayer; February 4th, 2018 at 06:50 PM.
None yet, I just checked. Son is a wheeler, dealer. When I caught him at 3:00am he asked if he could delete more obstacles and play even longer. haha I would have taken 2 hours away from his play today but he would have complained and then my wife would have found out what I did last night. She must NEVER know!
What a tangled web we weave.....
First tree spawned when i came back after attack and second tree also spawned after i came from attack..
http://prntscr.com/ia29nd
Total of 43 obstacles on base.
Update of my base
2 trees and a fireworks stash
Couldn't ask for a better placement
Love it
https://imgur.com/Aau31aW