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Thread: [One And Only] Special Lunar New Year Obstacle 2018

  1. #1141
    Centennial Club
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    Dec 2016
    Posts
    153
    [QUOTE=MiGoreng;11462075]Got my ninth tree as a highly active player.
    (Removed one since it wasn’t entirely fringed). Also had 2-3 fireworks during the first couple of days of the event, which I removed since I only collect trees. Haven’t got anymore fireworks since.

    So, either i’m VERY lucky, or the people complaining have hardly any spawning space. 樂

    you are not lucky. sc changed the rules and we that have been saving obstacles for years get nothing anymore.
    ID #88YQ80PR

  2. #1142
    Senior Member
    Join Date
    Apr 2015
    Posts
    363
    Quote Originally Posted by Anarchos View Post
    Stay with me on this one.


    what if it’s a conspiracy to make newer players more interested, while saving server space on older players? Old players have old obstacles and to save space they don’t get new ones. However in order to get more interest from newer players they give them all the obstacles?

    theres something they’re not telling us.

    #Spawngate
    #TheTruthIsOutThere
    I doubt it's a conspiracy of any kind. I just think supercell never really thought it through. The way I *think* it works, is that the code will randomly generate multiple places on our map that a special obstacle COULD spawn. IF one of these locations is free...THEN the function completes and places the spawn down. If one of the limited and random spaces isn't free, the function closes without placing a tree. I think this function happens several times over the course of the event, but the values of say..."location", are limited thereby leaving those without ample space boned.

    Roughly, and probably TOTALLY WRONG...something like this:

    import random

    radius
    =200
    rangeX
    =(0,2500)
    rangeY
    =(0,2500)
    qty
    =100# or however many points you want

    # Generate a set of all points within 200 of the origin, to be used as offsets later
    # There's probably a more efficient way to do this.
    deltas
    = set()
    for x in range(-radius, radius+1):
    for y in range(-radius, radius+1):
    if x*x + y*y <= radius*radius:
    deltas
    .add((x,y))

    randPoints
    =[]
    excluded
    = set()
    i
    =0
    while i<qty:
    x
    = random.randrange(*rangeX)
    y
    = random.randrange(*rangeY)
    if(x,y)in excluded:continue
    randPoints
    .append((x,y))
    i
    +=1
    excluded
    .update((x+dx, y+dy)for(dx,dy)in deltas)
    print randPoints

    def Location():
    SpawnPoint = randPoints
    map location = SpawnPoint

    def SpecObstSpawn():

    If Location = SpawnPoint
    SpawnTree(SpawnPoint)
    Else Exit
    Main: Gueede | Began 12/19/13 | Clan Swänky Town (#PLPJY20V) -- Co-Leader
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  3. #1143
    Senior Member
    Join Date
    Dec 2015
    Posts
    474
    This thing still going on? Trying to get a gold tree in my core haha. Losing some loot!

  4. #1144
    Pro Member
    Join Date
    Nov 2014
    Posts
    592
    Quote Originally Posted by Gueede View Post
    So the thing is...I know that I (and many other players like me) will get to a point where our entire outer ring is filled, and we'll have to start coming off the edge to spawn stuff. This is mainly due to older special obstacles spawning about 5-10 on my base. If this whole #spawngate dilemma is due to dev actually dialing back the amount that can spawn, *I would be totally fine with that*, and as a matter of fact, I could fully understand the decision. Event obstacles = rare, and we all put ourselves at risk using "obstacle bases" to ensure proper placement. Our efforts are then rewarded by one very special obstacle which we can showcase forever.

    However...this isn't the case, as young and less developed bases are getting tons of trees and red rockets, while older and fuller bases are getting the shaft. #spawngate is real, and Supercell's lack of response will be remembered for a long time...

    I agree with this completely

  5. #1145
    Senior Member Emadjjj's Avatar
    Join Date
    Dec 2017
    Location
    Iran
    Posts
    303
    At least spawning can continue until the end of the month, so that accounts that are less likely to receive up to 5 barriers
    Many accounts still have not received 2 barriers

  6. #1146
    Senior Member Emadjjj's Avatar
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    Iran
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    Quote Originally Posted by dvegas View Post
    I agree with this completely
    I do not agree, it should be accepted that the spawning rate has had a problem

  7. #1147
    Senior Member RoosterCoC's Avatar
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    Feb 2017
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    United States
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    I’ve gotten ONE red rocket so far on my main base. It spawned right away too, so I deleted it because it wasn’t on the outside edge of the outer fringe. I have a feeling that was my only one. I have a few mini accounts I no longer use that are LOADED with both of the new decorations. It’s pretty awful how SC has allowed the obstacles to disproportionately spawn depending on how active (??) your account is. You’d think they’d program it the other way around if anything. 😞
    Last edited by RoosterCoC; February 23rd, 2018 at 06:35 AM.

  8. #1148
    Senior Member
    Join Date
    Jul 2015
    Posts
    452
    can we assume that spawning had stopped?

  9. #1149
    Super Member NewtTheSlayer's Avatar
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    Apr 2015
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    831
    Quote Originally Posted by RemoteCtrl View Post
    can we assume that spawning had stopped?
    Nah, I think it's still happening. First, the extra Lunar still shows on FC and second, the dead bases still show their Lunars.... They usually disappear when event is over.

  10. #1150
    Millennial Club TheClanimals's Avatar
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    May 2015
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    LV 426
    Posts
    1,268
    Max TH 11 here, wasn’t getting anything for the first week of event. Definitely over 40+ obstacles including a longtime fir tree perimeter...I hated to do it but cut down all those trees and after a couple days the lunar objects started rolling in. Now have 4 MT and 2 firecrackers.

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