View Poll Results: Do you think we should be able to steal more resources from the storages?

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  • Yes

    56 60.87%
  • No

    36 39.13%
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Thread: Vote: Do you think we should be able to steal more resources from the storages?

  1. #21
    Forum Elder TomRapp's Avatar
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    You should be able to take more from storages. I'd say around 300k. This would put more incentive to farm active villages rather than collector bases. It would make the game better and more competitive overall.
    Zapping DE storages
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  2. #22
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    Quote Originally Posted by Dragonn View Post
    If you have well defended base, you will only be losing that amount if your opponent 3 star's you. Currently I have never lost 200k gold from storages from anyone who hasn't 3 star'ed my base.

    I will be find with it if my opponent destroyed my base 100%, and I can get that amount back within 2-3 raids.
    I don't get why a BAM user wants the loot cap removed...

    Sure you can recover 500k within 2/3 raids but not everybody has time for that. Do you have any idea how long it takes to find a decent raid with bam at TH9? +10mins. Also, have you ever pushed before? because no matter how good your def is you will lose

    If you don't mind me asking, can you post a pic of your base or give us some details about yourself? like TH,lvl, you know the drill

    I'm a crappy TH9 compared to my peers

  3. #23
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    Up your cup level, champions league gives you a bonus of 120k, that will give you more loot

  4. #24
    Senior Member Dragonn's Avatar
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    Quote Originally Posted by Derpyusername View Post
    I don't get why a BAM user wants the loot cap removed...

    Sure you can recover 500k within 2/3 raids but not everybody has time for that. Do you have any idea how long it takes to find a decent raid with bam at TH9? +10mins. Also, have you ever pushed before? because no matter how good your def is you will lose

    If you don't mind me asking, can you post a pic of your base or give us some details about yourself? like TH,lvl, you know the drill

    I'm a crappy TH9 compared to my peers
    I am TH9 and I use BAM, I'm in Crucible Clan.

    I'm not asking for the loot cap to be removed. Please read before posting, my suggestion is that loot cap is 100k gold per storages. Meaning TH7 players loot cap will remain unchanged.

    BAM users can make 500k gold within 20-30 minutes as they only go for the collectors. If you can't make that much then your doing something wrong. I make around 1 million gold per hour if I'm using BAM in 1600-1800 trophy range.

    I've been trophy pushing and I lost many times against Hogs. Anything else (Even balloonions) will struggle to 100% my base and get around all of my storages. Recent update means Hog wouldn't be much problem, if I trophy push I definitely would upgrade all my traps and re organize my base based on the traps so Hog fails.

  5. #25
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    Quote Originally Posted by OJM View Post
    I say yes, but only if it's equal from any storage. So 100k/container (20% max, course), regardless of TH level. Why do you want to grow big and strong in other games? So you don't get slapped so hard by big boys. While on CoC, you are in your own safe laa-laa-land until all the sudden, after upgrading your Th far enough, it turns upside down: you don't get the loots and everyone else gets the bonus from you.
    This. The game places too much weight on collector raids. Costs of upgrades goes up and up, while the amount of loot you can steal stays the same. Broken!

    edit: you should be able to get a max of 80 to 100k from a store and 10k per townhall level. That would really change the dynamic of the game. Big strong armies would be required.
    Last edited by Beancounter; November 9th, 2013 at 05:48 PM.
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  6. #26
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    I voted yes, and I read through all the responses to see what everyone else thought. As a th9, I BAM like OP and can make up a big loss if that ever happened (has not happened while I was farming since January in my very premature days.) So if I am attacking a th9 or th10, I think you should get more loot if you take the base completely rather than picking off collectors. This would encourage more real attacks (I love collector bases as much as the rest of you; there should be more to gain for attacking a base full on), better base designs, and more loot to be had by everyone. I think the cap should be increased to 300k, not 400k though, because 400k seems a bit much to me.

  7. #27
    Forum Superstar Dualsabers04's Avatar
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    Quote Originally Posted by Dragonn View Post
    I don't care about Premature TH9/10 players, they only have themselves to blame for upgrading their TH prematurely even after reading the warning.

    Why should the game suffer for them?
    I know you dot care about them, but what you don't understand is that they make a significant portion of the coc player base.

  8. #28
    Senior Member SheIsntLv18's Avatar
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    Quote Originally Posted by Dualsabers04 View Post
    I know you dot care about them, but what you don't understand is that they make a significant portion of the coc player base.

    This +1
    10 agreements

  9. #29
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    I'm glad somebody decided to finally post this thread. agreed! I have often spent time contemplating the idea and I think it is beneficial for all this way. However, instead of the 100k, it could perhaps be 90k at 3 storages, and 75k at 4, to draw less negative appeal from the forums. To balance things more, the amount of gold available should be weighed accordingly with the storage level to protect weaker players. Since premmies will have usually weaker storages, they will be unable to lose as much loot as a maxed player.

    Players should be incentivized to attack active bases, and not rely heavily on abandoned collectors.

  10. #30
    Senior Member JKmaster's Avatar
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    Quote Originally Posted by pc12 View Post
    I'm glad somebody decided to finally post this thread. agreed! I have often spent time contemplating the idea and I think it is beneficial for all this way. However, instead of the 100k, it could perhaps be 90k at 3 storages, and 75k at 4, to draw less negative appeal from the forums. To balance things more, the amount of gold available should be weighed accordingly with the storage level to protect weaker players. Since premmies will have usually weaker storages, they will be unable to lose as much loot as a maxed player.

    Players should be incentivized to attack active bases, and not rely heavily on abandoned collectors.
    I agree with this idea. It is fair towards people who have been playing the game for while and those who haven't while also protecting preemeis. The amount per storage may need to be adjusted a bit, but overall this seem like a good idea.

    TH9/Jkmaster/lv 109

    Proud elder of Unity Legends





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