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  Click here to go to the first staff post in this thread.   Thread: What's the best war castle troops for defense nowadays?

  1. #1
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    What's the best war castle troops for defense nowadays?

    Assume defense that might face ground or air in the same war. What defense troops do you think is best?

    35 space War CC - ?

    30 space War CC - ?

    25 space War CC - ?

    20 space War CC - ?

    15 space War CC - ?

  2. #2
    Forum Elder SuperStorm103's Avatar
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    Depends on what kind of attacks your facing and how hard the CC is to lure.

    If your facing lavaloon spammers, all archers and a baby drag is effective (for example). They will have to waste a lot of balloons to try and lure your entire CC. Most times they panic and just go for it and the baby dragon destroys them.

    If you think you are going to get Queen Walked, double witches can be effective, or triple valks + babydrag.

    Any kind of multi speed combination that can trick an attacker into using his poison spell early so he misses the tail end of the war cc.

    Also, note that it still appears to be First In First Out. So pack your clan castles in the order you want things to come out. I like to personally analyze the opposing clan, guess where they will attack and what they attack with and fill CC's accordingly. In general CC's should be hard to lure if possible. If you can trick the opposing player into thinking you have an easy CC to lure, he may not be able to actually get your CC troops to come out and you could wreck his entire raid. And, keep it random, don't make your CC's predictable.
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    Thanks! Did not know about FIFO.

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    Did some looking around these forums. Apologies if this thread is in the wrong forum.

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    One technical point on FIFO - all the troops of a certain type will come out together. So it you put in 1 arch, 1 baby, and then fill with arch, all the arch will emerge before the baby. Which actually makes filling much easier: if you try and put in the right number of arch first, it's easy to get it wrong and overshoot by one.
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    Quote Originally Posted by turbohunter2 View Post
    Did some looking around these forums. Apologies if this thread is in the wrong forum.
    Yeah this forum is strictly for complaints about engineering, and pretending we can tell SC what to do.



    Just kidding we need more war questions here unrelated to matchmaking, just to spice things up. SuperStorm's answer above is good, and its sometimes worth shaking things up (have a surprise or two - unexpected witches can ruin an attack for example but you don't want them in every cc).
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

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    Quote Originally Posted by turbohunter2 View Post
    Assume defense that might face ground or air in the same war. What defense troops do you think is best?

    35 space War CC - ?

    30 space War CC - ?

    25 space War CC - ?

    20 space War CC - ?

    15 space War CC - ?
    15 space - Valk for sure, rest minion and archers.
    20 space - One baby drag and one valk, assuming the attacker will attack with ground troops. If attackers is going with air, keep a drag.

    25 space - basically same, one baby drag, 1 valk and rest archers. Or dragon with wizard.
    30 space - The most lethal would be, 1 baby drag, 1 witch and 1 valk.
    35 space - 12 minion, 11 archer.

    One thing to note that the troops will come out sequence wise, that means if you put archer in your cc first then the archer will be the first to come out of cc in the attack.
    Last edited by ExpertSAQ; January 6th, 2018 at 11:48 AM.

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    Quote Originally Posted by ExpertSAQ View Post
    30 space - The most lethal would be, 1 baby drag, 1 witch and 1 valk.
    I’m going you have to politely disagree here.

    Against ground, baby drag, 2 valks, and a wizard works much better. Witch just gets negated by a poison. Even against air, it isn’t very strong, as the witch’s strength comes fro her spawned skeletons, and without there being anything for the skeletons to target, the witch is basically worthless.

    Against air, baby drag + 20 archers works very well, like storm said. 3 baby dragons also works well, but only with an unlivable cc.
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    Forum Hero JFSoul's Avatar
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    I think it's good to mix it up a bit amongst bases across the clan, however witches and baby dragons are very good IMO.
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    Quote Originally Posted by 1jeffrey1 View Post
    I’m going you have to politely disagree here.

    Against ground, baby drag, 2 valks, and a wizard works much better. Witch just gets negated by a poison. Even against air, it isn’t very strong, as the witch’s strength comes fro her spawned skeletons, and without there being anything for the skeletons to target, the witch is basically worthless.

    Against air, baby drag + 20 archers works very well, like storm said. 3 baby dragons also works well, but only with an unlivable cc.
    Ypu can disagree but, anything inside poison is useless.

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