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  Click here to go to the first staff post in this thread.   Thread: TH sniping should no longer give shields

  1. #71
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    Quote Originally Posted by KLou View Post
    I don't know where you get the idea that farmers hide behind shields. The TH is just a useless building to farmers because it takes up space for protecting resources, so it is put on the outside of the base. Sure, this provides us with shields once in a while, but we only use these shields when sleeping, working, or going to school. No one is hiding... Your logic makes no sense.
    This sums up everything I was about to post Lol. Great post, and actually makes sense
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  2. #72
    Forum Elder scanners107's Avatar
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    I see something like this happening In the future.... I do like the idea of the TH holding 100k though so it becomes more important again.

  3. #73
    Centennial Club Z3ro's Avatar
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    just to clarify my position in the previous replies i'm talking about the differece of cheap shield and th outside...

    - cheap shield is a discutible method for don't be attacked
    - th outside is an attempt to lost less resources

    It's a big difference for me

    If sc remove the shield from destruction of my th
    I don't put my th inside because I prefer to use like an additional wall to protect my resources and I probably gain a shield with 40%+ damage (:

    sorry for my poor english :/

  4. #74
    Super Member Stormp00per's Avatar
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    It is an exchange, like a formal greeting. "Take my trophies but don't touch my precious stuff."


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  5. #75
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    Seriously, stop making this cretinous comparison.

    You are aware that you can get to a protected th without getting 50% right?

    Removing a che@t is not comparable to offering any attacker some trophies for a shield. There is a world of difference between stopping people che@ting so they never properly attacked and forcing everyone to chase trophies.

    By the way, at higher trophy levels where you need spells you now see your elixir drain, so bravo to everyone that celebrated the swap from gold to elixir to buy spells.

  6. #76
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    Spirit of the game??

    I find it laughable some posters claim putting the TH outside the walls is not in the 'spirit' of the game. Do tell, what is the spirit of the game?

    Si we can't lightning strike the DE storage because that is also not in the spirit of the game? We can't put resource storage outside the walls? We cant use more than one healer on attack? Where would this stop??

    The day I am forced to play a game in the way someone else wants is the day I play another game. Variety adds spice and everyone has different goals and reasons for playing. If you don't like it, then play something else.

    If you want to criticise anyone over the sniping of exposed TH's, then criticise the snipers, not the farmers, for they are not playing in the supposed 'spirit' of the game that some people claim. Any such claims of 'spirit' are tantamount to claims of being unfair - this is essentially what is being claimed by any such posters, i.e. it's not fair that I cannot raid a farmer with lots of resources because he has a shield. To be clear I disagree with this view 100%.

    Yes I am a farmer and I have an exposed TH. Farming with cheap overnight shields is the only non-cash way of getting enough resources for upgrading defences and troops in this game. This is not che-ating, it is playing the game that SC has created.

  7. #77
    Senior Member OMGILOVECOFFEE's Avatar
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    Quote Originally Posted by Growler View Post
    Seriously, stop making this cretinous comparison.You are aware that you can get to a protected th without getting 50% right?Removing a che@t is not comparable to offering any attacker some trophies for a shield. There is a world of difference between stopping people che@ting so they never properly attacked and forcing everyone to chase trophies.By the way, at higher trophy levels where you need spells you now see your elixir drain, so bravo to everyone that celebrated the swap from gold to elixir to buy spells.
    Though I agree with everything, I have been beaten by TH destroyed only, the attacker got 48% or so, one star, being from the TH. The game would need to figure out how protected a TH is and give shields accordingly. Don't worry about what the farmers say, they don't see it's a different game played higher up. Most will never see because they're too busy farming TH8's for 200k.
    Drinkin' Coffee and farming for skull walls is what I do

  8. #78
    Pro Member Unity's Avatar
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    I could care less about shields being removed from destroying a town hall. Town halls are just a plain nuisance when you're trying to stock up on resources to actually progress in the game. Just try stocking up in resources to upgrade something with a protected town hall without getting 100% therefore losing a lot of your resources.


  9. #79
    Super Member NateH's Avatar
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    Quote Originally Posted by bighowie83 View Post
    Better solution is to make townhalls store a decent amount of gold/elixir, say about 100,000 each or something, not like 1,000 they store now.
    This makes the most sense to me. Make the town hall equal to a combined gold and elixer storage of the same level. Ie town hall 9 equal to a lvl 9 storage, and raise the loot cap to 250k.

    players could still put town hall out, but they would lose up to 50k each for doing so instead of just 1000

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  10. #80
    Forum Veteran bighowie83's Avatar
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    Quote Originally Posted by NateH View Post
    This makes the most sense to me. Make the town hall equal to a combined gold and elixer storage of the same level. Ie town hall 9 equal to a lvl 9 storage, and raise the loot cap to 250k.

    players could still put town hall out, but they would lose up to 50k each for doing so instead of just 1000
    Unfortunately, I've been suggesting this (with a few others) since last year lol.
    But in my honest opinion, this seems like the most promising solution so far.

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