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  Click here to go to the first staff post in this thread.   Thread: TH sniping should no longer give shields

  1. #231
    Super Member madmonk3y's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    I don't see this being a good idea, for the reasons already stated above.
    Neither is only holding only 1000k resources in the TH. Wasn't it supposed to be the main building in the game when it was designed? At least make people pay for that shield, a handful of trophies represents nothing.

  2. #232
    Millennial Club Boblo's Avatar
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    Quote Originally Posted by bighowie83 View Post
    Better solution is to make townhalls store a decent amount of gold/elixir, say about 100,000 each or something, not like 1,000 they store now.
    Exactly, we need the shield!
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  3. #233
    Senior Member kingleo10's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    I don't see this being a good idea, for the reasons already stated above.
    Can you or someone else clarify which reasons you are refering to?
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  4. #234
    Forum Superstar OrangeJJ's Avatar
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    Wow... How could you even suggest this!?! Free shields/killing TH's are part of the game, if that were to be removed, the game mechanics will mess up... Then, it'll be harder to go up trophies, this'll just make people quit even more...

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  5. #235
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    whats ur problem with farmers it doesn't matter, bad idea. and for the people that aren't farmers just with a bad base? what about them?
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  6. #236
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Bakhoumgeorge View Post
    Do you not go to school? I'm very sure we all have school. I am more active than you think, and I am a good donator, I always donate at least 2k a season. I am one of the most active.
    Others already addressed this. It takes 40 hours for a level 10 collector to fill. It takes 50 hours for a level 11 collector to fill. Most folks, dunno about you, empty them before they go to bed and empty them again when they wake up. Perhaps you don't.

    Regardless that doesn't really change anything I said. You're an active player. If I steal loot from you, you have to steal more from someone else. That is a net loss. In addition you're likely to lose the loot in collectors over a series of small attacks instead of one big one. At least that's how it works for me. When I leave my TH inside overnight, I'll gain a hundred or more trophies over the night.

    Quote Originally Posted by madmonk3y View Post
    Neither is only holding only 1000k resources in the TH. Wasn't it supposed to be the main building in the game when it was designed? At least make people pay for that shield, a handful of trophies represents nothing.
    This is a very poor argument. I explained to you very clearly how TH sniping does not result in reduced loot due to hiding. So now you've switched to "isn't it supposed to be the main building in the game". The real question is, how would changing it so people were compelled to protect their TH make the game better? If you accept that TH sniping does not significantly reduce available loot, who exactly is the loser here? Is it the people who get free trophies? The people who get free resources? The people who preserve their resources and at the same time reduce the number of unprofitable base attacks?

    Sounds to me like everybody wins. So what exactly is your issue with it?

  7. #237
    Centennial Club safy1's Avatar
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    no!
    Not
    on
    your
    life!

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  8. #238
    Super Member madmonk3y's Avatar
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    Quote Originally Posted by dahimi View Post
    This is a very poor argument. I explained to you very clearly how TH sniping does not result in reduced loot due to hiding. So now you've switched to "isn't it supposed to be the main building in the game". The real question is, how would changing it so people were compelled to protect their TH make the game better? If you accept that TH sniping does not significantly reduce available loot, who exactly is the loser here? Is it the people who get free trophies? The people who get free resources? The people who preserve their resources and at the same time reduce the number of unprofitable base attacks?

    Sounds to me like everybody wins. So what exactly is your issue with it?
    Exactly the one described by the OP. That's a cheap (not as in low cost) way of protecting your resources & that's what defenses are for. To say it would ruin the game is really pushing it.
    Just because I don't agree with you doesn't make me wrong (and vice versa).
    Last edited by madmonk3y; November 12th, 2013 at 10:31 PM.

  9. #239
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    Quote Originally Posted by bighowie83 View Post
    Better solution is to make townhalls store a decent amount of gold/elixir, say about 100,000 each or something, not like 1,000 they store now.
    Now this ^^^^^^ is a great idea. It always bugged me that no matter the th level they all hold the same gold/elix

  10. #240
    Forum Master daz258's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    I don't see this being a good idea, for the reasons already stated above.
    You are my hero Steve.

    Let's get the focus back onto more important issues. Not this!
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