That wouldn't fix anything, farmers will still leave their halls out and just snipe each other more then ever, taking even more bases out of the queue. We can just live off each others 50k + league bonus. Terrible idea sorry Goodguy.
The shield system cannot change either because many designs are hybrid. Where a concentrated 25%-30% attack could destroy the hall. Hybrid designs are popular to make players burn troops to get the hall and have next to nothing left to get resources. It's a clever protection strategy. Players should be shielded if their hall gets smashed here.
Neither storage increase or shield change can fix it. As both spawn new problems.
And yesup summed it up anyway, you can't compare a blatant che@t to a totally random outcome, which an exposed TH is.
The game is about random outcomes, Teslas around a hall is a random outcome, DE lightning is a random outcome, attacking only mines/collectors is a random outcome, attacking ones DE storage is a random outcome, exposed elixir storages is a random outcome, attacking ones gold storage is a random outcome…must I continue? You can't just pick apart every random outcome, that is what makes the game great. It is a strategy, nothing more. Every strategy can blow up in your face depending on who finds you.
The only viable options in my opinion are make trophies worth MORE, such as better league bonuses. And reward players for successful defences via league bonuses. Neither adversly affect existing mechanics in the game, it would reward players who try to keep their base in queue for longer, meaning more available bases to attack. That is a win for everyone.



