hey sc rage barbarian is so overpowered that can easily take out 70%+ of your village if it at max defense ..and number of unit is so much..plz nerf rage barbarian so maintain equallity..
hey sc rage barbarian is so overpowered that can easily take out 70%+ of your village if it at max defense ..and number of unit is so much..plz nerf rage barbarian so maintain equallity..
Last edited by Nisu30; December 29th, 2017 at 03:40 AM.
I have max defense except walls
I wouldn’t say barbs are op, but combined with cannon carts they are really strong. I also get smashed by archers, since they stay invisible like forever.
I’d prefer a little defensive buff (for example, cannons) than a direct nerf to RB.
Nothing here stays the same forever. You must learn to change as the game changes, or clash will force you one way or another.
I use minion drops and i can easily take out 70% of almost any village. On the other hand, barbs fail against my village more than air combos.
I am mostly sitting @ 5.5k cups this past 2 seasons, managed to hit 5.7k. My defenses were almost maxed except for my air defenses and I GUARANTEE it's your base' layout problem. In higher cup range, youre lucky to get 72% up
mass RB? meh...
TS why don u try a new base (just google them) and report back..
Or adding a 3rd Cannon to BH7.
Cannon at level 7 already does well (2 shots to kill Barbs lvl 14). But it's the numbers of Barbs (100 with 5 Camps or 80 with 4 Camps) that creates Barbs are OP threads.
If Drop Minions can triple a base without BM, then it will be a base with bad design or underpowered defenses.
Normally it only get 50-60% on my base with level 5 Air Bombs, lvl 6 Roaster and the rest level 7 defenses (Archer Towers, Firecrackers and Teslas)