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Thread: Önerilerim

  1. #1
    Fresh Spawn
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    Dec 2017
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    Önerilerim / My Recommendations

    1- Köyümüzde ortaya çıkan bir ağacı ya da mantarı boştaki bir inşaatçı ile taşıma olsun.

    2- Son seviyeye ulaşan oyuncuların sıkılmamaları için seviyeyi tamamlandıktan sonra köye bir lanet gelsin. Lanetin etkisiyle savunma birimleri birer seviye düşsün. Böyle bir döngü oyunu sonsuza kadar geliştirmekten kurtarabilir. Biriken altın ve iksirler de yeniden yükseltmelerde kullanılabilir. Bu lanet döngüsü 6 ayda bir ya da yılda bir tekrarlanabilir.

    3- Köyler %20 oranında büyütülsün. Karada belli bir süre dayanabilen deniz orduları da oyuna eklenebilir. Böylelikle havadan, karadan ve denizden de yapılacak saldırılar oyuna ayrı bir keyif getirebilir. Sahili ve denizi değerlendirelim...

    Saygılarımla.

    Translate:

    1- We get a tree that emerges in our village or carry it with an idle builder of mushroom.

    2- After completing the level so that the players reaching the last level will not get bored, come a curse. Defend your enemies with a damn level. Such a loop game can save you from developing it forever. Accumulated gold and elixirs can also be used for upgrades. This curse cycle can be repeated every 6 months or once a year.

    3- Grow the villagers by 20%. Naval armies capable of standing on land for a certain period can also be added to the game. Thus, the attacks to be done from air, land and sea can bring a different pleasure to the game. Rate beach and sea ...

    Best regards.
    Last edited by insaatci; December 25th, 2017 at 06:37 PM.

  2. #2
    Forum All-Star Kuris's Avatar
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    The forums are English only, as stated in the Forum Rules, feel free to use a Translator, as bad as they can be, we will do our best to understand and help.

    Quote Originally Posted by insaatci View Post
    Topic updated... Thanks
    Thank you for providing a translation now . I do think that the translator has butchered what you are trying to say



    Quote Originally Posted by insaatci View Post
    1- We get a tree that emerges in our village or carry it with an idle builder of mushroom.
    I think the translator messed up alot here, do you mean that obstacles should spawn more often?

    Quote Originally Posted by insaatci View Post
    2- After completing the level so that the players reaching the last level will not get bored, come a curse. Defend your enemies with a damn level. Such a loop game can save you from developing it forever. Accumulated gold and elixirs can also be used for upgrades. This curse cycle can be repeated every 6 months or once a year.
    What about people who use gems to get to the last level of the game? I doubt that they would like to see their spent money lost because of an attack by the computer against their base. There definitely needs to be more detail here, as this could be an unfair system.

    For example

    • What sort of troops could the AI use?
    • Would the AI obtaining 1 star still reduce the players troops levels, making them research them again?
    • Can this be a system that players choose to opt out of?

    Translation whited out below;
    [quote]
    asker ne tür AI kullanım AI yine de onları tekrar araştırma yaparak, oyuncular asker seviyesini azaltmak için 1 yıldız elde misiniz ki? Bu oyuncuların dışında kalmayı tercih bir sistem olabilir mi?[/quote]


    Quote Originally Posted by insaatci View Post
    3- Grow the villagers by 20%. Naval armies capable of standing on land for a certain period can also be added to the game. Thus, the attacks to be done from air, land and sea can bring a different pleasure to the game. Rate beach and sea ..
    The use of the water is actually currently listed as an idea in consideration in the Forum stickies
    Battle Related:
    * No default troop selected upon entering battle - avoid accidental battle starts
    * Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
    * Make use of the water with ships/water-related attacking/defending/units
    * Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
    * Ability to save single player battle replays (and hence, also share)
    * Ability to revenge an online and/or shielded opponent
    * Ability to send message to player after raiding them
    So it would be interesting to see if you could expand more on this, what would you expect from the game if it was to start using the coast?
    [quote]
    Eğer sahil kullanmaya başlamak için ise oyundan ne beklersiniz?[/quote]
    Last edited by Kuris; December 25th, 2017 at 07:09 PM.


  3. #3
    Fresh Spawn
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    Quote Originally Posted by EpicChris View Post
    The forums are English only, as stated in the Forum Rules, feel free to use a Translator, as bad as they can be, we will do our best to understand and help.
    Topic updated... Thanks

  4. #4
    Fresh Spawn
    Join Date
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    1. In my suggestion, I used to say that the trees that were raised in the village would be in the position we wanted. You are right about Article 2. It would be an injustice for those who spend the game on stones. 3. There will be a port on the sea of ​​the mine. We build the harbor. There may be legendary sea creatures in that port. May be mythological sea gods ... I am interested and

    Thank you for your answers.
    Last edited by insaatci; December 25th, 2017 at 08:23 PM.

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