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Thread: Mom! The game is broken!

  1. #11
    Forum Master daz258's Avatar
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    Quote Originally Posted by AaronCZY View Post
    Except TH10s have no stronger halls to fight.
    And you think TH10 vs TH10 is easy?
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  2. #12
    Trainee PBDreamer's Avatar
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    The game is ridiculously hard not increasingly hard.
    -Words from a non gemmer
    IGN: evan
    Level 73-75
    TH8- Nearly maxed TH7
    Leader of clan Historic Sword (recruiting)

  3. #13
    Forum Master daz258's Avatar
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    Quote Originally Posted by zachUVA View Post
    Yep, it sucks. Oh well, it ain't changing.
    Don't kill my dreams like that zach.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  4. #14
    Forum Superstar RegaliaRemix's Avatar
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    Clash of Clans is the only game I know that doesn't rewards their high leveled players for progressing and continues to punish them if they don't pay real $.
    Lightning my DE? I'll revenge, take all your resources and leave at 39%
    Farming TH9 till I get both level 30 heroes and all lava core. TH10 SUCKS!!!

    Do your part in improving the loot: Tell all new users and Android users to max collectors first so we can farm them.
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  5. #15
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    I just lost the whole thing i had written here... But please search me i was maxed th7 and now im th8 and have been that since july and played average 4hours a day i guess, farmed total 200mil gold had the gold three star achievment before profile update so might be more, im i. Clan "winged bacon" Green flag IGN "hamstergubben" and tell me if you think its still too easy for people under th10 to farm.. I think my online time total is at least 2000hours and thats too damn much because the second i go offline with over 2mil of on resources i loose 200k or more of it to a th9 and thats my total amount of gold for example from one 300k raid which is my top loot days average because includingthe cost of pressing next button around 100times to find a raid with 300k or more loot (in any troophy range) makes the gold lost to th9 peeps be as much as i had after my "good loot raid". So tell me one reason why loot bonus makes it too easy for lower th to farm ...
    "If you got nothing good to say to someone then say all good you got to say, NOTHING!!"
    HamsterGubben, year:2013 thought he had a bad nightmare!!!

    If you think I'm wrong then pm me because I'm sure that I'm actually right!

  6. #16
    Forum Master daz258's Avatar
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    Quote Originally Posted by HamsterGubben View Post
    I just lost the whole thing i had written here... But please search me i was maxed th7 and now im th8 and have been that since july and played average 4hours a day i guess, farmed total 200mil gold had the gold three star achievment before profile update so might be more, im i. Clan "winged bacon" Green flag IGN "hamstergubben" and tell me if you think its still too easy for people under th10 to farm.. I think my online time total is at least 2000hours and thats too damn much because the second i go offline with over 2mil of on resources i loose 200k or more of it to a th9 and thats my total amount of gold for example from one 300k raid which is my top loot days average because includingthe cost of pressing next button around 100times to find a raid with 300k or more loot (in any troophy range) makes the gold lost to th9 peeps be as much as i had after my "good loot raid". So tell me one reason why loot bonus makes it too easy for lower th to farm ...
    Some sentences would be nice.

    So you are TH8? OK

    So you, TH8, find a TH10 who has been inactive for several hours. You get to pick off all their pumps and get a 150% of the loot.

    TH10 tries to revenge you after you were inactive for several hours. They take your pumps and get only 50% of the loot.

    Pretty obvious isn't it?

    The loot bonus gives lower halls more targets to get good loot off. But it's the higher halls that need loot more due to drastically higher costs.

    There is the problem.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  7. #17
    Senior Member Nahi's Avatar
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    I realized this very late in the game that in CoC, the higher you go, the bigger loser you become :-)
    Quite the reverse for a normal game. The most profitable and fun element is to remain at Th7 forever.
    Level 104, TH9, 600+ mil gold grab, Donations: 65k +, Highest Trophies : 2669
    Walls: 147 level 9(Legos). AQ 11, BK 12.

  8. #18
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by PBDreamer View Post
    So I've come to realize that a TH7 can earn just as much loot as a TH10 in a single battle if not more. But.. The TH10 would make the least amount of profit because their troops cost more. Also at TH10 upgrades cost double or even triple the amount at TH7. Shouldn't a player at TH10 be making more money or atleast the same amount of profit as a TH7. I realize what I've said may have been kind of confusing but if you understand what I'm talking about, why are your thoughts? Do you think it would ever change?
    -evan
    Thats exactly how it seems.

    From TH7 onwards it gets tougher.

    2 solutions:

    1) remove the extra barracks / camps from TH7 to make it harder

    2) Improve conditions for TH9 / TH10.

    Unless they do something they're effectively putting an end to the game (ie: TH11 / 12 / 13 become impossible).

    If our real world geniuses can cause global economical failure then what hope does a small computer game company have of creating a tiny cyber world balance?


  9. #19
    Kitty
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    I agree we need the loot penalty to protect lower th from being steamrolled by higher th. I think at least they should remove the loot penalty for revenge. So if lower th pokes the higher th, they should calculate the risk of revenge. Currently it is a risk free investment for them to attack higher th.

  10. #20
    Forum Master daz258's Avatar
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    Quote Originally Posted by Benzoo View Post
    I agree we need the loot penalty to protect lower th from being steamrolled by higher th. I think at least they should remove the loot penalty for revenge. So if lower th pokes the higher th, they should calculate the risk of revenge. Currently it is a risk free investment for them to attack higher th.
    I would like that. You want to poke the bear? Then you get the claws.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

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