today I went for a raid with giants and so normally I always had 3 heal spells and now I deployed all my giants and saw I only had 1 spell... it was a pain in the ♥♥♥, that feeling when a habbit is gone, I was so used to that boost
R.I.P
today I went for a raid with giants and so normally I always had 3 heal spells and now I deployed all my giants and saw I only had 1 spell... it was a pain in the ♥♥♥, that feeling when a habbit is gone, I was so used to that boost
R.I.P
realized how grateful it was to have that spell boost while trophy hunting.
IGN: HOWIE - Leader
Indeed. It was a sad moment this morning when my final spell boost ended... sigh.
|Trophy Offer Formulas Discovered!|
^Now with a handy table linking offers and cup differences^
RIP Smash Land
24hrs for Santa Spell... Oh lol
The issue has always been that Spells were generally something used by Trophy Hunters, however the change to Elix cost will have a massive affect and open up regular spell useage to farmers too... Which may also be a good thing as more spells mean harder bases are now on the radar... I suspect this will also impact the farming ranges we all know...
So i hope your right Zach and the reduction in creation time happens... Cause i do think its a game changer in so many ways
My gut feel, based on the last month, is that after a few days, there would be a loot drought like no other. We'd all be raiding like there's no tomorrow, sucking loot out of the inactives, and despite a collector boost, the overall loot pile would do down down down... Eventually it might rebalance, but only because people stop raiding so hard because there's no loot; the only reason left to raid, would be to chase trophies, or chase that elusive lucky find...
|Trophy Offer Formulas Discovered!|
^Now with a handy table linking offers and cup differences^
RIP Smash Land