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  Click here to go to the first staff post in this thread.   Thread: [CLOUDS] You got clouds? Post here

  1. #951
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    Quote Originally Posted by MrMechEngin View Post
    So almost back in legends again, like 20+ trophs away. Dropped down to get out of the clouds. Personally I didn't find it much better in Titans. Was wasting too much time and loot on dropping, so just started running normal farming again. Since last Friday the clouds have gone back to usual for the most part. Certain times of day are better than others of course, but seems the madness is passing us now as the end of the boost/bonus nears.
    . I have to disagree. 54 mins to find 6 bases. Not suitable bases 6 bases from roughly 8 - 9 .. details on other threads. Ridiculous.

  2. #952
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    Ridiculous search time. There are times where I get kicked for inactivity because of how long I've been searching and one of my friends has been told that there were no available bases and to try again later

  3. #953
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    Quote Originally Posted by radutheodor View Post
    And once again, how would that be fun for a mature player, after 4 years in the game with some money invested in gems or 5+ years in the game without gems invested?

    .....

    But Legend league in its form is just non-sense.
    I never said the clouds were good and have told you specifically previously that I would prefer PvP over the current system so much that it is in my signature. Stop trying to argue something not even said.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  4. #954
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    Quote Originally Posted by 2222 Ringold Street View Post
    I never said the clouds were good and have told you specifically previously that I would prefer PvP over the current system so much that it is in my signature. Stop trying to argue something not even said.
    Lol 2222 you’re still arguing with this guy? You’re a better man than I. That guy obviously just likes to hear himself type. I think he’d argue with himself at this point.
    Last edited by xc3ss1v30n3; January 1st, 2018 at 08:33 PM.

  5. #955
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    This is insane 10-20 minutes to search for one freaking opponent. No fun at all...

  6. #956
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    Quote Originally Posted by 2222 Ringold Street View Post
    I never said the clouds were good and have told you specifically previously that I would prefer PvP over the current system so much that it is in my signature. Stop trying to argue something not even said.
    Thank you for being patient with me, as the other guy ironically feels the need to have a post without saying anything constructive.

    This is my last ever answer or reply to your comments. Was (at least) second time you answer a max TH11 player to stay low in Legend, as a temporary solution to clouds or "what next to do" in the game. It will be nice for you to understand not all players have your player profile and we want/like different thing. We all understood that for you it's nice to stay low Legend and wait "only" 10 minutes on average in clouds, we got your point.

    Have fun, Clash on.

  7. #957
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    Quote Originally Posted by Elsnumber41 View Post
    This game doesn’t work anymore. My suggestion is to allow attacks on all bases even under shield. Don’t penalize the ones under shield by taking away loot. Ie that base doesn’t even know it was attacked. There just needs to be more in population What works in the early years is clearly not working now. Sc needs to evolve and think outside the box for a new solution
    That's another simple solution which would solve the problem. There have been a few good ideas suggested. If we can come up with these ideas, surely Super Cell can come up with something that works (otherwise, take our ideas).

  8. #958
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    Quote Originally Posted by radutheodor View Post
    Thank you for being patient with me, as the other guy ironically feels the need to have a post without saying anything constructive.

    This is my last ever answer or reply to your comments. Was (at least) second time you answer a max TH11 player to stay low in Legend, as a temporary solution to clouds or "what next to do" in the game. It will be nice for you to understand not all players have your player profile and we want/like different thing. We all understood that for you it's nice to stay low Legend and wait "only" 10 minutes on average in clouds, we got your point.

    Have fun, Clash on.
    Nope, I didn’t say what you claim, so apparently you didn’t get my point. Perhaps I failed to make it clear. However, I did note low legends isn’t “unplayable” which was my point. I was replying to someone who said it wasn’t playable. I thought it worth noting that low legends is much different than middle legends. I didn’t say it was great and didn’t say that is where everyone should play. In fact, I often point out many of my own clan mates prefer titans and I also point out there are more effficient ways to get loot for those who are not maxed. Personally, I dropped down into titans yesterday and did’t find it any better than low legends, so I’m back to low legends today. Both of my heroes are down and my dark storage is full so I don’t really have any need to attack anyway, though.
    Last edited by 2222; January 1st, 2018 at 11:07 PM.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  9. #959
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    Quote Originally Posted by dumdum2 View Post
    I'm leaving my TH out, legend is unplayable
    When you first climb in Legend after Crystal, Master or Champion - where there is an almost instant Next base every time, Legend seems "unplayable".

    When you step down from 5800 (or even higher), where I got few times twice in a row "Unable to find village" or times when being able to have one attack in 2-3 hours, you feel lower Legend or Titan I as "playable".

    It is a matter of perception what one considers playable.

    For me, anything higher than 5 minutes becomes "unplayable". For example, at my work people sit in office and they take a break maybe once an hour to smoke. I don't smoke, but it is good for your health to stand up, have a short walk, drink a tea. When others do smoke one cigarette, I click Next for max 3 minutes to find a base to either farm or practice an attack against a max TH11 + 3 minutes the attack. Then start new troops and spells, close the app, come back to work.

    This scenario is valid for many other situations that require a 5-10 minutes break

    With waiting times of 10+ minutes, would mean to come back to my desk with the device searching for clouds and co-workers next to me say "you play at work?". Doesn't fit. Or having dinner with my family, put my fork down because I just got a base to attack after waiting 30 minutes . My wife would go mad

    But definitely I wouldn't leave my TH out. You should just find the league that suits your life and style of playing and the game is still enjoyable.
    Last edited by radutheodor; January 1st, 2018 at 11:41 PM.

  10. #960
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    Quote Originally Posted by radutheodor View Post
    Here is a post from February 2016: https://forum.supercell.com/showthre...-Legend-League

    The guy played 11 hours after a season reset, when all players should be low Legends and you should be able to find bases faster. He claims finding only 3 in 11 hours, while others did found more.

    There was no 1 gem event, no update, no reason for more players being online.

    Also if you look back in the past, there were many posts claiming "clouds worsening" without any update or event around.

    I am not claiming anything here, I am not saying "it is not true more people online means more clouds", I am saying we all speculate and it more looks like a perception than a reality.

    I did say I expect some higher clouds in the lower leagues, not in Legends.

    About your analogy, it's a bit out of context, because here more "fisher-mans" in Legends means also "more fish", because fisher-man becomes a target once out of shield/guard/or not online. So double players in Legends means double chances to get a base to attack.

    More on this: if a Legend player is inactive, he cannot be attacked 16 hours + 4 hours guard = 20 hours. When I was active, many times I was starting my attacks (due to my free time) while in shield, therefore shortening the shield. Let's say I was having still 10 hours of shield, first attack reduced the shield with 3 hours if I am not mistaken, second with 4, etc. So being active meant in this scenario I could be attacked after 10 hours instead of 20 (giving away 10 hours of shield in order to attack).
    It's a mathematical problem. At any one given time, there are only so many bases available. Everyone has the same amount of shield and guard. That statistic does not change. The number of bases in the game are set. When clouds become longer and longer, it is because there are more players online "taking" the available bases. It's not an opinion, it's math. My analogy stands correct.

    The solution to the clouds is a revision of the shield/guard times for each league. At the very top, you would have a personal break after each attack one does, that is what would solve the problem.

    However, it is true that the more players we have online, the longer clouds become. That was my point. And as I said, it is a mathematical truth.
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