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  Click here to go to the first staff post in this thread.   Thread: December 18th Update Megathread!

  1. #691
    Forum Elder RichardF's Avatar
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    Quote Originally Posted by Akfriar View Post
    Has anyone talked about how this huge army buff also makes engineered bases even stronger? Roughly 5/10 previous wars were against engineered clans with several max th11 heroes but war weights usually around a th9/9.5. Combined with the inferno nerf idk what’s going to stop engineered clans from decimating opponents in war.

    I was hoping that you wouldn’t completely nerf the infernos but I just cleared a max th11 with a 6 healer aq walk. 72 archers. 12 giants. Cc loons. And not even all of my spells. Please fix this...
    Please come to my clan and repeat this Christmas miracle on one of our actually maxed TH11.

    Richard | Rogue Elite (#8200L0UJ) | TH 12 | Level 224
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  2. #692
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    OP you need to give the update some time ! And there is a thread for feedback already.....


  3. #693
    Senior Member United06's Avatar
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    Quote Originally Posted by Matchupitchu View Post
    Surely you need t give it time and let the player base test it ?
    Absltly .. it hasn’t been even a day since the update has landed ..let’s give it sometime nd actually witness the effect of the inferno changes In war results over a significant amt of time ..

  4. #694
    Millennial Club Biz's Avatar
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    Quote Originally Posted by RichardF View Post
    Please come to my clan and repeat this Christmas miracle on one of our actually maxed TH11.
    Yeah I'd like to see this miracle as well lol
    The giant buff so far is not a game changer.

    You don't know what you don't know!!!






  5. #695
    Forum Elder RichardF's Avatar
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    Am in C2 on my max TH9 mini and just did an attack up on a max TH10 with hogs and AQ walk. Of course it was not a three star, but is was fun to watch my AQ not melt right away from an xbow and inferno stream. Also moving hogs through the base was sweet. There is going to be a lot of whining from the TH10 camp about not being invincible any longer to TH9 attacks. As a max TH9 this is going to be fun, on my max TH11 I think even more fun.

    Richard | Rogue Elite (#8200L0UJ) | TH 12 | Level 224
    L150 Heroes PB5733
    Boom Beach HQ 22 L 65



  6. #696
    Senior Member United06's Avatar
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    The only thing I have realised through the general reaction here in forums is that ppl aren’t even aware how resistant they are to changes .. there has been a huge cry for buffing offense specially at th10 for quite sometime now .. I agree some changes implemented in the update looks radical but at least let’s give it some time .. I personally prefer steps taken to actually address the important issues in the game even if it turns out to be not what it was intended for and hence reversed rather than plain straightout indifference to the voice of the community and continue more of the same ..

  7. #697
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    Agreed about 50% heal rate but I'm sure sc thought about that too and gave us this update after sufficient discussion and testing so let's just see how it goes for a few weeks and then Come here to complain

  8. #698
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    Quote Originally Posted by Biz View Post
    Yeah I'd like to see this miracle as well lol
    The giant buff so far is not a game changer.
    It’s not hard. Level 46 aq max warden attack into offset eagle. Once they walk a quarter of the base level 45 bk giants and some arch go down other side. Loons toncore with infernos xbows. Used 1 rage for loons and 4 for aq. Didn’t use my cc rage.

    I get that it’s for a particular design but before I would never have hit that base because the infernos would ruin my walk.

    I did have to prematurely use my warden ability because infernos targeted healers and they got low on health before I dropped the loons so there’s that...

  9. #699
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    Quote Originally Posted by Akfriar View Post
    It’s not hard. Level 46 aq max warden attack into offset eagle. Once they walk a quarter of the base level 45 bk giants and some arch go down other side. Loons toncore with infernos xbows. Used 1 rage for loons and 4 for aq. Didn’t use my cc rage.

    I get that it’s for a particular design but before I would never have hit that base because the infernos would ruin my walk.

    I did have to prematurely use my warden ability because infernos targeted healers and they got low on health before I dropped the loons so there’s that...
    Fwa bases dont count

  10. #700
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    Just put infernos to single, and it will stop any 3 queen walk/charge
    TH12: YMB FaceCrusher 51/60/22
    TH11: YMB MiniCrusher 5/3/1
    TH9: YMB Soldier 16/16
    TH6: Lil’ Face

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