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Thread: These bombs aren't strong enough

  1. #11
    Super Member ryskew's Avatar
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    I'm just gonna stick two level 5 bombs together to take care of some archers. The upgrades seem like a waste to be honest, but I'm still gonna do them.
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  2. #12
    Forum Elder StanDadVille's Avatar
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    Quote Originally Posted by RegaliaRemix View Post
    OBJECTION!

    If you're using Spring Traps to kill Wallbreakers, you are doing it wrong. They are suppose to kill Giants and Hog Riders. (15 space)
    Agreed! You want to try get your 15 troop capacity with each spring trap; not waste them on a wb or two
    whatever

  3. #13
    Senior Member
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    guys what is the max level for these bombs??????

  4. #14
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    Quote Originally Posted by RegaliaRemix View Post
    OBJECTION!

    If you're using Spring Traps to kill Wallbreakers, you are doing it wrong. They are suppose to kill Giants and Hog Riders. (15 space)
    Springs for wall breakers are a great way to protect critical junctions. Yes great against hogs and giants, but not limited to only those.

    They are "supposed" to be used however a player feels they should be.

  5. #15
    Senior Member
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    They're stronger than they were yesterday and people still find a way to complain, ♥♥♥?

  6. #16
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    Quote Originally Posted by takechip View Post
    They're stronger than they were yesterday and people still find a way to complain, ♥♥♥?
    Exactally.

    I am glad they are not stronger. You get six (plus 3-4 giant bombs) of them how annoying would it be if a single bomb could one shot a whole group of your troops. If they were any stronger it would pretty much make teir 1 troops worthless

  7. #17
    Forum Superstar RegaliaRemix's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Exactally.

    I am glad they are not stronger. You get six (plus 3-4 giant bombs) of them how annoying would it be if a single bomb could one shot a whole group of your troops. If they were any stronger it would pretty much make teir 1 troops worthless
    We are slowly transitioning to that point. Tier 1s by themselves are already useless against maxed out bases. Have to mix in several tier 2s and tier 3s to even make them useful.

    Quote Originally Posted by kmb08753 View Post
    Springs for wall breakers are a great way to protect critical junctions. Yes great against hogs and giants, but not limited to only those.

    They are "supposed" to be used however a player feels they should be.
    Wall cushions? T Junctions? There's a reason why we add these to bases to make them wallbreaker proof.
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  8. #18
    Crab Claw
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    I plan to pair them up between resource buildings, they will be able to kill large batches of archers or goblins that way. I am actually worried that they might be too strong now, not too weak.
    Stuff should really go here.

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